No idea if these textures are being applied or not in an archive like this with other mod authors that aren't specific enough about what is included in their packages. Also not tearing apart a mod so that I know that it's working. Please provide (this goes for ALL mod authors) the textures in loose file format.
Well no one is going to check my page for a mod author PSA, that general request might be better served in the forum section. As for your question about my mod: It's most of the wood in the shack set, under architecture. I think I skipped a few plywood and none of the metal is touched. For reference with other texture mods, it's very quick for anyone to extract archives on their own. You can use Archive2 which is in your game folder or download BAE off of nexus. It's a few clicks. Most people do not use loose file format unless they have very specific needs so those people are expected to meet their needs on their own, those special cases usually fall into advanced modding. If you're using many archived texture mods, using MO2 as your mod manager might benefit you, because it can check archives for incompatibilities without extraction, letting you have the performance benefits of archive use. Hope that helps you, cheers.
You are probably right that MO2 would better serve me in this case or just opening up the archives myself when I come across them. My game loads areas lightning fast though and I always prefer loose files. Wasn't meant as a PSA just meant wasn't singling you out. Been down the rabbit hole of texture conflicts with Skyrim and know I'd prefer a simpler format. Have fun regardless no worries.
I recently upgraded my computer and had to reinstall everything as I messed up and forgot to grab a backup of my Vortex folder. I missed this mod in my subsequent mass download attempt and just hoped right into a new game and immediately was like "Why are my shacks so blurry?"
This is a must have, absolute hard requirement in my game now.
Really good texture work, can't wait to see how it looks like in-game. The only minor nitpick I have is the plywood textures (screenshot 14 for reference), which look a bit too new and solid for Fallout's decayed aesthetic. Seeing as they're often exposed to the elements, you could use images/textures of water-damaged plywood as a good reference point to make them look more worn down, and you can also find some pictures of more miscellaneous weathered/damaged plywood out there too. Though a lot of the images I found were of layered plywood, while the one you used is made of flakes and strands. Also, I hope the recovery from the car accident is going well. Best of luck with it all.
Hi! I appreciate the feedback, but unfortunately adding more detail to retexture sets like these isn't that simple. Retexture mods like these are a job of balancing detail with visible repetition - I'm sure you've noticed this textureset is used all across the game, in several different meshes and items and areas. This means the more unique details you add to the base texture, the more you are likely to see that repetition everywhere that uses that textureset in game, and it will stand out to you.
The plywood boards took the longest out of everything specifically because of this fact - they are used in so many places for so many items that adding the level of rot detail I wanted actually made it look worse and stand out in a bad way. I opted for subtle rot detail to balance it out. There's actually still some place this is used where I think it looks really bad (several places in concord) but it's better than it was and most places it fits in nice comparatively. I've had repetition pointed out to me in the paint flakes in the main wood as well - literally "These are so good I notice the details too much". Making retextures is hard sometimes because you want to just go all out, but you really can't just fly off the handle with it, or the results will not be good. It's different if you were making your own assets from scratch though.
Also that type of plywood is called OSB Board, if you were curious. It's used as subflooring in trailers most commonly. :)
Damn, I should've figured it was a texture used everywhere. I guess the vanilla texture is so unrecognizable you don't even realize it's so common lol. Sorry for ragging on about it then, it's a pity you even wanted to add more wear to it and couldn't. I always get a bit confused with plywood names, OSB is a type that doesn't even have a proper name in my language so I've always heard people call it the same as particle board, even though it's easy to tell em apart. For the longest time there was only either normal plywood or particle board in use here, OSB still feels like a rarity to me. Pity, cause it looks cool; I remember seeing a table made out of a big OSB plate once, it was covered in a thin transparent resin or plastic layer so you could see all the flakes.
Nice looking textures. But note that OSB (oriented strand board) is not plywood at all. It's a type of strong chipboard which has bigger and more consistently cross-layered scraps - hence the name "oriented strand" board. This makes it tougher than regular chipboard and strong enough to be used as flooring (such as in a shed). However, like chipboard, it isn't weatherproof unless fully painted/varnished etc. Plywood on the other hand is whole sheets of thin-cut wood sandwiched in alternating cross-grained layers and generally weatherproof (well, as weatherproof as a very thin piece of regular wood, anyway).
