I'm afraid I don't currently have any plans to do that for the time being. It would take too much time and work I'm not able to (nor willing to, TBH) to put into it.
I'm afraid not, at least not anytime soon. Those missing textures happen because the latest update for the Pack changed some stuff around and removed some textures, so I would have to update the whole patch to cover all the new outfits and re-convert the ones that have been edited. Which is a helluva task considering how many files that means.
I'm afraid I have no plans to do so at the moment, just updating to the latest version of this one would take quite some work so if I'm coming back to this it would only be for that.
Sorry if I'm being an idiot but even though this mod doesn't include bodyslide files I should still be able to edit it to a body preset in bodyslide right? Because it's not showing up for me.
The main mod has been updated and I want to understand if this version is suitable for version 4.1, will there be an update) The main mod itself is very good and your additions are simply necessary)
I haven't had the time to check out the update yet, so I can't say for sure. Previous outfits that remain the same should work fine, new outfits won't be patched but should work "fine" outside of that, and existing outfits that changed will revert to the old looks.
Some of the 4.0 outfits removed or otherwise changed backpacks. The .nif files in this mod uses the 3.0 files. So that will results in the wrong backpacks and a few missing textures.
I don't know if this would be considered a bug, but the game crashes with this mod if you have the vault suit customization creation club content installed. Removing the CC content fixes the issue (and I can live without the vault suit customization anyway).
It's not really an issue, I think the problem was mostly with the CC content as a few other mods I recently downloaded caused crashes with it installed, but they stopped either when the other mods (including yours) were removed, or the game worked with all of the "problem" mods when the CC content was removed. Just thought you might want to know.
You sure you aren't just hitting the archive limit? Are you absolutely sure that it's the two mods interacting that causes the crash? Have you tested on otherwise clean setup with nothing but this, the requirements and the specific CC content enabled?
I have already removed the CC content. However, I only have 152 archives that are not ESL. I do have a rather large load order otherwise, so that might also be a factor. Isn't there a way to check a mod load order to verify the number of references via xedit?
Worth pointing out there's an archive limit (of BA2 files) and a plugin limit (of ESP/ESM files not flagged as ESL). What you describe @adamscd123 sounds more like hitting the archive limit and so is what I assume ASlySpyDuo was asking you about.
Looks like this patch is all about timing because I was also interested in this outfit pack! Makes Gunners more intimidating and more varied than just "reskinned Raiders", though they're still just that technically. Works great with the Capital Wasteland Raider outfit pack to bring some visual variety regarding enemies, which is always nice :)
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C.D. Adams
V/R
C.D. Adams