@elr0y7 Someone commented on the original mod page (Capital Wasteland Workshop Pack 2) that after they added that mod, and then your patch, 8 days later they started getting the Long Save Bug. They do not know if it is due to the mod itself, or if it is your patch (they assume the mod CWWP2). As the Long Save Bug is a Papyrus script circumstance is it possible that your patch may inadvertently be causing the Bug?
According to mod author Nukem "Other papyrus-based mods can trigger the long save bug if they're not careful or aware of it. This plugin simply patches the faulty logic in Fallout 4's garbage collection code, removing the need for any mod workarounds."
I have used the Capital Wasteland Workshop Pack 1&2, as well as your patch, for only a few days. I noticed that all of the radio glitches (eyebots, and all other radio objects in the mod) have been fixed (wonderful) But I have not been playing those 2 characters for 8 days. So I have not experienced the Long Save Bug. But I also do not *want* to experience that bug. lol
I do not want to remove any of the mods and your patch if there is nothing wrong. As in there being no mistype in Papyrus or anything. But I don't want to lose my Saves and characters due to the Bug.
The Long Save Bug is actually news to me. After looking it up I see a number of Sim Settlements 2 users have had that bug lately.
I do hard saves myself. I then console command QQQ to exit.
I am not disrespecting your work at all. I am just checking to see if things are stable and everything is good.
Thank you for your time. Be Excellent to each other and Party on.
It works!! What a blessing! Cannot endorse without 15mins passing but rest assured, it resolved a physical headache. An endorsement is not enough of a thankyou here
Pack #1 doesn't have the eyebots. I know it has the speakers, which I think also have this issue, but I don't use those as much and haven't addressed them (yet).
Have you tried the patch already? I am having trouble with an audio bug too. When I hoover the mouse over the ghoul head in a yar or the speakers that guy from Diamondcity Radio starts talking and I cant turn it off via Radio menu so its a bug.
8 comments
They do not know if it is due to the mod itself, or if it is your patch (they assume the mod CWWP2).
As the Long Save Bug is a Papyrus script circumstance is it possible that your patch may inadvertently be causing the Bug?
According to mod author Nukem "Other papyrus-based mods can trigger the long save bug if they're not careful or aware of it. This plugin simply patches the faulty logic in Fallout 4's garbage collection code, removing the need for any mod workarounds."
I have used the Capital Wasteland Workshop Pack 1&2, as well as your patch, for only a few days.
I noticed that all of the radio glitches (eyebots, and all other radio objects in the mod) have been fixed (wonderful)
But I have not been playing those 2 characters for 8 days. So I have not experienced the Long Save Bug.
But I also do not *want* to experience that bug. lol
I do not want to remove any of the mods and your patch if there is nothing wrong. As in there being no mistype in Papyrus or anything.
But I don't want to lose my Saves and characters due to the Bug.
The Long Save Bug is actually news to me. After looking it up I see a number of Sim Settlements 2 users have had that bug lately.
I do hard saves myself. I then console command QQQ to exit.
I am not disrespecting your work at all. I am just checking to see if things are stable and everything is good.
Thank you for your time.
Be Excellent to each other and Party on.
What a blessing!
Cannot endorse without 15mins passing but rest assured, it resolved a physical headache. An endorsement is not enough of a thankyou here
Just downloaded it and will give it a try soon, hopefully it's worth the wait and we can now use the actual mod.
Many thanks for making and sharing it.
Thanks!