This page was last updated on 05 June 2024, 9:46AM
Changelogs
Version v1.3.0
Simplified FOMOD install
Use debug-capable scripts by default
Version 1.2.1
Fixed packaging of loose debug scripts
Version 1.2.0
Added MCM setting: 'Use Simple Crafting Recipe' ('Recycler Interface' page) - when set to 'ON', changes the recipe to craft the device to one that only requires standard components; thanks to [IgorVoltage](https://www.nexusmods.com/fallout4/users/5093759) on Nexus Mods for the [suggestion](https://forums.nexusmods.com/index.php?showtopic=10434043/#entry111224563)
Slightly refined uninstall functions
Version 1.1.3
Added MCM setting: 'Modifier Hotkey Read Delay' ('Recycler Interface' page) - adds a small delay to compensate for the fact that you can't use the behavior modifier hotkeys in combination with the device usage hotkey
Fixed opposite message being displayed on always/never automatically move list; thanks to haljit00 (https://www.nexusmods.com/users/31060055) on Nexus Mods for reporting this (https://forums.nexusmods.com/index.php?showtopic=10434043/#entry112467333)
Fixed incorrect log message indicating that the ALT key was down instead of up
Refined the inventory removal protection option so that it doesn't fire on device use now
Version 1.1.2
Updated documentation
Version 1.1.1
Fixed an issue with the 'Crafting Station' setting ('Recycler Interface' page) where if a mod was detected but the keyword that was being looked for didn't exist in the mod (such as in old versions of AWKCR), the recipe would simply disappear
Updated documentation
Version 1.1.0
Added MCM setting: 'Inventory Removal Protection' ('Recycler Interface' page) - choose whether to enable inventory removal protection, which will move the device back into the player's inventory if it's the last one and gets removed, optionally asking first
Added MCM hotkey: 'Activate Portable Junk Recycler Mk 2' ('Recycler Interface' page) - press this hotkey with a Mk 2 in your inventory to activate it
Fixed a bug in the MCM Jsonnet library
Fixed an issue where .py files would get converted back to CRLF line endings upon pushing to GitHub
Version 1.0.3
Added the `Workbench_General` keyword to the temp containers used in this mod to address an issue with the Salvage Beacons (https://www.nexusmods.com/fallout4/mods/18757) mod causing the eponymous item to mistakenly trigger
Fixed some typos in the documentation
Updated the build scripts
Version 1.0.2
Changed function that adds items to the recyclable item list to move non-recyclable items to a different temporary container instead of removing them outright in order to not have the item think it was dropped. Thanks to Fawzay (https://www.nexusmods.com/users/3463655) on Nexus Mods for reporting this (https://forums.nexusmods.com/index.php?showtopic=10434043/#entry102560068).
Version 1.0.1
Fixed Standalone Workbench detection (now detects it as both StandaloneWorkbenches.esp and StandaloneWorkbenches.esl)
Updated documentation
Added "OG Portable Junk Recycler" and "No Bonuses" to the list of Interesting Configurations
Removed some unnecessary options from the Interesting Configuration INI files.