Bug reports
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Bug title | Status | Replies | Version | Priority | Last post |
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Slowed sound Version: Fake Killcam v1.6 (Rework) - Version 1.6 Known issue Priority: Not set | Known issue | 4 | Fake Killcam v1.6 (Rework) - Version 1.6 | Not set | 23 Sep 2023, 11:35AM |
spining camera after killcam on board of vertibirds, later can't aim down sights. Version: Fake Killcam v1.6 (Rework) - Version 1.6 Known issue Priority: Not set | Known issue | 1 | Fake Killcam v1.6 (Rework) - Version 1.6 | Not set | 11 Aug 2023, 3:08AM |
Killcam cinematic causes player to be hit when performing sneak attack (ballistic)... Version: FakeKillcam Option - Compatibility with bullet time - Version 1 Fixed Priority: Not set Fixed in version: 1.6 | Fixed | 11 | FakeKillcam Option - Compatibility with bullet time - Version 1 | Not set | 25 May 2023, 12:00AM |
Melee kill move will be performed twice, and after that first person camera got vertically locked. Version: v1.4.1 - FakeKillcam Option - Compatibility with melee weapon killmove 1 - Version 1 Fixed Priority: Not set Fixed in version: 1.5 | Fixed | 11 | v1.4.1 - FakeKillcam Option - Compatibility with melee weapon killmove 1 - Version 1 | Not set | 18 Feb 2022, 1:08PM |
after loading after death - the camera becomes from 3rd person and spins around (and the camera does not change, the pip-boy does not open, but the pipboy light turns on) Version: v1.4.1 - FakeKillcam-v1.4.1 - Version 1.4.1 Fixed Priority: Not set Fixed in version: 1.5 | Fixed | 15 | v1.4.1 - FakeKillcam-v1.4.1 - Version 1.4.1 | Not set | 18 Feb 2022, 12:52PM |
Using stimpack during the slow motion sequence causes the game to freeze and crash. Version: FakeKillcam-v1.2 - Version 1.2 Known issue Priority: Not set | Known issue | 1 | FakeKillcam-v1.2 - Version 1.2 | Not set | 28 Aug 2021, 3:58AM |
incompatible Version: Optional - Bypass Combat Status Check - Version 1 Fixed Priority: Not set Fixed in version: 1.6 | Fixed | 3 | Optional - Bypass Combat Status Check - Version 1 | Not set | 10 Nov 2021, 1:01PM |
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