In the description you said ."...Open console, click the house, set the height to e.g. -8888, and voila, no house". How is that done exactly? What is the command?
Im not sure what im doing wrong, but its working, im building and all that is fine, I however cannot send my settlers to it from other settlements and i cannot get the supply lines to work either the option just isnt in the list.
Would it be possible to alter the settlement's name in FO4Edit or something? This looks great and I'd love to put it my load order, but I cant live with that giant name.
I made a new video (Japanese AI voice). I call you a master without permission, but please permit it. The main theme of this video is to employ settlers of SS2 who only hung around, and to let them work, I also mentioned this mod. In addition, I converted this mod into ESPFE, but do not have any problem at all.
I try to look for it when I play next time, as I do't remember it from the top of my head right now. Oh, and I actually use two of them, for different houses.
Hello and thank you for your mod I definitely keep it.
However I have a question.
I notice a problem with the workshop where certain elements are not available (already noted in this thread) if you are not near the workshop, for example the call bell for the settlers, but also, for example, the drink and food.I built anyway and put a clothing store in the building to the right as you enter the center of concord and a bar in the building opposite.
By playing and assigning these jobs to settlers I found that even if they are in their positions we cannot trade with them! I tried to put this mod last in the LO but it doesn't change anything.
I know some people who build settlement MOD's have this fixed, but I am not among those, sorry. All I can suggest is to build stores, especially bars and clinics, but really all of them, close to Workbench.
Some players have told me that by creating the shop next to Workbench (and probably assigning it also to settler) and then moving it further works for them, so you could try that also.
Your mod plus SS2 is an absolute blast, wanted to give props to where its due.
I'm attempting to use this mod in conjunction with The Way Home 1 - Concord Hideout https://www.nexusmods.com/fallout4/mods/60496?tab=description
Its a sick player home that's on the roof of one 3 story buildings on the north end of concord, only half of the roof is in the build zone even though it’s still within Concord. Not sure if it'd be possible to get a patch to make them work better together or to extend the build zone.
I'm having the same strange navmesh issues that usually happen when you take an area of the game that was never intended for settlers and place settlers in it. For example; settlers prefer to walk clear around the block instead of cutting through a vacant field to get to a house that I just built and then when they get there they can't enter the house and use the beds. Maybe the mod never intended to to address this, I don't know. I imagine it would take some serious navmesh reworking to get Concord to fully function as a settlement. It is fun to play with though and I'll keep messing with it to see what's possible and what's not. A word of warning though, Scrap Everything absolutely destroys Concord. Much worse than other places I've used it on. I don't recommend it.
Thanks to Feral Nights + SS2, I've accumulated quite a pile of dead ghouls inside & outside Jake's shop. I came looking for a mod like this just so I could use Mister Tidy to get rid of them. Thanks!
I'm curious, does the Red Rocket attachment affect the triangle of death in terms of stability? Would it still be considered "unsafe" to build a lot in this triangle?
69 comments
How is that done exactly? What is the command?
Like I said: click the object (house)
1. GetPos Z (this gives you the height)
2. SetPos Z -8888 (e.g.)
Done!
I call you a master without permission, but please permit it.
The main theme of this video is to employ settlers of SS2 who only hung around, and to let them work, I also mentioned this mod.
In addition, I converted this mod into ESPFE, but do not have any problem at all.
Have great fun with gaming!
There is a Tip that might help on Description page.
However I have a question.
I notice a problem with the workshop where certain elements are not available (already noted in this thread) if you are not near the workshop, for example the call bell for the settlers, but also, for example, the drink and food.I built anyway and put a clothing store in the building to the right as you enter the center of concord and a bar in the building opposite.
By playing and assigning these jobs to settlers I found that even if they are in their positions we cannot trade with them! I tried to put this mod last in the LO but it doesn't change anything.
Can we fix it ?
Cordially
Some players have told me that by creating the shop next to Workbench (and probably assigning it also to settler) and then moving it further works for them, so you could try that also.
This problem is not fixed by fiddling Load Order!
I'm attempting to use this mod in conjunction with The Way Home 1 -
Concord Hideout https://www.nexusmods.com/fallout4/mods/60496?tab=description
Its a sick player home that's on the roof of one 3 story buildings on the north
end of concord, only half of the roof is in the build zone even though it’s
still within Concord. Not sure if it'd be possible to get a patch to make them
work better together or to extend the build zone.
regardless, love the content.
Case by case I fear!