Iβve noticed humans (and synths) will forgo their weapons if in melee distance. Is this due to the main file or the second optional file? While I like that it creates some instances where it would make sense for a character to go melee, it doesnβt make much since when raiders or synths try to go toe-to-toe with a deathclaw or feral ghouls.
doesn't seem to be working for me. at first I (stupidly) only installed the optional patch and I figured that was why, but no matter how many raiders I spawned to fight I couldn't get any of the moves to trigger. I used many power attacks in and out of 3rd person but no luck. they never used the moves on me either.
anyone else had the problem the mod not showing up in mcm? is it because this mod is incompatible with gog version, because the last time i used this mod using the steam version, it showed up in mcm just fine
hi guys, love this mod and it always worked fine, then i had to format the pc and lost my mod list. now i get a bug where, when i`m hit by a melee attack, both me and the enemy do the attacking animation and they end up being the damaged one. any idea if i`m missing a requisite mod or something? thanks!
i see that you are a master of action design,i want a mod that can carry NPC on shoulders.for example: Red Dead Redemption 2, but i haven`t been able to find it,i don`t even know where to find it,do you have such a resource like this?
Hey Elzee, first off, absolutely fun mod, makes melee combat really awesome....but- there is a problem with it and another thing, that needs to be changed in my opinion. Ok, first things first. I'm not sure if i have to start a new game for this, but when i use the version which allows only the player to use these moves...well, npcs still don't give a damn. They frequently use these animations on me and i double-checked that nothing in my load order overwrites the combat styles of your mod. This is sad, if someone wishes to be the only real martial artist in the commonwealth. So i guess there is more to it, than just setting the special attack multiplier of the combat styles to zero. Secondly, some of the animations should definitely be excluded from the mod, as neck-snaps or throat slashes are very deadly in real life and this is a bit immersion-breaking. I would love to see a version of this which addresses these issues. Nevertheless great mod. Endorsed.
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I'm not sure if i have to start a new game for this, but when i use the version which allows only the player to use these moves...well, npcs still don't give a damn. They frequently use these animations on me and i double-checked that nothing in my load order overwrites the combat styles of your mod. This is sad, if someone wishes to be the only real martial artist in the commonwealth. So i guess there is more to it, than just setting the special attack multiplier of the combat styles to zero. Secondly, some of the animations should definitely be excluded from the mod, as neck-snaps or throat slashes are very deadly in real life and this is a bit immersion-breaking. I would love to see a version of this which addresses these issues. Nevertheless great mod. Endorsed.
It was fun at first, but it got old fast.