0 of 0

File information

Last updated

Original upload

Created by

Basil44

Uploaded by

Basil44

Virus scan

Safe to use

20 comments

  1. lordnalcomis
    lordnalcomis
    • member
    • 1 kudos
    I just can't reconcile "high-tech" featuring giant, open-contact Frankenstein switches. You'd think a level 4 scientist would know better.

    Really, this should require the Solar Powered perk; 1. For obvious reasons. 2. Because you're going to cop one hell of an arc flash when you try to energize it.
  2. Magickingdom
    Magickingdom
    • supporter
    • 58 kudos
    Way to purdy to hook Beth's fugly wiring to, so I made it radiate the power for my own use.
  3. deleted100232623
    deleted100232623
    • account closed
    • 9 kudos
    Local Leader is kind of unnecessary. You should make it a science 1 requirement only. 4 is just ridiculous. It's just solar panels. Personally I wouldn't make any perk requirements as there are all kinds of other power mods that don't. I can plop down a massive windmill for 350 steel and get 200 power for my settlement. That's easy. I mean, by the time people get all those requirements, they could have used all kinds of other mods in it's place. Not to mention those of us that can just open it up in xEdit and remove the requirement demands. 

    Thanks for making an esl version. I may check it out.
    1. REsoleSurvivor1000
      REsoleSurvivor1000
      • supporter
      • 0 kudos
      Well it's a good thing you can do pretty much like you said and use xEdit to change what you'd like to. Personally I think the requirements are fine since either A) You can legitimately have those perks anyway, or B) Literally give yourself those perks if you aren't looking to xEdit the requirements out.
    2. deleted100232623
      deleted100232623
      • account closed
      • 9 kudos
      Well, editing a mod is a tad different than flat out console cheating... btw, who are you? This isn't a round table. My comments were left for the mod author to consider, not you. Hilarious.
    3. LoCatus
      LoCatus
      • member
      • 7 kudos
      Actually, an open forum is pretty much a round table affair.  Authors aren't always around and other users can provide assistance.
      Looks like Basil put some thought in to the requirements.  (Can't just mail order in preassembled kits ya know). LOL 

      If a player doesn't want to cheat themselves the reqs, or edit the file, but want's one in a settlement like right now.
      Console, locate item id via help, then use the placeatme command. Pick it up and put it where you want it.

      Still not quite what you are looking for I know. But other users might find it useful.
    4. ChickenAlfredo
      ChickenAlfredo
      • member
      • 10 kudos
      The description clearly states he doesn't want it to be easily built. Wouldn't make sense.
    5. BlazeStryker
      BlazeStryker
      • premium
      • 57 kudos
      I honestly think it should be Nuclear Physicist 1 or even 2... and Science 4. Local Leader seems wrong for requirements but the setting is important...

      This is Fallout Earth, an Earth that never quite managed semi-conductors or the Silicon Revolution. They have managed a deeper understanding (the hard way, to be certain) of somewhat fanciful radioactive properties. That said, applying the concepts of radiant power to receive and utilize radiant solar power with the Fallout tech base requires, for them, very high Science.

      10 power per panel is about right, I must say. I also appreciate the fact that a new build doesn't look like crap. That's classy.
    6. Thedrones
      Thedrones
      • member
      • 1 kudos
      Why would you want  Nuclear Physicist for a freaking solar panel?
    7. AndreChau
      AndreChau
      • member
      • 5 kudos
      " It's just solar panels"

      But there are many other solar panel mods, without those restrictions, but without the gigantic amount of power. That's as much as a fusion reactor, if the screenshot is right. I can't think of any existing solar array that can match a fission power plant. So this is a super-duper one that can only be made by super technology.

  4. Brightwing2112
    Brightwing2112
    • premium
    • 6 kudos
    Ahhh jeeze,guyz and galz,it's a _game_. And,even worse,a game that can take hours and hours out of your real-world living if you play it as a non-
    cheating hunter-gatherer so you can eventually gather enuf skill ranks to build a bloody solar array for your imaginary digital house/settlement.
    (Which,if you have a girlfriend/boyfriend-type,you'd better plan on movin' INTO that there house :/ ). Point being: Yeah,those reqs. made me groan. I'm only lookin' at this mod because I was just building and running my power for a house and noticed how bad my selection was for power,early in the gameplay. Ah well,guess I'll load that "10,000" power-per generator mod. *sigh*
  5. artsensi
    artsensi
    • premium
    • 6 kudos
    Love it, works just fine.
  6. LoCatus
    LoCatus
    • member
    • 7 kudos
    Nicely done. 2x3 for a foundation.  Next one I place is getting an NPC using clipboard marker.  Let the settlers look like they are at least checking up on it.
  7. Basil44
    Basil44
    • premium
    • 85 kudos
    Sorry. Re-uploaded.
    1. LoCatus
      LoCatus
      • member
      • 7 kudos
      Thanks Basil.  Working like a champ. 
  8. REsoleSurvivor1000
    REsoleSurvivor1000
    • supporter
    • 0 kudos
    I saw this on the recent uploads page a ways back and glad someone made this into a functioning mod. Good stuff. I'll be tracking this when I go to do another playthrough for sure.
  9. Psykoman1983
    Psykoman1983
    • member
    • 8 kudos
    I've always liked the idea of using solar (or photovoltaic) cells in the game. Yet since FNV i expected some to be in vanilla game!
    Thanks for your efforts in making pepperman's rss work in-game!
    And yes, the requirements seem to be high, but for gods sake, it looks cool, so i will use it!
  10. kennace
    kennace
    • premium
    • 2 kudos
    can not download manual that is what is being written "code": "not_found",  "message": "File with such name does not exist.",  "status": 404