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AnotherOne aka RetroPaladin

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GloriousWarrior

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61 comments

  1. Locked
    Sticky
    I showcased it in my video THANK YOU FOR THIS MOD! 





  2. drsaatan
    drsaatan
    • member
    • 0 kudos
    npcs fire this weapon pointing down(with animation update) accuracy is unaffected just a visual thing, it was working fine before im not too sure what happened and gunners who have this in their inventory cant equip it because they dont carry .38 ammo so they engage with bare fists.
    1. LumLevits
      LumLevits
      • premium
      • 1 kudos
      I had this problem with a few WW2 weapons.  I used FO4Edit, click esp, click weapon, scroll down to near bottom and change NPC ammo (or something) been a while.
  3. FoxtrotTheSpaniard
    FoxtrotTheSpaniard
    • member
    • 1 kudos
    Humble petition to the creator to make a Madsen/Lahti LMG. Anyone with me?
  4. Testosteroil
    Testosteroil
    • supporter
    • 5 kudos
    The description says this is ESLified but mo2 recognizes it as a regular esp. 
    1. xXMACONXx
      xXMACONXx
      • supporter
      • 0 kudos
      I can second this, shame i can't esl'ify it myself as f04 edit won't let me edit mods for some reason.
    2. averagebelgian
      averagebelgian
      • member
      • 3 kudos
      I'll see if I can make an ESL patch
  5. drsaatan
    drsaatan
    • member
    • 0 kudos
    tactical reload doesnt work in first person, works in 3rd person. using tactical reload 1.1 (forget this comment it works. was a mod conflict)
  6. ronsson
    ronsson
    • member
    • 0 kudos
    Am a bit confused by the amount of updates available. There's an animation update, is it actually updating the main file with better animation? Why doesn't the main file simply have this from the get go? How do I know which updates I need? I do want this awesome gun in my game, but if it's going to be like 3-5 mods for one gun then that's pretty awkward.
    1. leyuzhi
      leyuzhi
      • member
      • 0 kudos
      Me also confused about this
    2. JjForcebreaker
      JjForcebreaker
      • member
      • 2 kudos
      All files are properly described. Download the main mod and two updates:
      - 'Update'
      - 'Animation update'
      If you have to ask then I'm 99% sure you don't need to bother with the other ones.

      Download these two updates and overwrite files from the main mod.  Where's the confusing part and what 3-5 mods are you talking about? There's one mod that needs to be enabled.
      It consists of 3 files, and two of them are updated by two updated listed above.
    3. deleted161706833
      deleted161706833
      • account closed
      • 27 kudos
      same
  7. deleted89738208
    deleted89738208
    • account closed
    • 27 kudos
    Erinomainen suomalainen konepistooli. Kiitos.
  8. JjForcebreaker
    JjForcebreaker
    • member
    • 2 kudos
    Great gun, fully upgraded it's smooth as butter. ATM it occupies my smg/auto assault rifle slot that was exclusively taken by Vargo 52 and MP5.

    Great job! If this will ever get an update- I'd love to see a metal suppressor option to match the gun.
  9. aceofpyro
    aceofpyro
    • supporter
    • 0 kudos
    This is a great gun, however there is an option for a CAR receiver at the weapons bench in a lot of the "Anotherone" Series in which as soon as I scroll to it, My game will crash. Anyone know why? It has this option in almost all of the "Anotherone" Weapons 
  10. ThePhyry22
    ThePhyry22
    • member
    • 0 kudos
    Would it possible to have an option for this to use the 9mm from Deadpool2099's 9mm Pistol mod. Since irl the KP/-31 used the 9mm Parabellum
  11. remielpollard
    remielpollard
    • supporter
    • 1 kudos
    I just started discovering your mods and have installed the BAR with a few minor adjustments of mine for balance and ECO and Complex Cal integration. I'm working on this one now to do the same thing and I've noticed you're using the game's Combat Rifle sounds for single fire, which makes what is essentially a pistol-calibre weapon sound incredibly beefy. I'm actually going to modify this to be auto-only anyway, so that doesn't matter to much, but something I've noticed is that the assault rifle single fire sound is actually seems to suit this kind of small calibre weapon much better, and have previously used it to make a semi-auto fire selector for the Thompson SMG, which had a fire selector IRL while the Suomi didn't. Anyway, it's a small adjustment to the sound descriptor, just drop the assault rifle .wav file in it to make the adjustment and it sounds more like a small-calibre weapon rather than the combat rifle sounds do. Just a suggestion.