Fallout 4
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Kentington

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68 comments

  1. Melyyn
    Melyyn
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    this mod is outdated, i can't believe i played with it for 2 years not knowing that i had DLC content missing. don't download this mod unless you want your workshop categories to go missing.
    1. Lau06
      Lau06
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      Hello, it's work fine for me with "no category" file.
    2. jilanak
      jilanak
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      I just downloaded it a few days ago and it works fine for me? 

      EDIT: correction, I did have some problems with a few other mods disappearing. I disabled this mod and they came back. 
  2. crazydishonored
    crazydishonored
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    A note for future generations of modders who comes this way. This mod removes the Raider and Cage category from the settlement workshop menu. Might not be that big a loss if you do not intend to support the raiders in Nuka World and build raider settlements. 
    1. Funeralwolf
      Funeralwolf
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      this^. some other mods add to the Raider category too so you'll lose that.
      Also worth noting, this mod disables the 'Creation Club' category.
  3. IDontEvenKnow
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    Just a heads up, moving a PA frame with this mod will cause the engine to link the frame to the local workshop, which can cause extremely confusing crafting behavior at PA stations, notably (apparently) missing resources.

    To fix this, every time you move a PA frame, you'll have to open the console, select the frame and run:
    cf setlinkedref none workshopitemkeyword

    Spoiler:  
    Show

    Oh. Oh. Here's how to fix this:

    • Open the console
    • Select the PA frame
    • run this command:   cf setlinkedref none workshopitemkeyword

    Crafting should start working as expected.
     
    Turns out that if you move a PA frame using the workshop system, it'll link the PA frame to that workshop, rather than the nothing it's supposed to be linked to. This can be caused by something like Movable Power Armor, but there are probably other mods out there that'll do it.
     
    Anyway, if the PA frame is linked to a workshop, the crafting system will look for resources from that workshop, rather than from the PA station/local workshop that it's supposed to. Most of the time you won't notice, but if you end up accidentally linking it to a workshop outside of your supply line network, crafting will appear to be broken. Manually clearing the link with the console command I wrote above will fix the frame, until you move it again anyway.
    1. IDontEvenKnow
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      I just realized that there's a better solution than fiddling with console commands. Only takes a small script tweak: [Download]

      Details:
      Spoiler:  
      Show
      I just tacked this extra code on to the end of PowerArmorBatteryInsertScript, which is the script attached to every PA frame in the game. It does exactly the same thing as the console command any time a PA frame is built (if you've got a mod for that), or moved in workhop mode.

      Event OnWorkshopObjectPlaced(ObjectReference akReference)
      ClearWorkshopLinkedRef()
      EndEvent
      Event OnWorkshopObjectMoved(ObjectReference akReference)
      ClearWorkshopLinkedRef()
      EndEvent
      Function ClearWorkshopLinkedRef()
      Keyword WorkshopItemKeyword =  Game.GetForm(0x54BA6) as Keyword
      ObjectReference link = GetLinkedRef(WorkshopItemKeyword)
      if (link)
      SetLinkedRef(None, WorkshopItemKeyword)
      Debug.Trace(self + " Cleared WoorkshopItemKeyword link to " + link)
      endif
      EndFunction


      Simple, no fuss.
  4. justcallmedots
    justcallmedots
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    great mod but i think this was before place everywhere mod came to exist?
  5. klownk
    klownk
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    Hello,

    With the DLC Far Harbor, the power armor which is found on Far Harbor island is not movable. Are you aware of that?
    1. spamcity
      spamcity
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      same...anyone found a solution?
    2. Darnexx
      Darnexx
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      Noticed that too when I found it. It looks like the DLC Armors can't be moved, maybe the Modder didn't add them in.
      Only making the mod for the Base Game.
  6. molenis2
    molenis2
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    Works like a charm. But it doesn't work on Nuka T-51 Power Armor and Quantum X-01 Power Armor. Not even an issue for me though.
  7. Boothenson
    Boothenson
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    After searching through all of my mods, i realize that this was the one that stopped cages and nuka world stuff from working, i tried to uninstall the mod but cages were nowhere to be found and power armor was still there, even when starting a new file, this leads me to believe that the game files are messed up. does anyone know how to fix this? i want to delete DLC and reinstall but im afraid of corrupting my save files, and i havent been able to find a guide online how to do this. and before anyone says, yes i installed the no category version, but i had the standard version for a long time without realizing what it did, so this isnt fixing it for me. The Mod description should highlight that bottom line that says cages, etc wont be useable
  8. thlp
    thlp
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    Cage category disappear.
    discontinued.
    1. sandy2211
      sandy2211
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      The No Category version fixes that.
  9. sandy2211
    sandy2211
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    Is there a chance this will be updated for the DLC. I love this mod but I have 4 frames from Nuka World and Far Harbor I'd like to be able to move or scrap. It just doesn't feel right abandoning them in the world space or hiding them in a shed because I'll never use them.

    It'd be nice to actually sell them.
  10. frydzielson
    frydzielson
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