You'd make a plugin and copy as override the color into the new plugin. You can find all of the colors that the game will reference in the 'color' tab. Just find the color you want to change, and make the changes.
RGBA is an acronym that stands for Red Blue Green Alpha, and each number in the parenthesis corresponds to those colors. You can edit each number to be anywhere from 0 to 255, 0 being the darkest and 255 being the brightest. As an example, red would be (255,0,0,0), green would be (0,255,0,0), blue would be (0,0,255,0), and any shade of grey would be (x,x,x,0).
If you were to make Medium Deep Red be green in color, every npc with Medium Deep Red skin tone would have green skin.
Hey, i would like to know if this can be achieved through setrace instead, without npc heads disappearing, i don't even know if that's usually what happens or if its a bug with my game, somebody please let me know
This is a more general kind of question but since you know your stuff i hoped you could answer it.
Is it safe to change the race of an npc in the middle of an existing save? I remember the horror stories from the Skyrim days and i'd like to avoid that kind of insanity in Fallout 4.
If it helps, those npcs haven't been encountered yet as they are settlers and i haven't started a settlement yet because i'm at the beginning of the game.
I find that it's usually not a problem. It's even possible to change an NPC's race via certain console command with only some if any visual bugs.
I'd say under almost any circumstance it's perfectly okay to change an NPCs race mid-game via esp plugins, provided the esp edits weren't botched in some way; lest there be visual bugs. This is because there is usually no gameplay significance from changing the race of a humanoid NPC to another humanoid NPC.
As a general rule of thumb, you NEVER edit another mod's plugins directly. This is to retain much compatibility with any other mod that depends on these plugins while simultaneously establishing dependency with the original plugin, ergo not pirating the mod. Edits to a plugin are done by making a new plugin (esp flagged esl is preferred), and making a plugin is as easy as copying entries as overrides so that changes made to those entries in the new plugins will take effect. That said, lining up the template with the source NPC so you can drag over stuff is a bit more complicated so I'd ask that you revisit my tutorial: timestamp 5:37.
As far as the custom clones are concerned, It should be possible to follow my instructions to make the changes to the custom clones. In this case, you can just select a preset template to copy the looks from. You wouldn't need to apply your personal edits to the esp entry, since you can edit them in-game later. It may even be possible to simply select a preset, and it would apply the race in the preset if you play with the pony player plugin. I would have to test this out myself to verify if it can be done this way. Even the usual method might not work due to the potential for this mod to work differently than usual. I'll have to look into this to see if either method works.
I have a really frustrating problem. When I copy the npc as an override, I cannot edit the records from both vanilla and the esp I just created. Right side is just blank when I click on the npc record on the left.
Are you referring to the NPC being edited (subject NPC), or the template NPC? Know that the template NPC needs to be copied as a new record (I didn't do a good job of explaining that). The subject NPC is copied as an override. Also make sure that you have the view tab selected at the bottom of the editor window.
It may help to know at what point in the tutorial things went wrong. Could you timestamp the last set of instructions?
Odd question but could this potentially work with settlers? I am not very knowledgeable of FO4 edit. I want to make my brothers character a settler in my town due to us both using the Lupine race mod. Console commands do not seem to properly change the settlers race so I am looking to see here.
Sorry I didn't get to this until now. I must've missed the notification.
In theory, it can work. You just need to identify the form ID of the particular settler you want to edit, and follow the tutorial from there. As for making a new settler, I'm not exactly sure how to do this.
You can start by looking at all the settler entries in FO4Edit and see what they have in common. Maybe it's as simple as entering a keyword. Since they're what's known a 'Radiant NPC', they share a spawn pool with similarly defined NPCs, and thus will not need to be manually placed in the world. They will randomly spawn under the right conditions.
That said, radiant NPCs have the side effect of spawning multiple times in different locations, so if you only want one person to look like this, you may want to settle for a unique NPC. If you don't know how to make an NPC from scratch, you can always download a modded NPC and change them to your liking.
What is the Pony Patch meant to do exactly? Is it replacing the NPCs with ponies? Does the Furry Fallout 4 patch add amelia and javelins among the furries, or were there mod conflicts your patch addresses?
Did you remember to enable the .esp in your mod manager?
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RGBA is an acronym that stands for Red Blue Green Alpha, and each number in the parenthesis corresponds to those colors. You can edit each number to be anywhere from 0 to 255, 0 being the darkest and 255 being the brightest. As an example, red would be (255,0,0,0), green would be (0,255,0,0), blue would be (0,0,255,0), and any shade of grey would be (x,x,x,0).
If you were to make Medium Deep Red be green in color, every npc with Medium Deep Red skin tone would have green skin.
Is it safe to change the race of an npc in the middle of an existing save? I remember the horror stories from the Skyrim days and i'd like to avoid that kind of insanity in Fallout 4.
If it helps, those npcs haven't been encountered yet as they are settlers and i haven't started a settlement yet because i'm at the beginning of the game.
Thanks in advance.
I'd say under almost any circumstance it's perfectly okay to change an NPCs race mid-game via esp plugins, provided the esp edits weren't botched in some way; lest there be visual bugs. This is because there is usually no gameplay significance from changing the race of a humanoid NPC to another humanoid NPC.
i tried to set the custom clone characters from the optional file to need can as a master file to change races but it wouldn't let me
As far as the custom clones are concerned, It should be possible to follow my instructions to make the changes to the custom clones. In this case, you can just select a preset template to copy the looks from. You wouldn't need to apply your personal edits to the esp entry, since you can edit them in-game later. It may even be possible to simply select a preset, and it would apply the race in the preset if you play with the pony player plugin. I would have to test this out myself to verify if it can be done this way. Even the usual method might not work due to the potential for this mod to work differently than usual. I'll have to look into this to see if either method works.
When I copy the npc as an override, I cannot edit the records from both vanilla and the esp I just created. Right side is just blank when I click on the npc record on the left.
It may help to know at what point in the tutorial things went wrong. Could you timestamp the last set of instructions?
In theory, it can work. You just need to identify the form ID of the particular settler you want to edit, and follow the tutorial from there. As for making a new settler, I'm not exactly sure how to do this.
You can start by looking at all the settler entries in FO4Edit and see what they have in common. Maybe it's as simple as entering a keyword. Since they're what's known a 'Radiant NPC', they share a spawn pool with similarly defined NPCs, and thus will not need to be manually placed in the world. They will randomly spawn under the right conditions.
That said, radiant NPCs have the side effect of spawning multiple times in different locations, so if you only want one person to look like this, you may want to settle for a unique NPC. If you don't know how to make an NPC from scratch, you can always download a modded NPC and change them to your liking.
i managed to successfully create, and use, a patch for furry fallout 4 that works with amelia and javelin, but the pony patch won't work.
Did you remember to enable the .esp in your mod manager?