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SirNewbzAlot - updates by NorrUploaded by
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Activity logs
This page was last updated on 06 July 2017, 4:27PM
- Changelogs
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Version v8.7
- Changed names of 'flavours' to Survival, Hard and Normal (previously Survival, Lite and Recommended).
Removed Overtuned and Ubertuned 'flavours' (maintaining 18 files is easier than 30, and the latest update sorely tested my patience).
Recalculated Flat Damage Bonuses (Freezing, Explosive etc) using a new baseline.
Incendiary now has stacking damage. Flat damage removed from Incendiary.
Powerful/Two-shot etc display bug (mostly) resolved. Displayed bonus now only affects the relevant weapon.
Resolute now deals extra damage to targets below 50% health.
New 'core' module introduced to allow for the two abovementioned changes.
- Changed names of 'flavours' to Survival, Hard and Normal (previously Survival, Lite and Recommended).
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Version v8.6
- Instigating (LMR Recommended) now has the correct 2.05 multiplier, was 20.5. Thanks to vulture789 for finding this error.
Slightly increased damage from Explosive legendary effect.
Rebalanced Wounding legendary effect. Now generally deals less damage, but faster. You can still murder anything in one clip with a Wounding Automatic Scatter laser.
The SPECIAL armor - LM Scrappable optional file, now works as intended.
- Instigating (LMR Recommended) now has the correct 2.05 multiplier, was 20.5. Thanks to vulture789 for finding this error.
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Version v8.5
- Complete rebalance (using the new Fallout 4 Damage Calculator, mod 20376).
Changed the Powerful legendary baseline to +20, 40, 60, 80, 100% damage and recalculated all values form there, taking into account the new behaviour of the effect (see next note).
Changed the names and positions of the plugin 'flavours'. Recommended became too overpowered under the new scheme. The new names are: Survival, Light, Recommended, Overtuned, Ubertuned (for Very Hard, Hard, Normal, Easy and Very Easy games respectively).
Patched Powerful and Two-shot, they now take workbench mods (receiver, capacitators etc) into account when multiplying damage.
Re-added the Fewer Bad Bases optional file, someone might want to use it without the LMR main file. However, if a Main File is used, Fewer Bad Bases is redundant.
Added optional file for the Stalker's legendary effect, which improves accuracy (Sighed and Hip-fire) outside VATS.
- Complete rebalance (using the new Fallout 4 Damage Calculator, mod 20376).
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Version v8.3
- Lucky rebalanced. Critical charge meter bonus is now equivalent to having +2 Luck. Critical damage bonus increased (Survival)/ decreased (for Lite to Overtuned) and compensated by a flat damage bonus (for Ultralite to Overtuned).
- Two shot rebalanced again. Slightly less damage bonus for Survival/Ultralite. Less Fire rate penalty. Two-shot should now have roughly the same dps as Powerful, but deliver slower, more damaging shots.
- Two-shot should now work with Radiation Damage weapons, such as Radium Rifle and Gamma Gun.
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Version v8.1
- Removed spread penalty for Two-shot. I might have nerfed Two-shot a bit too enthusiastically in v8.
- Added more information and reasoning about individual legendaries in the page description.
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Version v8
- Complete rebalance, most values changed. ALL weapon Legendaries included.
New tables on the mod page listing the new values.
All five flavours now have a corresponding Far Harbor module.
Removed Build You Own Rebalance. Editing every mod separately, making LM patches and packaging them in a Fomod is too much work.
Removed Fewer Bad Bases, it was already part of the main LMR file.
Removed Chameleon fix, it was already part of the main LMR file.
Reverted Two-shot fix (scatterguns now fire only one extra pellet again, but the 'fix' broke single-projectile weapons like the Fat Man.)
- Complete rebalance, most values changed. ALL weapon Legendaries included.
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Version v7f
- Added compatability patches for Legendary Modification.
- Fixed typo in LMR Survival. Explosive now lists correct damage.
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Version v7e
- Put everything in a Fomod. Includes ALL files. Core files and Build Your Own Rebalance still v7, but fixes are included as optionals.
