0 of 0

File information

Last updated

Original upload

Created by

XanKrieg0r

Uploaded by

XanKrieg0r

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

Name: More Oomph for Energy Weapons
Author: XanKrieg0r
Version: 0.6
Date: 12/15/2015
Category: Audio - SFX

DESCRIPTION:

This is a sound replacer for energy weapons and a learning experience for me. My main goal is to make punchy, gritty, sci-fi sounds for Fallout 4's energy weapons and make them feel like they could really do some damage. In other words, to add more oomph.

STUFF DONE:

- Semi-auto plasma weapons (short barrel)
- Plasma sniper
- Plasma thrower
- Plasma scatterer
- Semi-auto laser pistols (all semi-auto barrels)
- Semi-auto laser rifles (all semi-auto barrels)
- Gatling laser (overcharged barrels)
- Gauss rifle
- Gauss rifle (suppressed)
- Gauss rifle charging SFX

STUFF TO DO (Coming Soon�):

- FOMOD installer
- Automatic laser pistols and laser rifles
- Automatic plasma weapons, except for the plasma thrower
- Laser musket
- Gamma gun
- Alien blaster (to be honest, I have no idea on what to do with this one)
- NPC energy weapon sounds

INSTALLATION:

1. Enable mod support if you haven't already by following this guide: http://www.nexusmods.com/fallout4/news/12645/

2. Download and extract the Sounds folder to your \Fallout 4\Data folder or use the Nexus Mod Manager (recommended)

KNOWN ISSUES:

- There may be a small delay when firing a weapon for the first time due to how the game works. This can also happen with stock sounds.
- Laser weapons sound comparably low. The game itself handles volumes for some weapons differently.

NOTES:

- Some energy weapons and their barrels share the same sound file paths in the game.

CHANGELOG:

v0.6 - Added plasma scatterer sound
Added new new laser sounds by popular demand
Added new SFX for the gauss rifle's charging mechanism

v0.5 - Initial release

LICENSING/LEGAL:

Feel free to use these sounds for your own Fallout 4 modding projects as long as credit is given.

All sounds were made using vanilla Fallout 4 assets, my own recordings, and public domain (CC0) sounds from http://freesound.org/