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IrrelevantPoster

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irrelevantposter

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  • Covenant Light Blueprint Details.

    Slot number 12.
    160 items to import.

    Scrap turrets pre import.

    Beds: 9 (the original number)
    Defence: 144
    Water: +10 (so 13)
    Food: +6 (so 14)
    Power: 100 (sunk into the roof of the yellow building)

    Facilities: Settlement beacon (disconnected but power conduits above it); Decontamination Arch; Brahmin trough; Caravan trade post.

    The blueprint can work with the original or new inhabitants. In the case of keeping the original inhabitants you won't need to assign anyone to the clinic or general store as Penny and Dr Montgomery already perform similar tasks in that building. Therefore you can remove the new general store and clinic counters. Else you can remove the safe glitched into the new clinic counter. Talia, Br...

  • Covenant Full Blueprint Details

    Slot number 11.
    913 items to import. 

    Beds: 15
    Defence: 144 base, and another 2 from guard post
    Water: 20
    Food: 18
    Power: 100 (sunk into the roof of the yellow building)

    Jobs: Bar (tier 3); Armourer (tier 2); Weapon seller (tier 2); Clinic (tier 2); General Store (tier 2); Soda fountain; Guard Post; Farmers: 3

    Facilities: Slot machine; Vault tec population manager; Settlement beacon (disconnected but power conduits above it); Decontamination Arch; Brahmin trough; Caravan trade post.
    Workstations: power armour; armour; weapon; cooking; chem.


    This blueprint can be used with or without the original inhabitants. In the case of keeping the original inhabitants you won't need to assign anyone to the clinic...