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mbradshaw

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mbradshaw

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  1. mbradshaw
    mbradshaw
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    What kind or armors, power armors, and weapons do you all want next?
    There are already many ghost/ spectre armors on site.
    What do you all think about an organic armor of infested terran type?

    Battle Cruiser Dark Horse (Starcraft Inspired)   
    https://www.nexusmods.com/fallout4/mods/57055

    Hybrid Evolution Armory
    https://www.nexusmods.com/fallout4/mods/53313

    Hybrid Evolution Monsters
    https://www.nexusmods.com/fallout4/mods/50716

    Hybrid Evolution Workshop
    https://www.nexusmods.com/fallout4/mods/53417
  2. mikezorz13
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    Tried it, looks great, but have some issues:
    a) the C-20a Rifle is invisible
    b) the marauder pieces have big white crates as icons at the chem bench & inventory, which is a bit annoying

    Power Armors are amazing though, great job
    1. mbradshaw
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      Thanks for the notification about the c20 a rifle being invisible.  I looked and found the files were missing.  I then added them and uploaded the fix in 1.1c
    2. mikezorz13
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      Just checked it, the c-20a rifles appears as intended

      Now there is a problem with the Marauder PA set. It appears normally when place on the frame, but when using it in 3rd person the visual is a headless power armor frame.

      Also, regarding the CMC set, when activating the light, the helmet doesn't glow.

      No problems with the Protoss set.
    3. ZengarZonvolt
      ZengarZonvolt
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      Just gonna bump this and add confirmations that yes, the marauder stuff doesnt work as intended, even with the included power armor frame used. i did got one working and still wonky, and that just shows the shoulders of the entire regular marauder PA set. and just the shoulder. the rest were not visible at all. the CMC works wee enough for me so no comment, and the novidian power armor, although looks terrible when all rusted up, but when painted up, it looks amazing. and i feel like a proper archon with it. especially with its jetpack installed that looks like the back of an actual archon. what was the saying? "Power(Armor) Overwhelming!!!"
  3. nopractice
    nopractice
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    Thank you for such a great mod. Are the grenade launchers and firebat flamethrowers impossible to modify? I can't see it in weapon modification.
  4. mjhusn
    mjhusn
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    How is the shield supposed to work? I have both blades equipped but I don't see it activate.
  5. VoidVaulterV
    VoidVaulterV
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    That's odd. This mod not have ghost/spectre armor nor infested terran marine armor.
  6. vietguy42
    vietguy42
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    Any chance for a larger C-14? So its proportional to the CMC suits
    1. VoidVaulterV
      VoidVaulterV
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      About C-14 Impaler rifle... This rifle utilizes gauss-assisted technology to accelerate ferromagnetic projectiles at hypersonic speed through a process of magnetic induction.
  7. thecoolmonke245
    thecoolmonke245
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    i downloaded the mod but i don't see it in the chem station am i supposed to download anything else?!
    1. mbradshaw
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      Should appear in the Terran Imperium category and novidian category. Odd that they aren't showing up.
    2. VoidVaulterV
      VoidVaulterV
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      Terran Imperium? Or Terran Dominion?
  8. NDGT1992
    NDGT1992
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    nothing happened..
  9. YaseToshi
    YaseToshi
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    Yo, thanks for an update dude!
    But I'm curios is there anyway to install only Power Armor from this mod? I have lack of disc space kinda xDD
    Still downloaded and its all good. Weapons are not my favor, but its alright.
  10. duf201
    duf201
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    Do you have no AWKCR option?
    1. ZxAsriel
      ZxAsriel
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      God I hope so... Haven't heard anything about it that.
    2. DeadspAcefan56
      DeadspAcefan56
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      it seems like the awckr enteries inside the mod were removed but the author never cleaned masters so the mod still looks for that even doe it doesn't reference anything from it 
    3. mbradshaw
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      Uhhh the guy I had make the armors said it required awkcr and that there are bugs with it missing. I can try removing the requirements and see if anything breaks.
    4. mikezorz13
      mikezorz13
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      Yap that would be nice, can't even select the esp with fo4edit to clean masters :/
    5. mbradshaw
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      With this update awkcr is no longer required.
  11. LadyAlekto
    LadyAlekto
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    For anyone that wants a non-awkcr option

    Open the esp in fo4edit and hit "clean masters" on the esp's name

    It doesnt need awkcr at all
    1. mbradshaw
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      I will do this. ^_^ I love your rogue tech mod! Very well done.