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Version v7d
- Small tweak to Penetrating optional file. Now uses 'set' instead of 'add', so it will be 90% armor pierce regardless of base weapon armor pierce.
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Version v7c
- Edited the Optional file for the Penetrating legendary. It now ignores 95% of enemy DR. Graphs and formulas for comparison can be found under the Images tab.
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Version v7b
- Added Optional file for the Incendiary legendary. It now works like Freezing or Plasma Infused mods (20 energy damage that scale with perks), and adds 10 non-scaling damage over 1 second as a secondary effect to compete with Freezing.
- Added hotfix for the rebalanced VATS Legendaries. They now work as intended by boosting all damage types by 25% instead of just ballistic.
- Added Optional file for the Penetrating legendary. It now ignores 96% of enemy DR, making it more useful than Powerful or Two-shot for really hard targets. Graphs and formulas for comparison can be found under the Images tab.
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Version v7
- Introduced "Build Your Own Rebalance" fully modular version.
Introduced Tiered scaling for those who like my changes but feel they are too harsh. (and a very overpowered version for people just want to stomp on enemies)
Added an optional file to double "Special" armor boosting effects.
Added an optional file to add +25% damage to VATS boosting legendary weapons.
- Introduced "Build Your Own Rebalance" fully modular version.
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Version v6
- Initial FOMOD version. Customizable features in one esp. Bundled with higher zone level.esp
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Version v5
- start merge and reduce the buff on instigating
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Version v4e
- This is a copy of the main branch with a change to "Two Shot" which I feel makes it even stronger and is not needed and not balanced. Feel free to use it if you want to make shotguns, scatterguns, and the like even more powerful. This change will NOT work it's way into the main branch.
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Version v4d
- Carries over instigating fix and reduced chameleon blindness to the no pure damage change branch for those who want to scale up the percentage based mods but not addition based mods but still have the quality of life change to chameleon visuals.
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Version v4c
- Introduces reduced chameleon blindness. Changes minimum refraction to 10% from 40% and changes maximum refraction to 20% from 95%. Makes the pipboy visible in chameleon and eliminates most of the eye straining glare from chameleon effects in lighted areas.
Load after mods that change chameleon to keep my changes to the glare, or before mods that change chameleon to keep their changes to the glare. If mine is loaded after a chameleon mod it will keep their changes to the chameleon effect but my changes to the glare.
- Introduces reduced chameleon blindness. Changes minimum refraction to 10% from 40% and changes maximum refraction to 20% from 95%. Makes the pipboy visible in chameleon and eliminates most of the eye straining glare from chameleon effects in lighted areas.
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Version v4b
- I forgot to change the tooltip, but now it's changed to represent changes in v4.
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Version v4
- Instigating is now changed through a perk modification. It took me a while to figure out how to change it, but it involves changing a value in FormID 001E6849.
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Version v3
- Incendiary was previously not actually changed and the tooltip change tricked me into thinking I had changed the damage modifier. Now it's working as intended and should be just as powerful as plasma and freezing.
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Version v2b
- This version changes only "Assassin's" "Crippling" "Ghoul Slayer's" "Hunter's" "Mighty" "Mutant Slayer's" "Powerful" "Troubleshooter's" and "Violent" due to concerns in the comments about buffing pure damage mods making high rate of fire and high projectile count weapons overpowered.
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Version v2
- Some rework to bleeds and poison to make them more unique and useful. Poison functions as a powerful non stackable medium duration dot. Bleed functions as a weak stackable long duration dot. Poison has 5 times the strength of bleed per application.
