Fallout 4

File information

Last updated

Original upload

Created by

Subleader and The Campers

Uploaded by

Subleader100

Virus scan

Some manually verified files

130 comments

  1. Cavemanpaws
    Cavemanpaws
    • premium
    • 3 kudos
    Locked
    Sticky
    Loving the mod, only error encountered has to do with the AMD fix for optics. I use Vortex and get an error after installing "Source matches a directory, was supposed to be a file: "AMDFIX\Meshes"

    Otherwise flawless and gorgeous and good times all around, ty!
    Edit: Not sure if this is on my end or not, if you'd like this in the Bugs report category let me know. 
    1. Subleader100
      Subleader100
      • supporter
      • 1,193 kudos
      Will check that
    2. Schinkennudel
      Schinkennudel
      • member
      • 11 kudos
      Had the same problem, I just put the files in the staging folder manually afterwards.
    3. oogaboogaoogabooga
      oogaboogaoogabooga
      • BANNED
      • 0 kudos
      I have that same issue.
    4. Subleader100
      Subleader100
      • supporter
      • 1,193 kudos
      I use Mod Organizer, don't have the prob, it creates the right folder for me
    5. DerellLicht
      DerellLicht
      • supporter
      • 1 kudos
      @Schinkennudel : what do you mean by "put the files in the staging folder" ???
      I'm getting this error too...
    6. Schinkennudel
      Schinkennudel
      • member
      • 11 kudos
      @DerellLicht: 

      • Got to your mods section and search BT APC9 and MP9
      • Right click on the mod and and click on "open in file manager". That's the staging folder of the mod. Inside you will see the esps and the BA2 archives, but no "meshes" folder
      • search the downloaded mod. Vortex has a folder with all mod archives, this is a different folder than the staging folder. If you don't know where this is, then got to your vortex settings -> Downloads, it shows the file path there.
      • Open the mod -> open AMDFIX -> drag and drop the meshes folder into the staging folder (2.). You should now have the esps, BA2s and a meshes folder.
      • Click deploy
      • Profit
    7. oogaboogaoogabooga
      oogaboogaoogabooga
      • BANNED
      • 0 kudos
      @Schinkennudel yo thanks, you saved me a lot of trouble :D
    8. Slaughters
      Slaughters
      • premium
      • 3 kudos
      Thanks Schinkennudel!
    9. Cavemanpaws
      Cavemanpaws
      • premium
      • 3 kudos
      Thanks!
  2. freddyfaznuts
    freddyfaznuts
    • member
    • 7 kudos
    be warned, caused my game to crash. had to uninstall. very well-made and i love mods by subleader, but i'm afraid this one isn't staying in my load order.
    1. golivie
      golivie
      • premium
      • 49 kudos
      "be warned, caused my game to crash"

      That's your own goddamn issue. Nothing to do with the mod but incompatibilities with your load order. Before actually blaming the mod, i suggest opening xEdit and seriously check there for any conflicts. Jesus.
    2. Bertengkar
      Bertengkar
      • member
      • 0 kudos
       I smell a different formatting in this mod from other mods published by the same author. It just happens to cause issues, like many other mods. Not many mods are "non-glitchy production level" by itself, just because having a lot of mods doesn't mean it's the goddamn conflict. Blaming the sh t you know nothing about is like you are a Microsoft community moderator bruh. Unless you like glitchy textures, please stop with all those "It's conflict bro" spam. Also, some mods override the same file, these types of conflicts can't be seen by Fo4Edits okay?
    3. IND1GNAT10N
      IND1GNAT10N
      • supporter
      • 1 kudos
      Running a year later, its actually working with bld too with the new rob co patcher so my expectations where actually exceeded.
  3. IND1GNAT10N
    IND1GNAT10N
    • supporter
    • 1 kudos
    For anyone wanting to do quick testing, I didn't understand the console command but basiclly help 'B&T' 4 weap" in the console and using "player.additem ID". Means command - help APC9 4 weap or      help (weaponname) 4 weap

                                                                                 Displays number (400800)
                                                                                    player.additem 400800            e.i


