This decreases the Cell respawn timer from the vanilla 7 days to 4 days. If the cell has been designated as , then it will take 7 days as opposed to the vanilla setting of 20 days.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
In general, I don't care what you do with it. All I ask is that my name gets thrown in there for the idea. Have fun.
File credits
I did everything involved, but I couldn't have done it without the folks that made FO4Edit.
Donation Points system
This mod is not opted-in to receive Donation Points
UPDATE 12/11/15: I have added a Slower Respawn version. This will increase the spawn rate from the vanilla 7 days for non cleared cells to 14 days. It will also increase the vanilla 20 day cell respawn for [CLEARED] cells to 40 days. Remember, I am willing to make any variation that you guys want. Simply drop your request in the comments section.
UPDATE 12/10/15: I have added an Hourly Respawn.
UPDATE 12/9/15: I have added a Daily Respawn and a No Respawn version. As always feel free to request certain timings.
This decreases the Cell respawn timer from the vanilla 7 days to 4 days. If the cell has been designated as [CLEARED], then it will take 7 days as opposed to the vanilla setting of 20 days. Respawning a cell will restore both loot and enemies.
Sadly, there will come a time when there are no more areas left to clear. It is inevitable. This increases the replay value of the game. Granted, killing the same things all over again when it does not pertain to any quest isn't nearly as fun as it was the first time, but this is all that we can do for now until Bethesda gives us more tools.
The mod was made with FO4Edit.
Please choose only ONE file. The optional files do not stack with the main. They are simply different versions.
This is my first mod for Fallout. I was more or less trying to learn how to use FO4Edit when I made this, but it is useful all the same. I would be willing to make custom versions for people if they request them.
On the off chance that you are curious, my name is pronounced "YOU-EE-OPP". People never get it right.
12/31/15: I have not recently received any requests to my knowledge for other versions, nor have I heard of any issues. Therefore, I will probably not be adding more versions to this mod, but still feel free to ask in the comments. I will check up occasionally for requests, but it may take a week or two before I notice.
Also, check out my other mods:
No Pickpocket Chance Cap http://www.nexusmods.com/fallout4/mods/5427/?
Custom VATS Distance Cap http://www.nexusmods.com/fallout4/mods/5573/?