There was already a variant of this mod that WAS deleted by nexus for the reasons you assumed. This is the toned down non-pedo version by the same author. Dont defend this guy.
Hello and thank you for saving the loading space. Now for 2 problems. 1. It seems that Jessica no longer has her own body for bodysliding, at least I couldn't find anything. With the old mod it was still possible to customize clothes for her. That's no longer possible and if you try to give her a different body using the looks menu, the game crashes. It worked before. This way you could completely avoid the problem with the clothes. Jessica is a teenager and no longer a toddler, so the children's clothes no longer "suit" her. 2. In the original there was Desmonda's clothing set for Jessica (Jess prefers clothes that include a scarf or tight collar anyway), now I can only find the gloves in the game.Can you now add the body and the outfit (I think there was one) via a patch?
Well, this was interesting. I ordered Jessie into a set of power armor. She grew to adult size and got in without complaint, flickered for a second and then turned into this... Her dialog options do not seem to include a "Get out of your power armor" option so I had to use a console command to get her out. She returned to normal and the power armor reappeared when she got out.
I've never tried to get her into power armor. But, interesting result. So the power armor becomes invisible and what you're seeing is her switched to the PA race. Meanwhile, the PA race demonstrates how anatomically impossible the Power Armor actually is - It's what you'd have to look like to use the darn things.
It would truly rock if Jessi had PA. The Glowing Sea is an area that just seems to beg for exploration in the extra protection of PA. Hope this can happen. Although, after this much time without, it seems I may be the only one who thinks it's needful.
is there a way to give her a adult CBBE body so she can ware mod armor and avoid the ugly undergarment to peek true but keep her face i tryed moding her mashes but yah she when invisible BTW not trying to be creepy just like consistency
I really don't know. Jessi doesn't have a CBBE body. But I use CBBE in my game as well, and this by itself doesn't cause the problem.
Maybe it's something to do with the slot assignment of the armor you're equipping? If the armor includes a body but doesn't use bodyslot 33, it could possibly result in what you're seeing. If that's the case, you could try hiding the body mesh in the armor with nifskope, by setting it's Node Flags to decimal value 15. You'd potentially also have to rebuild armor bodyslide so it updates the actual armor NIF from changes made to the NIF in ShapeData folder.
Hi and thanks to both you and the mod author. Jessi exceeded my expectations: I gave her the Ashmaker and she mowed down three riders before I could draw my weapon! That said, I have an issue with textures. It seems Jessica, in my game, has her texture and the vanilla child texture at the same time. As result, I see both textures mixed and messed up. I noticed I'm not the only one with this problem, is there any fix? Thanks :)
Would deleting vanilla textures fix the problem? I suppose that would be an issue with vanilla npcs, is there a way to delete vanilla textures for Jessica only, or something similar? I use CBBE, I wonder if that would be the problem...?
52 comments
-K
But, interesting result. So the power armor becomes invisible and what you're seeing is her switched to the PA race.
Meanwhile, the PA race demonstrates how anatomically impossible the Power Armor actually is - It's what you'd have to look like to use the darn things.
Try setscale .9 on her.
If that doesn't work... resurrect NOTE: resurrect WILL reset her inventory. so gather whatever she has and give it back after.
Nat Companion has a set, but Nat is the only one who can use it. :(
Maybe it's something to do with the slot assignment of the armor you're equipping? If the armor includes a body but doesn't use bodyslot 33, it could possibly result in what you're seeing. If that's the case, you could try hiding the body mesh in the armor with nifskope, by setting it's Node Flags to decimal value 15. You'd potentially also have to rebuild armor bodyslide so it updates the actual armor NIF from changes made to the NIF in ShapeData folder.
Never seen that problem myself.