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FalloutFan298

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44 comments

  1. jrh643
    jrh643
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    Every playthrough or semi playthrough, they stop spawning after a while, they are there in the beginning and until I build a lot of settlements, then they are just gone. Can't figure out why they just stop showing up.
  2. Cheeseboy3077
    Cheeseboy3077
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    does it work with the Minutemen NCR Overhaul?
  3. psywarrior84
    psywarrior84
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    Do you think you could add a quest trigger, so the mod doesn't activate until after you rescue the castle?
    1. Woolfy123
      Woolfy123
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      I came here to say this same thing! While I've used this on a full playthrough already, I recently restarted and found it jarring to see one circling overhead right when you exit Vault 111, when the Minutemen are still basically on their last legs. I think a quest-tied trigger as suggested would be an ideal approach to keep that from happening. 
    2. psywarrior84
      psywarrior84
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      I would patch it myself, but I'm still trying to figure out scripting.
    3. JunCheung1
      JunCheung1
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      any update?
  4. Official4Zealiux
    Official4Zealiux
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    Could you create an optional version that uses the Minutemen Paint scheme from the Vertibird Faction Paint schemes mod?
    1. kit7777
      kit7777
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      I second that; like the one from "We are the Minutemen". I love the way that vertibird looks.
  5. seltin198827
    seltin198827
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    love the premis of the mod, but like the others have mention could you have a quest to get them? and are this compi with personal vertibird mod?
    1. psywarrior84
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      Or have it start after you get the "scavenged" BOS vertibirds from the BOS v. Minutemen mission where the BOS try to take The Castle.
  6. jrh643
    jrh643
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    I have a few pilots that I made settlers, I guess they got shot down. Anyhow I like the mod, adds some realism, because I use the personal vb and never see any others. I don't know what happened to the Bos guys, this playthrough. The last playthrough I was using the little bird mod, using to fly around settlements and they killed all the guys at the airport and the airship was gone. I didn't have any of your Verti birds around until my settlements got bigger. I was wondering where they were , but they came later. Seemed realistic to me. Anyhow, it's a good mod. Good thinking.
  7. RBourdon
    RBourdon
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    Why I dont have gunner in it?
  8. dirtymerc00
    dirtymerc00
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    Do we have a way to disable the pilots / crew on the ground when the vertibird is destroyed?

      I've got about 3-4 random Pilots that stand around in the Castle / Abernathy with no way to get rid of them.  
    1. disable command?
    2. MrCaine
      MrCaine
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      I tried that and the MM turned hostile toward me. Also my companions.
  9. NikoOo04
    NikoOo04
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    Thanks a lot for the work put in this mod!
    Really the mod I could use all the time as I play MM most of the playthroughs, only thing is it requires too many concessions. I could go with the BoS logos on the birds patrolling, or the gunmen on the ground not even idle-animated, or the lack of functionalities, but all of those combined I can't say I enjoy it enough.

    The concept is perfect for the game, it fits the lore and it's a smart idea that the devs themselves could/should have thought of, but a little bit more of functionality would make it just perfect.

    Thanks again for the time spent on it.
  10. Carilhelol
    Carilhelol
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    While I enjoy the premise of this mod I would like to humbly request if a version of this mod that is compatible with the mod "Vertibird Faction Paint Schemes" by RoastinGhost is possible.

    When these mods are run together the patrols from this mod end up having the paint job of the Brotherhood of Steel. If compatibility with this mod is an issue perhaps a specific texture folder for this mod's vertibirds would be possible? I tried to see if I could do it myself but sadly my skills with creation kit are nonexistent and I kept getting reference errors in xedit.
    1. KlixxYt70
      KlixxYt70
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      Yes, I have the NCR-Minuteman overhaul mod, and they have their own vertibird paint, but the mod doesn't change the paint of these patrolling vertibirds.
    2. AlyLovelace
      AlyLovelace
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      This could be because they made a copy of the vertibird so as to avoid messing with the vanilla one, in which cases vertibird changes from other mods would have to be patched to add to the copies. Just guessing, as I've not gotten around to gutting this for my LO just yet, but seems the most likely case.