Fallout 4

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Ratziel

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Ratziel

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About this mod

Transfer Settlements Blueprint for Starlight Drive-in, using Nuka World Raider (Pack) decor & Vendors, and a battle arena parts from the Wasteland Workshop DLC

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This is a Transfer Settlements Blueprint for Starlight Drive-in, stolen by the Nuka world raiders and used to host arena battles between wasteland creatures and inhabitants, selling chems, booze guns and gear. (also included, an alternate version with most of the raider flags removed and civilised vendors if you want your playthrough set after decent folk have taken it back!)

Features:
Spikes
Skulls
Walls
Working lamp posts
Other raider decorations including mannequins animal furniture, statues, and banners (Pack)
Plenty of power
Multiple homes
A central nightspot with booze and gambling
A leafy pond to chill out by on your comedown from the chems (assuming you remember to scrap the rad barrels)
Secure workshop space with a powered door to stop your crew (or settlers) stealing your power armour
Gym area to get those gains
Soda fountain laced with narcotics
A greenhouse full of crops left by the previous occupants. Ignore it, or send the first person to start bitching about food to go scratch in the dirt as punishment.
A school that's been raiderised (cus raiders don't reed)
A looted clinic
Tribute chest
A Chapel of Atom (What can I say? I dig the Nucleus vibe)
Multiple dogs and cats already tamed

And last, but not least, an enclosed combat arena, with centrally controlled power doors for both team deathmatch and wasteland creatures (With audience participation).

Requires Base game plus DLC. Also includes elements from EOL's CoA Decor for the chapel and the candles in the pond. The build is still structurally complete without that extra mod, just a bit less glowey.

The build does not require scrapping of any elements that the base game doesn't allow the removal of.
Prior to import it's recommended to scrap:
All cars west of the projection building
All the existing lamp posts
Rad Barrels
Trash cans and broken tables near the projector.
Speakers (some can stay without clashing, all of them can be easily removed after import if you want to choose)

Also suggest move the cooking station from the screen to near the projector, and move the skeletons to the west end of the lot (within the arena) prior to import, its just easier.

See Also: Starlight Penthouse blueprint for an additional residence fit for an overboss https://www.nexusmods.com/fallout4/mods/54898/
And my Kingsport Lighthouse CoA blueprint https://www.nexusmods.com/fallout4/mods/47450