About this mod
Replaces several vanilla weapons with the SREP Redux weapon mod by Nadie2283
- Requirements
- Permissions and credits
- Changelogs
Replaced weapons will spawn with the following modifications:
- All replaced weapons will be named "Service Rifle" in-game and will follow the instance naming conventions
- All replaced weapons will spawn with the Universal Scope Mount
- Replaced weapons will spawn with a random low-tier receiver
- Replaced weapons will spawn with a pool of selected barrels
- Replaced weapons will spawn with a pool of selected magazines
- Replaced weapons will spawn with a pool of selected stocks
- Replaced weapons will spawn with a random muzzle
- Replaced weapons will spawn with random upper and lower receiver paints
- Common replaced weapons will spawn with a pool of selected reflex sights
- Rare replaced weapons will spawn with a wider array of reflex sights and scopes
- Replaced weapons may spawn with rail attachments
This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces assault rifles or laser guns, super mutants that normally spawn with an assault rifle or laser gun will instead spawn with a pipe gun
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
2. Download and install: SREP Redux - Service Rifle Expansion Project v0.99D by Nadie2283: https://www.nexusmods.com/fallout4/mods/46267
3. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
4. Install this mod. Select the replacers you want in the installer and click finish
5. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
M203 resource (Insurgency Sandstorm): NewWorldInteractive
Sling on the XM and M203 Leaf Sight: here
Wasteland Melody - Allowing the use of assets and the original Service Rifle
i_code_i for a massive amount of work getting the M203's working, animations, esp work, far too much to list off
F34R and FX0x01 - allowing the use of animations and assets from various mods
HeroicPie - fitting the sling and converting it for use in the mod, also for screenshots/testing
Heffy - (XM16E1 model, from AK's and AR's FO4 beta)
Wanamingo - AR10 Level List and trap activation fix for the 40mm and .300blackout
OhDeer - AR10 texture formatting
Emalphi - assistance and allowing the use of the AR10 (Fallout New Vegas)
Cyrisus - LE stock, and various texture work during SREP
scsmrcw - help with the original mod
navaro - sounds and noises which are also sounds
asXas - M135
Neto - custom poses, screenshots, testing, and the video showcase
Blyatman - custom poses, screenshots, and testing
BigLO - screenshots, testing, SREP logos, headers
LittleLight, Drifter, EvTital, Triangulum, Nightcall - screenshots/testing