Bug Reports: Before posting a bug, please confirm for yourself that you have installed this mod correctly, replacing the Red Rocket Reborn .esp with the one included in my mod. Also please confirm for yourself that there isn't a conflict. I will not be helping people track down mod conflicts.
Added navmeshing to the facades and the new roof separate PA stations, one with T-45 chains, the other with T-60 chains I also edited the pipe in the back corner to be more interesting. I doubt anyone will even notice, lol
Do you think u can redux/repair master plan RR reborn the Nahant-type Red Rocket? I wish to have all 3 types of Red Rocket to be built at Truck Stop. In reborn RR nahant-type roof is falling apart...
I'm sorry, no. Work on this mod ceased a long time ago. I cant imagine the tile set is that different, I would recommend trying to rebuild it yourself with my bits and SHK pieces. It is very unlikely there are unique assets for a random Red Rocket, thus repaired replacements must already exist in mod form.
On the screenshot where the RR build is shown there is a curved brick wall near the FH windows. Where did you get it or where can i find it? In the SHK DLC there are only those walls that match the original hotel building.
Sorry to comment on an old thread- But I have Snappy Homekit and can't for the life of me find the windows that you used. I swear I've looked through the entire build menu and can't find anything remotely close. I'm also curious what you used for the large windows on the adjacent side
Erm, if you had read the description, you would have seen this simply adds new building elements to the RR Reborn mod, which is required, with an additional pack that adds pieces to the SHK Red Rocket set. Which ofc requires SHK. This doesnt edit anything in the world.
And I list everything added with alarming thoroughness. If you're unclear still on what is added, perhaps browse the list in the description again.
How do you use the Nuka Cola machine? Does it spawn bottles automatically as in the vanilla game or is it just cosmetic and you have to somehow place your bottles inside it yourself just for display purposes? Thanks.
More a question for Ethreon, as this mod doesnt change the nuka cola machine at all That being said, it is just a settlement object. It wont spawn nuka colas, and Red Rocket Reborn adds static nuka cola bottles that snap into the machine added with the tire and dog bowl.
Would of lloved to of downloaded this but with the requirements I just cant, the workshop rearranged worries me with conflicting with Horizions and/or Sim Settlements. :(
I mean, nothing is stopping you from checking compatibility yourself. I can promise that you checking would take exponentially less time than it would take for me to re-make the esp from scratch.
Just curious if you would be willing to set up a replacer for the Sanctuary RR? Dunno why but I seem to almost always use that as my home base and would love to have your version there to make it even more unique and stand out. Again beautiful work, I think that little roof area adds such a nice touch to the building!
this is gorgeous. love what you did with the second floor - i'm aware PE is heavily involved in that, and i don't know if i'll have the patience, but damn if it doesn't look amazing. is there any chance you can upload the save file for this? i'd love to try cell ripping it on top of having the mod installed.
Thanks ^_^ I am super proud of how it all turned out.
Unfortunately I need to say no for 2 reasons. 1. There are, hm, a half dozen (at least) random mesh edits specific to this build. Like I went in and made surgical strikes on a random smattering of meshes to get it looking just right. The followup to this is that I have zero interest in making those edits more globally useful. I picked things that I didnt use and replaced them. 2. This is my personal HQ, and while usually I dont mind releasing stuff I made for myself (see: this mod) some stuff, I prefer to keep for myself. I know that is the *biggest* bummer to hear, as I have been on the other side of this conversation on a number of occasions, but alas, it is how I feel about this RR build specifically.
The facade in this mod is, honestly, the cornerstone of my build though, and with a bit of patience and SHK (plus SHK dlc pack) it wouldnt be impossible to arrive at a very similar result.
53 comments
Before posting a bug, please confirm for yourself that you have installed this mod correctly, replacing the Red Rocket Reborn .esp with the one included in my mod.
Also please confirm for yourself that there isn't a conflict. I will not be helping people track down mod conflicts.
Added navmeshing to the facades and the new roof
separate PA stations, one with T-45 chains, the other with T-60 chains
I also edited the pipe in the back corner to be more interesting. I doubt anyone will even notice, lol
This doesnt edit anything in the world.
And I list everything added with alarming thoroughness. If you're unclear still on what is added, perhaps browse the list in the description again.
Where are the RR pieces supposed to be under snappy builds?shellkit - red rocket. found it
I use scrap everything I think? Or Place Anywhere, whichever, one of them lets me get rid of the vanilla building.
That being said, it is just a settlement object. It wont spawn nuka colas, and Red Rocket Reborn adds static nuka cola bottles that snap into the machine added with the tire and dog bowl.
I did ask Ethreon on his mod page a few days ago but there was no answer so I thought I ask here, thanks again.
Unfortunately I need to say no for 2 reasons.
1. There are, hm, a half dozen (at least) random mesh edits specific to this build. Like I went in and made surgical strikes on a random smattering of meshes to get it looking just right. The followup to this is that I have zero interest in making those edits more globally useful. I picked things that I didnt use and replaced them.
2. This is my personal HQ, and while usually I dont mind releasing stuff I made for myself (see: this mod) some stuff, I prefer to keep for myself. I know that is the *biggest* bummer to hear, as I have been on the other side of this conversation on a number of occasions, but alas, it is how I feel about this RR build specifically.
The facade in this mod is, honestly, the cornerstone of my build though, and with a bit of patience and SHK (plus SHK dlc pack) it wouldnt be impossible to arrive at a very similar result.