Pics look great, and I can't wait to see it "built." But I have a quick question... Is it supposed to only have 1 bed in the middle of the ground & no junk storage? (SO to level up to get the fort started, we need to build extra beds & junk storage? Then scrap them once lvl 1 kicks in?)
Hey really like the mod makes tenpines one of my favorite settlements! ... but having a problem after about a minute in the settlement it causes the game to crash its the only one that causes it any ideas what might be causing it
do you have any mods that mess with pre combines like scrap everything if so you need to remove that and roll back your save before even using it. Only mods that mess with that will have you crashing with a sim settlements 2 city plan. unless you also do not have sim settlements 2 and all its requirements.
The wood fort vibe is awesome, I now have yours on ten pines defending Sanctuary to the east and Undeniers Abernathy overhaul guarding the eastern approach.
I am wondering though, (and i apologize if this is a ridiculous question,) is there a way, in nifskope or something, that the walls could be combined into single meshes rather than hundreds of individual spikes to save on performance?
Hey Karvoc, first of all, your plan looks fantastic. Thank you. Second of all, I'm not sure what went wrong (if it did) but I only have power, water, 2 residentials, conversion and a couple vanilla guard posts at level 0. Is this right? Edit: nevermind, level 1 is exactly what was advertised. An epic fort with log walls. But, after fast travel I got stuck in... whatever it is... as well as previous poster.
It looks like it worked well apart from the spawn in point, I was stuck under a platform if not for the tcl command I wouls be buggered and have to reload a save to get out. Tried to change it out for a differant City Plan, but after 10 min of showing your plan it finally started to chnage things but after it was back ad the blank screen with the waiting icons for 20 more minutes I gave up and had to hard restart the game.
How very odd that the fast travel point is not where the mat is. I am sorry that the plan caused you issues. There are a lot of single placed items in this plan so removing it will take the time I would start it up and go do something for a bit to let it clear it. Every piece of the wall is a single build item. I lost count over the 400 mark.
What resources are needed for this plan to upgrade past level 0? I'm assuming that is what the little Red tool symbol is on the hud means. Okay, took forever but it finally kicked in.
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But I have a quick question...
Is it supposed to only have 1 bed in the middle of the ground & no junk storage?
(SO to level up to get the fort started, we need to build extra beds & junk storage? Then scrap them once lvl 1 kicks in?)
Enjoying the plan. I have 2 questions though.
How do i get rid off all the vegetation like red grass etc that sticks up out of the floorboards?
And secondly, is there a reason you have loads of weight benches inaccessible underground? I used tcl console command and noticed them.
Cheers pal
There are mods for that look for stick grass on the nexus as that is a base game thing.
I am wondering though, (and i apologize if this is a ridiculous question,) is there a way, in nifskope or something, that the walls could be combined into single meshes rather than hundreds of individual spikes to save on performance?
Edit: nevermind, level 1 is exactly what was advertised. An epic fort with log walls. But, after fast travel I got stuck in... whatever it is... as well as previous poster.
Tried to change it out for a differant City Plan, but after 10 min of showing your plan it finally started to chnage things but after it was back ad the blank screen with the waiting icons for 20 more minutes I gave up and had to hard restart the game.
Every piece of the wall is a single build item. I lost count over the 400 mark.