Fallout 4

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Ragoda

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Ragoda

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69 comments

  1. Mudbass10187
    Mudbass10187
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    In the description you said ."...Open console, click the house, set the height to e.g. -8888, and voila, no house".
    How is that done exactly? What is the command?
    1. Ragoda
      Ragoda
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      ~  gives you the console (there might be variances in other language keyboards, so try find how to open Console then)

      Like I said: click the object (house)
      1. GetPos Z  (this gives you the height)
      2. SetPos Z -8888 (e.g.)

      Done!

  2. TheCasualRanger
    TheCasualRanger
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    Im not sure what im doing wrong, but its working, im building and all that is fine, I however cannot send my settlers to it from other settlements and i cannot get the supply lines to work either the option just isnt in the list.
    1. TheCasualRanger
      TheCasualRanger
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      Disregard, place mod at bottom of load order and it fixes this.
    2. Ragoda
      Ragoda
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      • 190 kudos
      Good! Have fun gaming!
  3. Kitagast
    Kitagast
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    Would it be possible to alter the settlement's name in FO4Edit or something? This looks great and I'd love to put it my load order, but I cant live with that giant name.
    1. Kitagast
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      Nevermind, took me a while to figure out how, but I sorted it out through the GECK. Endorsed :^)
  4. masarut7777
    masarut7777
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    I made a new video (Japanese AI voice).
    I call you a master without permission, but please permit it.
    The main theme of this video is to employ settlers of SS2 who only hung around, and to let them work, I also mentioned this mod.
    In addition, I converted this mod into ESPFE, but do not have any problem at all.

  5. JarTheJardian
    JarTheJardian
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    I have scrap everything at the bottom of my load order, aswell as a castle repair mod at the complete bottom. so where would i put this mod?
    1. Ragoda
      Ragoda
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      I always place newest MOD's at end, and only fiddle them if there are problems.

      Have great fun with gaming!
  6. AlanTheJaguarTorres
    AlanTheJaguarTorres
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    Can someone tell me where can i get that housing mod that the mod author uses? i am going crazy trying to find it
    1. Ragoda
      Ragoda
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      I try to look for it when I play next time, as I do't remember it from the top of my head right now. Oh, and I actually use two of them, for different houses.
    2. JarTheJardian
      JarTheJardian
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      Homemaker is one of the mods that has a lot of functions as well as the houses.
  7. Tamutatau
    Tamutatau
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    I dont mean to beat a dead horse but is there a way to unlock structures that cant be scrapped?
    1. Ragoda
      Ragoda
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      Here, use this! *hands Tamurarau a large stick*

      There is a Tip that might help on Description page. 
  8. hkheung
    hkheung
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    Hello and thank you for your mod I definitely keep it.

    However I have a question.

    I notice a problem with the workshop where certain elements are not available (already noted in this thread) if you are not near the workshop, for example the call bell for the settlers, but also, for example, the drink and food.I built anyway and put a clothing store in the building to the right as you enter the center of concord and a bar in the building opposite.

    By playing and assigning these jobs to settlers I found that even if they are in their positions we cannot trade with them! I tried to put this mod last in the LO but it doesn't change anything.

    Can we fix it ?

    Cordially
    1. Ragoda
      Ragoda
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      I know some people who build settlement MOD's have this fixed, but I am not among those, sorry. All I can suggest is to build stores, especially bars and clinics, but really all of them, close to Workbench.

      Some players have told me that by creating the shop next to Workbench (and probably assigning it also to settler) and then moving it further works for them, so you could try that also.

      This problem is not fixed by fiddling Load Order!
  9. SirMarsx
    SirMarsx
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    Your mod plus SS2 is an absolute blast, wanted to give props to where its due. 

    I'm attempting to use this mod in conjunction with The Way Home 1 -
    Concord Hideout https://www.nexusmods.com/fallout4/mods/60496?tab=description 

    Its a sick player home that's on the roof of one 3 story buildings on the north
    end of concord, only half of the roof is in the build zone even though it’s
    still within Concord. Not sure if it'd be possible to get a patch to make them
    work better together or to extend the build zone. 

    regardless, love the content. 
  10. Mudbass10187
    Mudbass10187
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    I'm having the same strange navmesh issues that usually happen when you take an area of the game that was never intended for settlers and place settlers in it. For example; settlers prefer to walk clear around the block instead of cutting through a vacant field to get to a house that I just built and then when they get there they can't enter the house and use the beds. Maybe the mod never intended to to address this, I don't know. I imagine it would take some serious navmesh reworking to get Concord to fully function as a settlement. It is fun to play with though and I'll keep messing with it to see what's possible and what's not. A word of warning though, Scrap Everything absolutely destroys Concord. Much worse than other places I've used it on. I don't recommend it.
    1. Ragoda
      Ragoda
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      Thank you for sharing game advice!
  11. RandyEischer
    RandyEischer
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    Thanks to Feral Nights + SS2, I've accumulated quite a pile of dead ghouls inside & outside Jake's shop. I came looking for a mod like this just so I could use Mister Tidy to get rid of them. Thanks!
    1. Ragoda
      Ragoda
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      Clean away!  :)
  12. DickyDee
    DickyDee
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    I'm curious, does the Red Rocket attachment affect the triangle of death in terms of stability? Would it still be considered "unsafe" to build a lot in this triangle?
    1. Ragoda
      Ragoda
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      I personally have never had building problems with Red Rocket, not even with my enhancement. Nor Sanctuary or Abernathy's.

    2. DickyDee
      DickyDee
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      Well, running Sim Settlements 2. Am curious how this functions with that mod. Actually, anything to note on compatibility in general?
    3. Ragoda
      Ragoda
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      I've tried all with SIM, and they worked, however, there are few who could get that fine result.

      Case by case I fear!