Fallout 4
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LarannKiar

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83 comments

  1. D41V30N
    D41V30N
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    Hey, thanks a lot for your mods. I'm having a little issue with Shelly in particular. When I assign Shelly to travel to a settlement, she goes: "Oh, okay", and then neither does she travel there, nor does the quest end. Any idea why it might be happening?
    1. LarannKiar
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      Seems to be a mod conflict. If you click on her in the console and type "SV" (short for Show Variables), you should be able to see the script "WorkshopNPCScript" listed. If you can't see it, you can either open your mods in FO4Edit to see which mod overwrites her record (as her record should contain this "settler script") or try placing this mod lower in your load order so that the game will load it after the conflicting mod. Giving the ESP version a try is also a possible option because ESP plugins are always loaded after ESL plugins regardless of load order (the engine is designed that way).
    2. lovemagnatic12
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      I'm having the same issue, I did the console you suggested and I can see the "WorkshopNPCScript" listed.

      I'm also unable to recruit Emogene, she just says "uh sure" or something after trying to recruit her, so I think there's an issue with recruit these npcs in general.
    3. Tunco
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      did you found how to fix it?
    4. LarannKiar
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      Sorry for the late reply.. unfortunately I don't know what could be the cause of this, especially if the WorkshopNPCScript is attached to her. Only for testing, disabling all mods except this one for the recruitment scene may eliminate most (not necessarily all) possibilites for a mod conflict but you can recruit her through the console with "CQF RecruitShelly Recruited". As for Emogene, "CQF RecruitEmogene RecruitEmogene" recruits her.
    5. streetyson
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      Forgive my wild guess but as the potential issue remains unclarified I thought I'd mention it: I wonder if commenters are using UFO4P or an out of date version of it? Or an old version of the game? Or if LarannKiar's mods require/assume UFO4P? I dimly recall reading of an old game patch (1.6?) that introduced/changed settler recruitment scripting, and I see that UFO4P changelog history has several fix/tweak attempts around the WorkshopNPCScript - so it seems to be just one of the game's slightly twitchy functions.
    6. LarannKiar
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      I test these mods both with/without mods and they're working for me of course :) so unfortunately I don't know.. The mechanism to recruit NPCs are in the vanilla game so no "tricks" are involved which could make these mod incompatible with UFO4P. I use the latest vanilla workshop scripts and game version (v1.10.163 from November 2019). The vanilla scripts are even in their unedited .ba2 archive.
    7. streetyson
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      Took some time but I found the conflict!! -or at least I found one conflict. The conflicting mod is Essential Unique NPCs and Pets.

      So, iirc, on my first playthru I think I was able to recruit Shelly ok (esl version) but on my current playthru with the Essential Unique mod added (UFO4P version), I got what seems like a similar failure as D41V30N mentioned. I tried to recruit her and she just smiled when I said "join me" while I was in 1st-person, and I got no settlement option screen - and in fact without my jumping out to 3rd-person after she says "it's not safe here" I didn't get any further at all. If I approached in 3rd-person to begin with when I got to the point where I said "join me" she'd just sigh "oh, okay" and I'd get no further than that.

      Looking at both mods in FO4edit there is a definite conflict just for Shelly, and to do with scripts. Loading Recruit Shelly (esp version) after the Essential Unique mod I could recruit Shelly but only if I did it while in 3rd-person mode, not in 1st-person (note I play with "dialogue camera" disabled in the main game settings).

      Of course, D41V30N might be using some other mod whose script affects Shelly, but I wanted to report my findings.
  2. Squanchy666
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    Thank you for your mods! I like this character. I am running over 200 mods and no issues with Shelly!
  3. oscarvonbj
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    Hey man I got the almost same problem as sigmaceti21 have, after killed Kendra I didn't loot that contract because I like to keep my quest list clean with a wish keep Shelly alive so I just ignoring that one and of course Shelly didn't spawn at all without it, and when I go back to apartment I found the Kendra's body isn't there anymore thus I can't get the contract anymore and the Silver Shroud quest finished already and the "SetStage MS04 442" won't work after that. I think the script of Silver Shroud quest is not named as MS04.script absolutely but I don't know what it actually is, so I can't restart it at all.
    1. LarannKiar
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      If you type 'E1D28.GetDisabled' in the console, what does it return? If it returns ' >> 1 ', then type 'E1D28.Enable' and 'CQF RecruitShelly Initialize'.
    2. oscarvonbj
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      Yes yes she is there now thank you, but she just answer " Yes? "  when I talk to her , the coversation can't start. I tried the ResetAI but doesn't work. Can I have some command just like the one you provide in Recruit Institute Scientists mod to "fake" an assign option window ? Or something ? 
  4. sigmaceti21
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    I think I have a problem, so before this has work ok but today I was playing the Silver Shroud quest and kill kendra but did not found the contract note on her and also I did not get optional objective to kill Shelly and when I whent to her location she was not there so any idea what is the problem? also on the note I did unistall your Darla settler mod before all this (can't stand her) 
    1. LarannKiar
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      The mod doesn't affect the Silver Shroud quest in any way so I don't know how the assassination note did not get spawned on Kendra. Can be a vanilla bug or even another mod, I'm not sure. To advance the vanilla quest to the "picked up the note" stage, type "SetStage MS04 442". Stage 442 is when the vanilla quest enables Shelly. The recruitment quest initializes itself at this stage too.
    2. sigmaceti21
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      I don't know what is making this problem but I manage to get note but still quest did not show so I have finish the quest and disable the mod, I will enable it again and see if I will get her and also after disabling Darla mod I still have her in my settlament, can't do anything with here she just stand there also as for other mods I only have weapon mods install, all of you settlers mods and few mods that change things here and there but nothing that edits vanilla quests or change NPC or anything like that
  5. Lex974
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    First, thank you for all your mods !