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Version v1
- Initial Version
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- Author's activity
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July 2017
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06 Jul 2017, 4:27PM | Action by: Norr
Attribute change
long description changed
June 2017
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19 Jun 2017, 8:19PM | Action by: Norr
Changelog added
Change log added for version v8.7
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19 Jun 2017, 8:18PM | Action by: Norr
Changelog added
Change log added for version 8.7
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19 Jun 2017, 8:17PM | Action by: Norr
Changelog added
Change log added for version v8.7
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19 Jun 2017, 6:19PM | Action by: Norr
File added
Legendary Modifier Rebalance
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19 Jun 2017, 6:15PM | Action by: Norr
Mod image added
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18 Jun 2017, 9:53PM | Action by: Norr
Attribute change
long description changed
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14 Jun 2017, 3:47PM | Action by: Norr
Attribute change
long description changed
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14 Jun 2017, 3:21PM | Action by: Norr
Attribute change
long description changed
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14 Jun 2017, 3:20PM | Action by: Norr
Attribute change
long description changed
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03 Jun 2017, 10:36PM | Action by: Norr
Attribute change
long description changed
May 2017
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30 May 2017, 10:00AM | Action by: Norr
Attribute change
long description changed
April 2017
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13 Apr 2017, 9:26PM | Action by: Norr
File added
Legendary Modifier Rebalance
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13 Apr 2017, 9:24PM | Action by: Norr
Changelog added
Change log added for version v8.6
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13 Apr 2017, 9:23PM | Action by: Norr
Changelog added
Change log added for version 8.6
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13 Apr 2017, 9:10PM | Action by: Norr
Mod image added
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13 Apr 2017, 9:07PM | Action by: Norr
Mod image added
February 2017
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27 Feb 2017, 7:36PM | Action by: Norr
Mod edited
How Legendary effects work
January 2017
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25 Jan 2017, 8:07PM | Action by: Norr
Attribute change
long description changed
December 2016
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22 Dec 2016, 11:52PM | Action by: Norr
Attribute change
long description changed
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- Mod page activity
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April 2024
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22 Apr 2024, 7:55PM | Action by: JDiniz
Endorsed
'Legendary Modifier Rebalance'
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22 Apr 2024, 10:43AM | Action by: tommystriker2501
Endorsed
'Legendary Modifier Rebalance'
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21 Apr 2024, 1:33AM | Action by: Hotdog2542
Tracked
'Legendary Modifier Rebalance'
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20 Apr 2024, 4:39AM | Action by: Nexriv
Tracked
'Legendary Modifier Rebalance'
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20 Apr 2024, 12:49AM | Action by: PundaDoGame
Tracked
'Legendary Modifier Rebalance'
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19 Apr 2024, 10:54AM | Action by: pappino9
Endorsed
'Legendary Modifier Rebalance'
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15 Apr 2024, 4:21AM | Action by: Gausszilla
Endorsed
'Legendary Modifier Rebalance'
March 2024
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30 Mar 2024, 4:51PM | Action by: Nikson129
Endorsed
'Legendary Modifier Rebalance'
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30 Mar 2024, 3:07PM | Action by: DonGuiran
Endorsed
'Legendary Modifier Rebalance'
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15 Mar 2024, 10:11PM | Action by: TJj2884aGJKg
Endorsed
'Legendary Modifier Rebalance'
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10 Mar 2024, 1:46PM | Action by: piano47
Endorsed
'Legendary Modifier Rebalance'
February 2024
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25 Feb 2024, 11:54PM | Action by: Nikson129
Tracked
'Legendary Modifier Rebalance'
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14 Feb 2024, 1:06PM | Action by: tjdidwhd
Endorsed
'Legendary Modifier Rebalance'
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06 Feb 2024, 6:16PM | Action by: MrGameLandTv
Endorsed
'Legendary Modifier Rebalance'
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02 Feb 2024, 10:44PM | Action by: ZLOHORT
Endorsed
'Legendary Modifier Rebalance'
January 2024
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31 Jan 2024, 9:05AM | Action by: Sergg
Endorsed
'Legendary Modifier Rebalance'
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29 Jan 2024, 4:38PM | Action by: Deleted193697444User
Tracked
'Legendary Modifier Rebalance'
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27 Jan 2024, 10:44PM | Action by: agminfall
Endorsed
'Legendary Modifier Rebalance'
December 2023
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19 Dec 2023, 12:37AM | Action by: yui62kr
Endorsed
'Legendary Modifier Rebalance'
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12 Dec 2023, 7:07AM | Action by: yu79
Endorsed
'Legendary Modifier Rebalance'
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