Fallout 4

About this mod

This adds 45 Winter themed Gunner outfits/hats/masks to the game. (18x Outfit, 23x Headwear and 4x Facewear pieces)

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
IMPORTANT:

As it is with my previous Gunner Outfit Pack mod, this one is also standalone, meaning it does not touch NPC leveled lists.

I will not be doing any compatibility patches.


CREDITS:


TheCrawlingDark - For providing the Winterized Gunner Replacer mod


SUMMARY:


While this outfit pack isn't as expansive as my previous one (as I don't really have the time nor the effort to work on 50 different outfits, 50 helmets,..etc), it adds around 45 new things in total, I was originally working on this way early on in the year but due to technical difficulties, I've lost a few things (which I've recreated and or kept as a backup on a USB stick I completely forgot about), so I was demotivated and kinda sorta burnt out, plus some things came in life which made me put a pause on the whole modding hobby, until recently!

So I proudly present Winter themed Gunner outfits, helmets, hats and masks, some have been re-used from the Gunner Outfit Pack and some are completely new, hope you enjoy!

REQUIREMENTS:


Far Harbor & Nuka World



LOCATION:


Follow the road north of Robotics disposal ground, you should see a abandoned APC and some Raiders around it, the outfits, hats, helmets (20x of each item)
are located in one of the crates inside the APC. (Plus some additional supplies the previous owners left behind.)

Alternatively you can craft whichever outfit/helmet/mask you want in the Chemistry workbench under the "Winter Gunner Outfits" crafting category

All the outfits (just the outfits) can be modified at the armor workbench.


KNOWN ISSUES:

-The syringe and the cigarette pack on the Medic helmet are visible when a NPC wearing the helmet has his/her head blown off.

-The Combat mask has the same issue, except the entire thing will be present, I'll try to work on a fix when I can, but I consider this as a very low priority.

-The helmets with the Balaclava and the face masks have been specifically designed around these outfits, so if you wear any one of those with a different outfit set, you may encounter clipping

If you find anything I might have missed, please feel free to file a bug report, I've tested this with my personal load order of 108 active mods and have had 0 issues, you will probably encounter issues if you have mods which edit how armor is modified in the workbench and or mods which edit locational damage, such as "Better Locational Damage", those would require compatibility patches, and as I've said previously, I won't be making those, sorry.