I am sad to say that this mod caused a very bad bug for me. I had to go through a couple hundred mods, disabling one at a time and this one was pretty far down the list so it's been taking hours. I love having the green grass. Honestly that's all I wanted and I deleted all the unusable homes. However, I got that nasty bug that makes "The Molecular Level" not start after completing "Hunter/Hunted". Since I've poured over other posts with this bug, some of which listed their mods and didn't include this one, I think it's safe to say that it may depend on a combination of mods and other users may be safe. But if you encounter this bug on your playthrough while using this mod, try disabling it first. ....I may actually re-enable it later. I really liked visiting my settlement with the nice green grass. It makes no sense to me why it would have any bearing on the main quest at all, as long as you don't install it before exploring the buildings with Codsworth when you first start.
I learned its risky to use the prewar sanctuary mod. It's part of the triad that is linked within the 36 blocks. So any edits around these causes distortion and lag. I decided to dump the Pre-war Sanctuary mod. This includes Concord. It was causing triangle issues that made my game crash. If I am feeling nostalgic I will just visit Pre-war Sanctuary via console command lol.
likely because you can't enter. Houses have no interior and in start of game you don't got enough time to check any. No different then the 120% boarded up random homes/building in the commonwealth
может создателю этого мода не нужно переделывать все поселение в довоенный образ и делать довоенным только дом игрока??? а остальные дома будут не такими как сказал робот на собрании :*что он заботится о доме.* так дом и остался не тронутым временем)))
So has there been progress toward making the other houses accessible?
I haven't tried it yet and am really hoping to replace "Do Your Damn Job Codworth" with this because those houses still look pretty run-down and the modder made some inexplicable rips in the grass that created a long, ugly hole in the world.
Prewar_Sanctuary.esp(esm) converted your mod HZS Easy Homebuilder and Working Double Beds.esp(esm) mod also converted both mods are made functional in my self-made esp called Prewar Sanctuary Hills juhuuuuuuuuuuuuuuuuuuuuuuuuu
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I love having the green grass. Honestly that's all I wanted and I deleted all the unusable homes.
However, I got that nasty bug that makes "The Molecular Level" not start after completing "Hunter/Hunted". Since I've poured over other posts with this bug, some of which listed their mods and didn't include this one, I think it's safe to say that it may depend on a combination of mods and other users may be safe.
But if you encounter this bug on your playthrough while using this mod, try disabling it first.
....I may actually re-enable it later. I really liked visiting my settlement with the nice green grass.
It makes no sense to me why it would have any bearing on the main quest at all, as long as you don't install it before exploring the buildings with Codsworth when you first start.
Make a rear exit by the big tree to get down to the water.
...and a boat.
And as stated, need interiors.
But LOOKIN GOOD!
I haven't tried it yet and am really hoping to replace "Do Your Damn Job Codworth" with this because those houses still look pretty run-down and the modder made some inexplicable rips in the grass that created a long, ugly hole in the world.
HZS Easy Homebuilder and Working Double Beds.esp(esm) mod also converted
both mods
are made functional in my self-made esp called Prewar Sanctuary Hills juhuuuuuuuuuuuuuuuuuuuuuuuuu