Here it is! Thanks god for people doing great mods and sharing it!
After someone just currently releasing a joke dynamite mod I was thinking over it, New Vegas also had dynamite as vanilla weapon, why not for FO4, too? Actually it would be even more logical to have simple dynamite than frags and pulse grenades where you need a bit of knowledge and originally some complicated tools if it's supposed to be a "Fallout" which happened already for 200 years. (Latest at Nuka World the wild west area could have implemented that)
Awesome mod! Digging the custom snds. The ONLY reason i DL wasteland Imports. Plz, create compadability patch for Locky Luke's Locky Bastard mod : https://www.nexusmods.com/fallout4/mods/13380
I've taken a look at that mod but it seems the list of valid explosives is hardcoded into it. It doesn't even include all vanilla explosives, like baseball grenades and bottlecap mines. I can't make a patch for my mod as it's the Locky Bastard mod that needs patching.
Though I'm always be careful of such mods. Same on being able to destroy the whole door. Yes maybe more logical and immersive, but some doors are inaccessable to pick or enter until reaching a ceirtain progress or specific quest.
Simply game mechanics, this has a purpose why you shouldn't enter it (yet)
A great replacement for Molotov Cocktails when they become obsolete. The only thing missing is its own icon when assigned to favorites, as with Cryo, Pulse and other types of grenades.
one i'd love to see would be a proper incendiary grenade, with the same logic as the frag/baseball grenade, baseball is less powerful and tech, but more readily availible and easy to craft
but yeah, nice to see some dynamite back, and, nice surprise, crafting yelds 5 instead of 1 for any other grenade
19 comments
Thanks god for people doing great mods and sharing it!
After someone just currently releasing a joke dynamite mod I was thinking over it, New Vegas also had dynamite as vanilla weapon, why not for FO4, too?
Actually it would be even more logical to have simple dynamite than frags and pulse grenades where you need a bit of knowledge and originally some complicated tools if it's supposed to be a "Fallout" which happened already for 200 years. (Latest at Nuka World the wild west area could have implemented that)
Yes maybe more logical and immersive, but some doors are inaccessable to pick or enter until reaching a ceirtain progress or specific quest.
Simply game mechanics, this has a purpose why you shouldn't enter it (yet)
Gotta love the classics! I'm sure the raiders won't, though.
:D
Are you planing doing more of these, maybe a flashbang?
Explosives are always a welcome addition for me +++
but yeah, nice to see some dynamite back, and, nice surprise, crafting yelds 5 instead of 1 for any other grenade
What's next on the docket, I wonder?