Its been a minute, and this took way longer than expected due to IRL distractions, but now the promised update has arrived:
IMPORTANT: UPDATE TO THE CURRENT VERSION OF FALLOUT 4. IF YOU ARE USING A PATCH FROM BEFORE 2019 THIS MOD WILL NOT WORK, AND NIETHER WILL ANY MOD MADE WITH THE CURRENT VERSION OF THE CK. IF THE MOD FAILS TO INITIALISE, OR WONT SHOW UP IN YOUR LOAD ORDER, OR YOU CANT FIND ITEMS WITH THE CONSOLE, IT IS BECAUSE YOU ARE PLAYING AN OUTDATED VERSION OF THE GAME!
And back to the content update:
TURRETS!!!
You now have access to workshop turrets of all 4 weapons, so you can once again turn your settlements into emplacements of High calibre DEATH! Also if you feel you want a challenge in your game there is a new option in the holotape to enable hostile Mk19 and Mk22 turrets to spawn in the world. Vanilla enemy turrets quickly become a joke, so spice up your game with the ever present possibility of a swift death around every corner!
SKINS!!
10 paintjobs for you to chose from for all weapons, so whether you are an Enclave operative or a Minuteman soldier you can wear your colours with pride!
BALANCE!!
I have nerfed the base stats on some of the weapons to make them slightly less ridiculous "out of the box", the optional damage buffs remain so you can still increase this if you feel they are now underpowered. I have also edited the LList injection so that the flack gun no longer shows up on enemy types that cannot use it (Supermutants) and have raised the level at which they appear on enemy spawns. AGL's are end game stuff and wont show up until you are lvl 75, the flack gun and Mk22 have also had their levels raised by 10.
Xbox version will be getting updated soon.
So yeah, have fun!
EDIT:
v1.1a is up, just a hotfix update to fix the incomplete archives from 1.1
All files are now accounted for.
EDit:
v1.1b is up, small plugin update to make all bayonets and combi muzzles use the shredder melee animation in 1st person.
EDIT:
v1.1c is up. No changes to the mod, just new archives with some erroneous files removed.
Was there another paragraph here? No, you are mistaken, move along now....
I have gotten rid of the Redux Compatibility patch. It was buggy and didn't work. The only weapons not yet covered by rebirth are the IF88 and the 5.56 pistol so if you want to use them alongside rebirth you can just use the standalone versions that are available. Trying to make the combined Redux pack work with Rebirth is a waste of time. If you want to use the combined Redux pack, then use it, but do so with the knowledge that it does not play nice with Rebirth. You have to pick one or the other.
All bug reports with the compatibility patches listed as the active file will be closed, I no longer support their use and will not troubleshoot them
The mod is awesome but had to uninstall cause the AGL is beyond overpowered. Fun? Yes, very. Is it going to be fun down the line where a stock AGL that I just happened to find 700 rounds to deletes every single enemy in the game in approx. 2 seconds? I doubt it. Don't get me wrong it's realistic, but realistsic doesn't equal good for balance. That s#*! does the same damage as the missle laucher per one shot with a fast fire rate and a 20 round mag, while shooting ammo that costs the same as 10mil and is seemingly just as common at around level 20. It is very funny seeing a Yao-Guai fly up 50 feet inro the air after one VATS shot but it just turns a max difficulty survival playthough into very easy with barely any investment.
You can literaly just tweak what you want in F4edit...its what I do with all these weapon mods. Just tweak them or straight up delete their records straight off and keep what I like.
Hi everyone, I encountered a bug with the WH-MK.22 gun where the gun automatically recieve a custom penetrating legendary effect (doesn't have the base game penetrating effect description), missing bullet tracer/particle and no bullet holes (I didn't use any bullet tracer mod), does anyone have a fix to this? Or is there any incompability that I missed?
Just a question: I've been using your mod for a while and I've no complaints. I did go back to your page just recently and saw there was an update to your MG mod. It's just that I can't find the update to it. Am I missing something or is it a mistake?
One of the most AMAZING weapon mods for Fallout 4, i really missed all the heavy weaponry frpm Fallout 1 and 2, and when i saw old version of this gun.. i was so happy, and now with updated textures and models.. its just awesome man !!! Thank you very much for your work ! Just need to wait a little for the bug fixes))
490 comments
Its been a minute, and this took way longer than expected due to IRL distractions, but now the promised update has arrived:
IMPORTANT: UPDATE TO THE CURRENT VERSION OF FALLOUT 4. IF YOU ARE USING A PATCH FROM BEFORE 2019 THIS MOD WILL NOT WORK, AND NIETHER WILL ANY MOD MADE WITH THE CURRENT VERSION OF THE CK. IF THE MOD FAILS TO INITIALISE, OR WONT SHOW UP IN YOUR LOAD ORDER, OR YOU CANT FIND ITEMS WITH THE CONSOLE, IT IS BECAUSE YOU ARE PLAYING AN OUTDATED VERSION OF THE GAME!
And back to the content update:
TURRETS!!!
You now have access to workshop turrets of all 4 weapons, so you can once again turn your settlements into emplacements of High calibre DEATH!
Also if you feel you want a challenge in your game there is a new option in the holotape to enable hostile Mk19 and Mk22 turrets to spawn in the world. Vanilla enemy turrets quickly become a joke, so spice up your game with the ever present possibility of a swift death around every corner!
SKINS!!
10 paintjobs for you to chose from for all weapons, so whether you are an Enclave operative or a Minuteman soldier you can wear your colours with pride!
BALANCE!!
I have nerfed the base stats on some of the weapons to make them slightly less ridiculous "out of the box", the optional damage buffs remain so you can still increase this if you feel they are now underpowered. I have also edited the LList injection so that the flack gun no longer shows up on enemy types that cannot use it (Supermutants) and have raised the level at which they appear on enemy spawns. AGL's are end game stuff and wont show up until you are lvl 75, the flack gun and Mk22 have also had their levels raised by 10.
Xbox version will be getting updated soon.
So yeah, have fun!
EDIT:
v1.1a is up, just a hotfix update to fix the incomplete archives from 1.1
All files are now accounted for.
EDit:
v1.1b is up, small plugin update to make all bayonets and combi muzzles use the shredder melee animation in 1st person.
EDIT:
v1.1c is up. No changes to the mod, just new archives with some erroneous files removed.
Was there another paragraph here? No, you are mistaken, move along now....
Patches to replace the vertibird minigun with my Machineguns and Miniguns by Neanderhead:
https://www.nexusmods.com/fallout4/mods/55810
https://www.nexusmods.com/fallout4/mods/58365
All bug reports with the compatibility patches listed as the active file will be closed, I no longer support their use and will not troubleshoot them
edit: nvm
Just need to wait a little for the bug fixes))