Loving the mod, only error encountered has to do with the AMD fix for optics. I use Vortex and get an error after installing "Source matches a directory, was supposed to be a file: "AMDFIX\Meshes"
Otherwise flawless and gorgeous and good times all around, ty! Edit: Not sure if this is on my end or not, if you'd like this in the Bugs report category let me know.
Got to your mods section and search BT APC9 and MP9
Right click on the mod and and click on "open in file manager". That's the staging folder of the mod. Inside you will see the esps and the BA2 archives, but no "meshes" folder
search the downloaded mod. Vortex has a folder with all mod archives, this is a different folder than the staging folder. If you don't know where this is, then got to your vortex settings -> Downloads, it shows the file path there.
Open the mod -> open AMDFIX -> drag and drop the meshes folder into the staging folder (2.). You should now have the esps, BA2s and a meshes folder.
I've got a really weird bug that I've never encountered before on a weapon mod. No one else has reported it so it can only be a load order problem, installation error or conflict on my end. The bug is that the textures on the MP9 are all messed up. It looks like they're misaligned. I have the BT Armoury Project with its levelled list patch, a Caliber Complex Patch and Complex Item Sorter installed.
My current load order is: apc9.esp apc9ap.esp apc9_caliber_complex_patch.esp apc9_leveledListPatch.esp
The latest ENB (version 0.487 as of writing this) adds (experimental) parallax functionality. It's enabled by default. it's this that causes the MP9 to look all messed up. Disabling parallax in the ENB menu instantly fixes it. No other weapons or items in my load order are affected.
Whilst technically this is an ENB problem, it does highlight an error with the MP9 textures that should probably be fixed by the author. If use of the parallax shader for Fallout 4 becomes widespread, it's gonna be unavoidable.
To fix this bug, go into your fallout 4 main file and find "enbseries". Press Ctrl+f and then type in parallax, then just change true to false. If you don't want to disable parallax, then well I don't have any more options for you.
(Instructions for those who aren't nerds like myself.)
be warned, caused my game to crash. had to uninstall. very well-made and i love mods by subleader, but i'm afraid this one isn't staying in my load order.
I smell a different formatting in this mod from other mods published by the same author. It just happens to cause issues, like many other mods. Not many mods are "non-glitchy production level" by itself, just because having a lot of mods doesn't mean it's the goddamn conflict. Blaming the sh t you know nothing about is like you are a Microsoft community moderator bruh. Unless you like glitchy textures, please stop with all those "It's conflict bro" spam. Also, some mods override the same file, these types of conflicts can't be seen by Fo4Edits okay?
For anyone wanting to do quick testing, I didn't understand the console command but basiclly help 'B&T' 4 weap" in the console and using "player.additem ID". Means command - help APC9 4 weap or help (weaponname) 4 weap
Displays number (400800) player.additem 400800 e.i
Hey guys, I'm missing the APC9AP.esp, anyone know how do I download that. I've reinstalled the mod countless times, tried the 2K version, 4K version, tried looking for patches and have come up empty handed. If anyone is able to help then please help a brother out.
For errors with being unable to reload in First Person....
I have seen a few of these issues being brought up in relation to the APC9 and it's related to either the tactical reload patch or the most likely scenario a game engine level bug that only affects modded weapons. To fix this either reinstall the APC9 with the fomod installer and not check of tactical reload and see if there's a different version in the Tactical Reload Repository, or vice versa. The only other one is a game engine level bug, and oddly enough the only way to fix it is to spawn a hunting rifle with player.additem 0004F46A and for some reason it should fix the issue, I have no idea why, it just does. Which I honestly believe it means there's a weird animation subgraph issue.
It's either a engine level issue or related to tactical reload. Remove the tactical reload patch, and if that's not the case spawn a hunting rifle with player.additem 0004F46A and reload with it. I have had this bug before, and this works everytime. 0004F46A0004F46A
131 comments
Otherwise flawless and gorgeous and good times all around, ty!
Edit: Not sure if this is on my end or not, if you'd like this in the Bugs report category let me know.
I'm getting this error too...
I've got a really weird bug that I've never encountered before on a weapon mod. No one else has reported it so it can only be a load order problem, installation error or conflict on my end. The bug is that the textures on the MP9 are all messed up. It looks like they're misaligned. I have the BT Armoury Project with its levelled list patch, a Caliber Complex Patch and Complex Item Sorter installed.
My current load order is:
apc9.esp
apc9ap.esp
apc9_caliber_complex_patch.esp
apc9_leveledListPatch.esp
Any suggestions?
Spanx
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The latest ENB (version 0.487 as of writing this) adds (experimental) parallax functionality. It's enabled by default. it's this that causes the MP9 to look all messed up. Disabling parallax in the ENB menu instantly fixes it. No other weapons or items in my load order are affected.
Whilst technically this is an ENB problem, it does highlight an error with the MP9 textures that should probably be fixed by the author. If use of the parallax shader for Fallout 4 becomes widespread, it's gonna be unavoidable.
Press Ctrl+f and then type in parallax, then just change true to false.
If you don't want to disable parallax, then well I don't have any more options for you.
(Instructions for those who aren't nerds like myself.)
help APC9 4 weap or help (weaponname) 4 weap
Displays number (400800)
player.additem 400800 e.i
Thanks for mod.
I have seen a few of these issues being brought up in relation to the APC9 and it's related to either the tactical reload patch or the most likely scenario a game engine level bug that only affects modded weapons. To fix this either reinstall the APC9 with the fomod installer and not check of tactical reload and see if there's a different version in the Tactical Reload Repository, or vice versa. The only other one is a game engine level bug, and oddly enough the only way to fix it is to spawn a hunting rifle with player.additem 0004F46A and for some reason it should fix the issue, I have no idea why, it just does. Which I honestly believe it means there's a weird animation subgraph issue.