i dont know what the setup shared skeleton from ssf mean in the how to which also happens to be extremely vague on what to do i need a simple step by step process
I'm trying to make my character look like the fourth image but I'm not having any luck making this work. When I choose that preset, my character looks like they have no neck at all. Am I missing something here? What's the process to get this working?
EDIT: Now my character has this weird chest distortion
After a lot of work, I've come up with a solution. Open the nana311.cfg file and change the CME_Neck and CME_Head to as follows: CME_Neck, 0.95, 1.3, -0.2, 0, 0, 0, 0CME_HEAD, 1.2, -1.2, -1.0, 0, 0, 0, 0
This changes the alignment on the X axis for both, basically bringing the neck up and the head down. I also Added a body to the reference skeleton in the .NIF file so I could see all the changes. I can't share due to permissions on both the skeleton and the body I used but it's simple to make.
Open the skeleton.nif Open NEW Window Grab a full body nif file drag to new window click arrow next to "0 NiNode" Scroll to bottom and find BSSubIndex TriShape Right Click that and go down to "Copy Branch" Go back to the skeleton.nif Right click "0 NiNode" "Paste Branch" Save as something easy to recognize EX: SkeletonWithBody.nif
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EDIT: Now my character has this weird chest distortion
Open the nana311.cfg file and change the CME_Neck and CME_Head to as follows:
CME_Neck, 0.95, 1.3, -0.2, 0, 0, 0, 0CME_HEAD, 1.2, -1.2, -1.0, 0, 0, 0, 0
This changes the alignment on the X axis for both, basically bringing the neck up and the head down. I also Added a body to the reference skeleton in the .NIF file so I could see all the changes. I can't share due to permissions on both the skeleton and the body I used but it's simple to make.
Open the skeleton.nif
Open NEW Window
Grab a full body nif file drag to new window
click arrow next to "0 NiNode"
Scroll to bottom and find BSSubIndex TriShape
Right Click that and go down to "Copy Branch"
Go back to the skeleton.nif
Right click "0 NiNode"
"Paste Branch"
Save as something easy to recognize EX: SkeletonWithBody.nif