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  1. 4estGimp
    4estGimp
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    Updates:

    Version .91 Ghost Gas Mask Improvements:
    Armor Rating bumped to 25
    Added +1Luck
    Added ability to craft Ballistic Weave
    Unique Rifles spawn correctly
  2. 4estGimp
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    A good general load order for weapons is:

    1) Standard Weapon Mods

    2) Vanilla Weapon Modifiers
         Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

    3) Vanilla Weapon Replacers

    Replacers often have their own settings and have new models for the parts of the weapon.  Many also replace some of the workbench modifications which go onto them.  That's why they need to go after mods which affect weapons or weapon components.
  3. Gvk3099
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    The F4NVServiceRifleRedux_Patch_Uniques.esp is missing. Not sure if it should go in bug reports so.
    1. 4estGimp
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      That would mean you didn't install the Uniques Patch as per instructions on the main page.
  4. Aluminia
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    Will this spawn 5.56 ammo in conjunction with the Service Rifle instead of .45 caliber?
    1. 4estGimp
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      yes
  5. gssvg
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    do i need Uniques Patch to make replacer work?
  6. Demo44897
    Demo44897
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    the replacer isnt working for me. suggestions?
    1. 4estGimp
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      that's almost 0 information.
      What isn't working?
      Have you tried spawning a new combat rifle?
      Do you have other Service Rifle mods?
      Are you just looking at a combat rifle you already have in your inventory?
      Do you have other mods which affect the combat rifle or service rifle such as See thru scopes or Tactical Reload.
    2. Demo44897
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      sorry yes my load order goes as mm service rifle replacer the main gun itself sts then the uniques patch the combat replacer. spawning a new one still gives me the combat ive tried disabling sts and still get a combat rifle. i have a similar combination  on console and that worked so im just unsure why not on this im not getting a report from vortex saying conflicting files. and ive made sure to load the replacer after the gun. ill keep fiddling with it and ill let yk if i get it
    3. 4estGimp
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      I might not be reading this right but you have
      - MM (minutemen?) Service Rifle Replacer
      - STS - my mod is not patched to work with STS
      - Uniques Patch
      - Combat Rifle Replacer - mine?

      That sounds no base F4NV Service Rifle, two replacer mods, and STS which will conflict with my mod unless you patch it.
    4. Demo44897
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      yes i have a replacer that gives mm service rifles instead and that works the main gun is loaded after then the uniques patch as listed then yours ive tried disabling the sts and the patch but to no effect and i dont see how the other replacer would effect yours as it just adds the gun to mm level list while yours completely replaces the combat if im right?
      edit:got an update it seems the replacer works but only for the overseers guarding normal combat rifles still appear tho.
    5. Gamertron
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      As someone who only knows the bare basics of FO4Edit, how exactly would you patch this to work with See Through Scopes?
  7. ihellboundi
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    Hi I'm very noob on modding yet so please don't mind the stupid question lol. The gun from your replacer still use the same paths for sounds right? So let's say a "re sound" of the original will work just as fine? PhenonNrj maybe do a resound of this (I rly love his work) and I use your patch since always so I'm curious if I need to do something to adjust. TY
    1. 4estGimp
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      It should work fine.
  8. CarrotofTruth
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    I'm glad you made this because until I downloaded this replacer to take a look at it I could never figure out how to get the correct ammo to spawn with replaced weapons.
  9. Benji228
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    Weapon spawns only in standart variation, no trashy recievers
  10. fairplayer916
    fairplayer916
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    how does this handle super mutants? can they hold and use it? 
    1. 4estGimp
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      I've not tried but most likely they cannot.  The Muties don't have many animations.
    2. Yestokeee
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      But they could use them with Supermutant redux? IIRC it includes animations for them to use any weapon
    3. 4estGimp
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      It does not.
  11. validas
    validas
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    I'm wondering how this would play as a Combat Rifle replacer along with Dank's new Service Rifle - Weapon Overhaul Project 
    1. 4estGimp
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      They do similar things and cannot be used together.  Pick one.
    2. validas
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      'Figured as much. Thanks for the fast reply!
    3. LX6R
      LX6R
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      Awww damn
  12. ToLaukka
    ToLaukka
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    Anybody using this mod with SS2? Having this mod and Aiden from SS2 spawns with a service rifle and combat rifle hybrid that looks awkward? I tries editing Aiden's weapon with F4edit but did not succeed. Any advice?
    1. 4estGimp
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      Load order.  See the general guidelines above.

      Also, if SS2 is spawning  the weapon off LL_Combat Rifle and then specifying some attachments that could cause the issue.  It should spawn just the base weapon rather than the LL listed.  I don't have SS2 installed so I can't see what they are doing.  I bet they are using same method as the game for spawning a unique weapon.

       Try installing Leveled Item Framework. I t fixes a lot of Leveled List issues in the base game.