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jkruse05

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32 comments

  1. Luzz05281997
    Luzz05281997
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    Does this fix the lazy hand placement on pipe weapons when playing with a wider fov, as in you dont actually use the handle on pipe rifles and just have a hand holding the stock. If anyone know a mod fixing that I would really appreciate it! <3
    1. LMR1996
      LMR1996
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      A new animation mod for the Pipe Guns dropped that fixes that for the Pipe Guns. Gives it a far more janky recoil when shooting too which fits the Pipe Gun quite well given how these guns are supposed to be absolute trash performance wise compared to Pre-War Guns.
    2. deleted212702038
      deleted212702038
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      I'm looking for this too, do you know what animation mod would fix this bug? I really enjoy playing with pipe weapons, but holding the gun from the upper part of the rifle stock it's just.... bethesda.
  2. Russ0612
    Russ0612
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    Can we still have the Drum mag option? Is there anything wrong with that causing the removal of it?
  3. CosmicCrisis69
    CosmicCrisis69
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    Does anyone know if this would be compatible with AlexSlesh's More Realistic Pipe Weapon Textures?
    1. jkruse05
      jkruse05
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      Should work. Everything here still uses vanilla textures, so anything replacing them should be fine.
  4. ARavenOfManyHats
    ARavenOfManyHats
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    is it just me or does Classic Holstered Weapons System not like these meshes? On certain pipe gun configurations, it parts of the weapon appear invisible when holstered.

    EDIT: Just realized that I also get the exact same issue with Dak's combat rifle--or maybe your pistol grip version? Not sure.
    EDIT EDIT: Also get it on your Generic Radium Rifle mod.
    1. RazzTheSpazz
      RazzTheSpazz
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      That is an issue with a "skinned' tag being on the model/mesh. The tag can be removed safely using nifscope, allowing the item to show properly.
  5. Russ0612
    Russ0612
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    Pipe Bolt Action still can use .50 which I mean I would remove as an option lol
  6. jonifishpt
    jonifishpt
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    Would this work with pipe gun retextures? Because i hate the orange-ish color it has. Either way, great job on the mesh work, now they actually look like working weapons instead of the non functioning garbage bethesda made.

    Edit: instead of asking i should have just gone ahead and tested it. Which i ended up doing anyway, so for anyone interested, yes it does work with retextures of the pipe guns (at least it did for me).
    This is a great mod that fixed one of my biggest pet peeves with fallout 4's gun design and i love you for making it, thanks!
    1. Russ0612
      Russ0612
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      Gmoi6 one? yes
  7. Russ0612
    Russ0612
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    thank you for saving my OCD
  8. OpheliaNeoma
    OpheliaNeoma
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    Thanks to that drum mag change i might do an animation set with mag held like a sten.
    1. jkruse05
      jkruse05
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      Oh that would be great. Stuff like the Defense Gun would benefit from it too.
    2. xXBalthorXx
      xXBalthorXx
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      I second this, particularly for the Defense Gun! It'd make it go 'full Sten' in the best possible way. 
    3. OpheliaNeoma
      OpheliaNeoma
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      started working on this today, the new mags work a lot better for the left hand grip.

      https://www.nexusmods.com/fallout4/images/216088
    4. Thunderbyrd
      Thunderbyrd
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      • 1 kudos
      Nocap i hope ur still workin on the reanimation. i kinda dig pipe guns, even more w this mesh tweak. wish they were animated sexier
  9. EVENING01
    EVENING01
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    None of the three versions works. I don't see any changes in game after I enable the mod in vortex. It doesn't work even if I have uninstall all other pipe gun mods. Is it a bug or someting? I really like this mod and sincerely hope that you can fix it.
    1. jkruse05
      jkruse05
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      Make sure you both enable the mod on the Mods tab AND activate the plugin in the Plugins tab, sometimes that doesn't happen automatically. I have had no other reports of these files not working.
  10. KyloRen
    KyloRen
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    A before/after comparison added to the images section would be appreciated.