    It's been a while i have this mod in my mod list and it worked fine.

    But today, when i want to recruit Shelly, when I choose her destination, she says "Oh... Okay", stay where she is and the quest is not completed. When I try another time to speak to her, the dialog restart from the beginning and she doesn't move to the destination.

    Any ideas of what could cause that ? 
    1. LarannKiar
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      That's interesting. I've never had issues with recruiting her. It sounds like for some reason she doesn't get added to the settlement you chose. You could open your mods in FO4Edit to see if there's a conflict. It's either a record conflict or something else is interfering with the recruitment quest.

      If you open the console, click on her and type "GetLinkedRef WorkshopItemKeyword" then "GetInFaction 337F3", what does it return?

      For debugging purposes, you can use these console commands:
       - to open the workshop assignment menu, type: "SetStage RecruitShelly 4"
       - to make her a settler and complete the quest, type: "SetStage RecruitShelly 6"
       - to teleport her to Sanctuary Hills, type: "CQF RecruitShelly Debug_EnableMoveShelly"
    2. DivaDoll
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      I was having the exact same problem. In my case, it was Botox for Fallout 4 causing the issue. I just disabled that and was able to recruit her then reenabled it. Hope that helps if you hadn't already fixed it on your own.
    3. JDaremo
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      I have the same issue. 
      I get nothing but zeros for the linkedref and infaction commands, but thanks to Better Console, it shows that Shelly was last touched by Named NPC Protection https://www.nexusmods.com/fallout4/mods/22160

      Disabling the plugin made it possible to recruit her. I have to disable it temporarily in Diamond City for the Kyle Incident so he can die. Otherwise, he gets back up all headless and aims his gun at his brother again. Really creepy.
    4. LarannKiar
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      The mod you linked seems to override the record of almost every named NPC in the game so unfortunately this mod can't be made to be compatible with it without FO4Edit but I'm glad you got it working.
  6. Dman883
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    Mod conflict maybe. If I enable any of these I can no longer talk to any settlers. I think it maight be conflicting with Recruitable Settlers because I came across one of them and they wouldn't talk to me either. The only other settler mods I'm running is Immersive Settler, Hot Mama NPCs and  Settlers, NewFace Settlers, SS2 Recruitable Settlers Leaders pack.
    1. JDaremo
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      I'm running Recruitable Settlers as well and I haven't had any issues. It might be SS2 & SS2 Recruitable Settlers causing the issue.
    2. Dman883
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      yeah, i think it's an ss2 thing. also vr, so...
    3. LarannKiar
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      It's fully compatible with Sim Settlements but unfortunately it's doesn't support the VR version of Fallout 4.
  7. cylonvamp
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    I don't know if anyone else has asked. But would it be possible to do one if these for Scribe Haylen? 
    1. monolithtma
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      I would love that! She is so sweet.
    2. Fouhrlechtzyk
      Fouhrlechtzyk
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      She's on the list!
    3. LarannKiar
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      Yes, and it's almost done. I'm still testing it..
    4. JDaremo
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      If you're running the Project Valkyrie mod, she is recruitable through that
  8. mikezorz13
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    I don't know if it's possible, but could you make a workaround so you can "feign" her death & collect the reward also? It bugged me that i had to be a "honest" assassin & not screw the contractors, even if needed some skill checks.

    Anyway, if you still getting suggestions, that Absalom guy would look great as a settlement guard...
  9. skorm730
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    In the future, could we get an all in one mod that allows us to recruit all these folks? That way we have less individual mod installs, I'm sure I'm not alone when I say, we'd all love that! 
    1. Entoco
      Entoco
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      My friend, you could always merge the mods together for personal use if LarannKiar doesn't make a complete merge of all mods.
    2. drevviken
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      I tried that... actually trickier than expected because they contain scripts etc. I remember abandoning the project because I couldn't get it to work. 
  10. hxyxiha
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    I really love your mods! Can you recruit kat and her robot as settlers in mod?
    https://fallout.fandom.com/wiki/Kat_(Fallout_4)
    1. ImmortalAbsol
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      Ooh.
    2. LarannKiar
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      Thanks. I'm currently working on it, hopefully I'll finish it today..
    3. hxyxiha
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      Thank you!