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cyanide4suicide

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cyanide4suicide

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18 comments

  1. Vlaad1984
    Vlaad1984
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    Hi its a great pleasure to see that you are modding again. I have installed most of your replacers on my FO4 playthrough. I have a question ... could you possibly add to your mod compatibility with "FN FAL - SA58 Armory project? as you have made it for MP5 complex mod.
  2. a1racer
    a1racer
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    nice to see you back and doing these again I've used a ton of your older replacers and love them. I would like to see more versions of the clothing and armor replacers but understand that's not the same thing so no worries. either way next playthrough I'll be using some of these new replacers you have been making.  
  3. Bigguscrabbus
    Bigguscrabbus
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    Does this disable the base mod's leveled list injection?
  4. RatManfromItaly
    RatManfromItaly
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    • 1 kudos
    my weapons spawn without a barrel
    1. fireeyeeian
      fireeyeeian
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      Do you have tactical reload vanilla or some mod that also effects the default combat rifle? Have the replacer load after that.
  5. Bananaonetwo
    Bananaonetwo
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    Hi thank you again for this replacer, glad it came! one thing i notice is the weapon is spawning with out the actual gril/pistol grip. like its the whole gun minus the pistol grip. idk if its something in this mod or even the source. thank you!
    1. Wonderkiin
      Wonderkiin
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      • 17 kudos
      Same thing has started happening to me.
    2. fireeyeeian
      fireeyeeian
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      Do you have tactical reload vanilla or some mod that also effects the default combat rifle? Have the replacer load after that.
  6. fireeyeeian
    fireeyeeian
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    FOR THOSE WHO HAVE THE RIFLE SPAWNMING WITHOUT A GRIP/PARTS MISSING/HEAD GOES INSIDE WHEN AIMING:

    I have narrowed it down to "Tactical Reload Vanilla Weapons"

    Have the replacer for the combat rifle load after "Tactical Reload Vanilla Weapons" and it should work fine from the small bit of testing I've done.
    I found this out by checking FO4Edit and saw that the replacer was getting replaced by some tactical reload mod and tested from there.
  7. BHamma15
    BHamma15
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    Would this conflict with this? https://www.nexusmods.com/fallout4/mods/67180?tab=description

  8. kmr1296
    kmr1296
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    nanner suit is a must for my hardcore survival
  9. Barbatoslupusrex
    Barbatoslupusrex
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    would this need to be updated for version 1.04.2?
    1. Wanaming0
      Wanaming0
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      I don't think so, 1.04.2 is mostly Aim Model changes, and recoil rebalance in its OMODs, but I think cyanide's replacers usually make their own. I'll check later, but if you don't see the recoil change with the replacer, then it does need to update.
  10. NuclearDisco
    NuclearDisco
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    I don't know too much on how these weapon replacers work, but will their weapon uniques still spawn in with them enabled?
    1. cyanide4suicide
      cyanide4suicide
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      Yes