ver.2.5 * M712 has been added to several leveled lists using scripts. Crafting has been changed to be done in the Weaponsmith Workbench in Standalone Workbenches (SW). The gun themselves remain unchanged. For compatibility with some mods, older versions are explicitly left as optional files.
Sorry for personal reasons, but I recently started playing FO4 again and after adding many new mods, I strongly felt the need to organize the Utility category in the chemistry station. Fortunately Standalone Workbenches is not as cumbersome or large as AWKCR.
Thanks for the great mod, it's a pity that there is no integration in Lvl-lists. To be honest, this Mauser is much better than the more popular mod, primarily due to the closer to life model and the lack of crazy modifications.
I have tried 1 or 2 other mods with this Mauser Pistol and I was mostly disappointed. There were no unique sounds or reloading animation so for me they were plain. But this mod does exactly what I wished for !! Thanks for that and to the people who worked for it.
If there is a suggestion is to at least add Glow Sights(no zooming needed), I will not ask for a scope or even Reflex Sight because is unrealistic for this pistol( I think).
33 comments
* M712 has been added to several leveled lists using scripts. Crafting has been changed to be done in the Weaponsmith Workbench in Standalone Workbenches (SW). The gun themselves remain unchanged. For compatibility with some mods, older versions are explicitly left as optional files.
Sorry for personal reasons, but I recently started playing FO4 again and after adding many new mods, I strongly felt the need to organize the
Utility category in the chemistry station. Fortunately Standalone Workbenches is not as cumbersome or large as AWKCR.
Third person size looks fine though
If there is a suggestion is to at least add Glow Sights(no zooming needed), I will not ask for a scope or even Reflex Sight because is unrealistic for this pistol( I think).