Trapper Church has like 50+ Trappers (which, cool that the mod's working) but that group of 50 remains a group of 50 no matter how much I kill. Legit was holding up at the double doors of Witchcraft Museum and that pack of Trappers never thinned out.
hi tnx man your positive comments always makes me wanna make more enemy mods! :p
as for the disciples, i have a feeling that they might do find their way over to the commonwealth! ;) but i don't want to rush it, youknow... the disciples are perhaps one of the most brutal and most hated factions of this game, so if i were to bring them to the commonwealth,they're going to need a badass location and a lot of changes in details for them to fit in...
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These mods really add the missing element for those of us looking for more gun fights/fun.
Well done!
Now if the Disciples found their way over...
An idea only.
tnx man
your positive comments always makes me wanna make more enemy mods! :p
as for the disciples, i have a feeling that they might do find their way over to the commonwealth! ;)
but i don't want to rush it, youknow... the disciples are perhaps one of the most brutal and most hated factions of this game, so if i were to bring them to the commonwealth,they're going to need a badass location and a lot of changes in details for them to fit in...
Fallout is dull without these mods.
I just wish the FCOM system had updates. It's what brings the other half of this to life. The battles are glorious.
i'll see what i can do...