Fallout 4
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OCZ

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OpheliaNeoma

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23 comments

  1. Sadfatracingdragon
    Sadfatracingdragon
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    Bit of a question are these like crafted onto a weapon or can I make this so you cannot craft these and must be found like Legendary effects or I guess a better example would be weapon quality randomizer. These would be more interesting then just adding damage.
    1. OpheliaNeoma
      OpheliaNeoma
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      They're intended to be completely detached from legendary effects, and only craftable.
    2. Sadfatracingdragon
      Sadfatracingdragon
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      Ah shame only because I'm trying to make Fallout 4 go all in on the Borderlands bits because I got tired of getting the only weapons I need by level twenty (If I am unlucky.).
    3. OpheliaNeoma
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      I get what you mean. I really like having weapons drop with totally wild combinations like BL. I might make a mod someday like that, this one is to just add a bit of personalization unrelated to the RNG.
  2. Gunrunner66
    Gunrunner66
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    Creation Kit makes my brain scream, and black bile to shoot from my nose and ears.  I don't suppose this would work with Xedit?
    1. OpheliaNeoma
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      I dont see why it wouldn't
    2. Gunrunner66
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      Thank you for the prompt response.  I'll give it a shot.
    3. Gunrunner66
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      No good.  "Error: could not be resolved" when trying to insert the new keyword in Xedit.  Copied said keyword/hash from the Example.  Unless I'm doing something wrong, which is entirely possible.  Fo4Edit's lists are sufficently different from Skyrim's that I'm essentially figuring it all out from scratch.  Vanilla guns work as advertised.  Ah well, it was worth a try.
    4. OpheliaNeoma
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      Are you trying to create a new effect or apply it to a new weapon?
    5. Gunrunner66
      Gunrunner66
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      Just trying to set up a weapon to accept the existing traits.
    6. OpheliaNeoma
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      Load my mod and the mod containing the gun you want patched

      Go into the mod containing the weapon, find the weapon, right click and copy as override

      Create a new plugin and name it whatever you want. You should do .esp and if you don't want it to take up space in your load order pick the option that has the flag for ESL on the right side (still keeping it as an .esp)

      On the name of the new plugin right click add master and pick my mod

      In the weapon record you copied over look for keywords, and there should be a big keywords secrion with an attach points list underneath 

      Right click the blank space next to the keywords header and add a new one, where it says null put in ma_odoGunTrait

      Do the same with the attach points list but use ap_odoGunTrait
    7. Gunrunner66
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      I will follow your instructions.  Once more into the breach!
  3. BlackWolfTucker
    BlackWolfTucker
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    this might be a stupid question but... what's the example variant for?
    1. OpheliaNeoma
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      It just applies the keywords to the base game's guns.
    2. BlackWolfTucker
      BlackWolfTucker
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      oh gotcha, thanks!
  4. BulletKin
    BulletKin
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    Looks like a neat idea. Might use it later.
  5. DrCreeptor
    DrCreeptor
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    Hey, I'm currently doing a playthrough watching my GF play FO4, and this mod was literally what we needed, so I wanted to thank you in the best way I know how:

    I made a title card for your mod!

    Use it, don't, but, if you like it, I don't mind making more for you for your other mods if you'd like, or if you'd like me to edit this one, just message me.
    Seriously, thank you for the mod.
    1. TheKinglyRabite
      TheKinglyRabite
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      Obvi I'm not the author in question here, but I just wanted to let you know that title card looks great!
    2. CaptainKibo
      CaptainKibo
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      Looks great! i hope the author uses it
    3. DrCreeptor
      DrCreeptor
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      Thank you! I realize it was kind of a weird thing to do but I appreciate the compliment!
  6. Marcurios
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    Sounds like a nice idea, going to try this out.
    I always disliked the fact that pipe weapons or laser rifles couldn't be used at higher levels, maybe with the right trait added for higher level chars, they could. Instead of messing with the barrel or receiver.

    EDIT: Works like a trait !....euhhh treat !
    I did change the having to use caps into using materials to craft and gave it high conditions.
    Now i can use it to upgrade pipe weapons and laser rifles once i hit higher levels, very nice, thanks for the idea !
  7. Bakelite420
    Bakelite420
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    i dont understand exactly what this mod does. 
    1. OpheliaNeoma
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      You know how gun perks work in Modern Warfare 2019? sorta like that. So mod authors don't have to make their own slot that does the same thing.