    Thanks for mod.
  4. A5sguard
    A5sguard
    • member
    • 1 kudos
    Will the mod creator be upset if i remove all records and files of the APC and only keep the MP9?
    1. IND1GNAT10N
      IND1GNAT10N
      • supporter
      • 1 kudos
      They don't care what you do unless you repost some of there work without telling them or asking. Furthermore why?
  5. ForRealThoSierra
    ForRealThoSierra
    • member
    • 0 kudos
    Hey guys, I'm missing the APC9AP.esp, anyone know how do I download that. I've reinstalled the mod countless times, tried the 2K version, 4K version, tried looking for patches and have come up empty handed. If anyone is able to help then please help a brother out.
  6. rextable
    rextable
    • premium
    • 5 kudos
    Hello chaps

    I've got a really weird bug that I've never encountered before on a weapon mod. No one else has reported it so it can only be a load order problem, installation error or conflict on my end. The bug is that the textures on the MP9 are all messed up. It looks like they're misaligned. I have the BT Armoury Project with its levelled list patch, a Caliber Complex Patch and Complex Item Sorter installed.

    My current load order is:
    apc9.esp
    apc9ap.esp
    apc9_caliber_complex_patch.esp
    apc9_leveledListPatch.esp

    Any suggestions? 

    Spanx

    x
    1. rextable
      rextable
      • premium
      • 5 kudos
      Anyone?
    2. rextable
      rextable
      • premium
      • 5 kudos
      Okay I found the problem - it's a doozy!

      The latest ENB (version 0.487 as of writing this) adds (experimental) parallax functionality. It's enabled by default. it's this that causes the MP9 to look all messed up. Disabling parallax in the ENB menu instantly fixes it. No other weapons or items in my load order are affected.

      Whilst technically this is an ENB problem, it does highlight an error with the MP9 textures that should probably be fixed by the author. If use of the  parallax shader for Fallout 4 becomes widespread, it's gonna be unavoidable. 
    3. jramsi20
      jramsi20
      • supporter
      • 1 kudos
      Thanks for this, great guns and I wouldn't have figured that out!
    4. ALICExGLASS
      ALICExGLASS
      • member
      • 0 kudos
      Thank you for this post, I have the same issue with just the MP9 textures so I'll try the enb fix.
  7. CooperChurch669
    CooperChurch669
    • premium
    • 9 kudos
    For errors with being unable to reload in First Person.... 

    I have seen a few of these issues being brought up in relation to the APC9 and it's related to either the tactical reload patch or the most likely scenario a game engine level bug that only affects modded weapons. To fix this either reinstall the APC9 with the fomod installer and not check of tactical reload and see if there's a different version in the Tactical Reload Repository, or vice versa. The only other one is a game engine level bug, and oddly enough the only way to fix it is to spawn a hunting rifle with player.additem 0004F46A and for some reason it should fix the issue, I have no idea why, it just does. Which I honestly believe it means there's a weird animation subgraph issue.
  8. Freddar
    Freddar
    • supporter
    • 0 kudos
    I've ran into an issue with the APC9 and its that I cannot reload it when I want in first person, but works fine in third person. 
    1. CooperChurch669
      CooperChurch669
      • premium
      • 9 kudos
      It's either a engine level issue or related to tactical reload. Remove the tactical reload patch, and if that's not the case spawn a hunting rifle with player.additem 0004F46A and reload with it. I have had this bug before, and this works everytime. 0004F46A0004F46A
  9. amphet4m1ne
    amphet4m1ne
    • member
    • 0 kudos
    Tactical reload isnt working at all , anybody have this issue? i have the framework and a tactical reload mod
    1. BigAppleX
      BigAppleX
      • member
      • 0 kudos
      Yea its not working i think its bugged since it only works in 3rd person.
  10. sardaukarv2
    sardaukarv2
    • member
    • 0 kudos
    Has anyone else had a problem with reloading in first person, when the clip is not inserted the first time, or is it so and should be, and I just forgot, because I put the mod a long time ago last time?
  11. YourNemesis67
    YourNemesis67
    • member
    • 0 kudos
    If you have a problem with manual reload because you using "tactic reload" mod, don't download compatibilty patch, not sure why but when i disabeled that patch everything started working fine XD