Fallout 4

About this mod

Adds two new machines that allow crafting of all ammunition and explosive items omitted from the Contraptions Workshop DLC.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
*This is a new version of my previous mod of the same name. The previous version is still available here, but is no longer receiving support.

OVERVIEW

This mod adds two new manufacturing machines, the AEM Ammunition Plant and the AEM Explosives/Fusion Mill. Both can be found under the Manufacturing Machinery tab of the workshop. With these machines you can build all previously craftable AND uncraftable ammunition/explosive items, including those from Far Harbor and Nuka World.

These machines are essentially meant to be replacements for the normal Ammunition Plant and Explosives Mill, but were made as separate machines for compatibility with other manufacturing mods.


I have also included an alternative versions of these files that removes all perk requirements for manufacturing at these machines (material requirements are still present).



AEM Ammunition Plant
This machine allows you to craft .45-70 Rounds, 7.62mm Rounds, Alien Blaster Rounds, Cryo Cells, Flamer Fuel, Flares, Fusion Cells, Gamma Rounds, Harpoons, Plasma Cartridges and Railway Spikes. As well as all previously craftable ammunition.

Below is a recipe list of all new ammunition added to this machine. Disregard listed perk requirement if using no perk file.
For vanilla ammunition recipes/requirements please see the fallout wiki here.


Spoiler:  
Show
Each recipe gives 10 of that ammunition.

.45-70 Round [Far Harbor]
  • Copper x1
  • Fertilizer x1
  • Lead x2
Requires: Gun Nut 3

7.62mm Round [Nuka World]
  • Fertilizer x1
  • Lead x2
Requires: Gun Nut 3


Alien Blaster Round
  • Glass x1
  • Nuclear Material x1
  • Silver x1
Requires: Science 3

Cryo Cell
  • Acid x1
  • Aluminum x1
  • Plastic x2
Requires: Science 2

Flamer Fuel
  • Oil x1
  • Steel x2

Flare
  • Aluminum x2
  • Fertilizer x2

Fusion Cell
  • Acid x1
  • Plastic x2
  • Silver x1
Requires: Science 2

Gamma Round
  • Aluminum x2
  • Nuclear Material x2
Requires: Science 2

Harpoon [Far Harbor]
  • Steel x10

Plasma Cartridge
  • Aluminum x2
  • Copper x1
  • Glass x1
  • Nuclear Material x2
Requires: Science 3

Railway Spike
  • Steel x5



AEM Explosives/Fusion Mill
This machine allows you to craft Cannonballs, Fragmentation Grenade MIRVs, Fusion Cores, Mini Nukes, Missiles, Nuka GrenadesNuke Mines, and Smart Fragmentation Grenades. As well as all previously craftable explosives.

Below is a recipe list of all new items added to this machine. Disregard listed perk requirement if using no perk file.
For vanilla explosive recipes/requirements please see the fallout wiki here.


Spoiler:  
Show
Each recipe gives 1 of that item.

Cannonball
  • Fertilizer x1
  • Steel x5

Fragmentation Grenade MIRV [Nuka World]
  • Adhesive x4
  • Aluminum x4
  • Fertilizer x8
  • Oil x6
  • Spring x6
Requires: Demolition Expert 3

Fusion Core
  • Acid x3
  • Aluminum x4
  • Gold x2
  • Nuclear Material x10
  • Silver x2
Requires: Science 3


Pulse Grenade [New Recipe]
  • Acid x3
  • Adhesive x4
  • Aluminum x3
  • Circuitry x4
  • Spring x1
Requires: Demolition Expert 3 and Science 2

Pulse Mine [New Recipe]
  • Acid x3
  • Adhesive x4
  • Aluminum x4
  • Circuitry x5
  • Fiber Optics x2
Requires: Demolition Expert 3 and Science 2

Mini Nuke
  • Adhesive x4
  • Circuitry x2
  • Nuclear Material x10
  • Screw x4
  • Steel x4
Requires: Demolition Expert 4 and Science 2

Missile
  • Adhesive x3
  • Aluminum x3
  • Fertilizer x3
  • Oil x4
Requires: Demolition Expert 3 and Science 1

Nuka Grenade
  • Adhesive x4
  • Aluminum x4
  • Circuitry x1
  • Nuclear Material x5
  • Spring x1
Requires: Demolition Expert 4, Science 3

Nuke Mine
  • Adhesive x4
  • Aluminum x5
  • Circuitry x3
  • Fiber Optics x3
  • Nuclear Material x6
Requires: Demolition Expert 4, Science 3

Smart Fragmentation Grenade [Nuka World]
  • Adhesive x3
  • Aluminum x3
  • Fertilizer x3
  • Oil x4
  • Spring x1
Requires: Demolition Expert 3





INSTALLATION

  • Install using your preferred Mod Manager or manually extract the included .esp and .ba2 files into your Fallout 4 Data folder.
  • If you chose to remove this mod during a playthrough, I strongly recommend manually scrapping any of these machines you have out before doing so.


COMPATIBILITY

If you encounter any mods you think may be conflicting with this one, please let me know so I can take a look.

Known Compatible Mods

Known Incompatible Mods
Nothing yet.


KNOWN ISSUES

  • These machines are subject to the typical issues with powerlines not working, generators not being rendered and other general power grid weirdness. If the machines aren't being powered despite being connected, or aren't showing up in a terminal, try storing them and then placing them back down. And for large settlements (Sanctuary, Spectacle Island, etc.), I recommend having a source of power near your production line.