I'd consider maybe dulling them and/or reducing saturation to make them look a bit older. However, in reality you shouldn't find any OSB board or plywood outside in the Commonwealth in the 2280s - none at all. After all, no factory has made any plywood or OSB for 200yrs. Outdoors, unprotected plywood will last maybe 5yrs, but OSB isn't even remotely weatherproof. And even if sealed and regularly recoated, even the highest-grade OSBs & plywoods will start to fall apart after a decade or two, even if only because of the glues used. Even if you found some of the very highest quality stored in a vault, the glues will only last about 50yrs - stored plywood will just be delaminating and gradually losing strength, but OSB will be literally crumbling. After a century? Two centuries? Well, it may be conceivable for a resourceful wastelander to re-glue and re-press plywood, but it's highly unlikely given how scarce good glues are. And they aren't going to stick all the little bits of OSB back together. In theory, advanced groups like the Institute or BoS could make some, I suppose, but you wouldn't find it scattered all across the wasteland in lots of shacks etc.
That said, nice looking textures - and certainly notably nicer than vanilla - thus, very endorsed. And my thanks.
It's in the plywood section of my hardware store so it's plywood enough for me. :p And yeah realistically OSB would disintegrate by that point in time, but so would the vast majority of non-synthetic clothing and you see so much of that around that apparently no one grows their own fiber crops and weaves clothing yet??? One of many things I've though of changing with mods. Fallout isn't much big on the realism in all aspects, really.
That being said after playing with this enough I still feel like both the plywood replacers just stand out too much in general. I might go back in and try again or I might just pull them altogether eventually (working on other projects right now). We'll see. Take them as they are right now, or don't, whatever. x)
This is quite possibly the dumbest conversation I've ever read on this site. Omg my immmuuuuuzzzzzioooooonnnnn!
The giant mutant alligators and massive suits of power armor or ancient computers with complex ai far beyond what we have today, all these things are fine but the name of the plywood and it's existence in a mod that you don't actually have to download, that's a big issue is it?
Then don't download and don't comment just go away. How is not doing something more difficult than doing something for you people. It's a mod, you go through a lengthy process of clicking things to get it, if such a minor detail is going to destroy your carefully crafted illusion of living in this world of total fantasy don't engage it with and maybe get some therapy to find out what's missing in your life to make this so important to you.
Eh, a lot of people prefer the OG Fallout aesthetics, Bethesda was the one who went deep into the 50s aesthetic in the first place - mostly as marketing to separate it from those other post apocalyptic games, and in your own words they don't even follow it that closely. I am not going to be more strict about it than the devs who created the vibe in the first place are, this is a hobby for fun. If you don't like that, that's your prerogative, but it's frankly rude to go and complain about it on mod pages and say it's done wrong because it doesn't meet your strict lore rules that the games themselves do not always follow, and if you continue being rude I will block you from being able to comment. You've not downloaded this mod and don't intend to, no reason for you to be here unless you plan on using it.
When I said "fit in", I meant from a visual standpoint. They stand out too much from the rest of the art in the game. Not that they don't fit in with someone's weird interpretation of lore. I also said that if people didn't like it, they shouldn't use the mod and move on.
Never said you attacked me, just that you were being rude. Most mod authors find nitpicking about lore no one can agree on rude, especially when you use language that implies the mod was done 'wrong' or it was a 'mistake'. Those aren't attacks, but they are rude. No need to defend yourself from an accusation I didn't make. Putting words in people's mouths is also rude, by the way.
Excellent clean mod that keeps that near-suicidal-nuclear-wasteland-hopelessness immersion. One tiny pet peeve is the gap in in the corners. When 2 wall pieces form a corner, there is gap between the 2 pieces.
Mostly only noticeable if you really look, but.. the wind gets in, settlers are complaining of a draft in the shack I built.
But seriously, great clean mod. Minor issue but overall great. Definitely endorsed.
Okay, this mod is awesome for sure, but I gotta ask - Does it NEED to have an .esp? (And if you've already got it flagged as 'light' you should probably mention that fact, as it's the difference between getting a mod or not for a LOT of people).
The textures are packed into an archive for best performance and thus require a plugin, yes. I use esp so that is what I uploaded it with, there is also an esl for those prefer that.
If you are at the point you're worrying about the plugin limit you should be able to make small adjustments to mods to cater to your load order needs. It's two seconds of work and only needed in limited circumstances. Example: I use Vortex, and flagging something as light is literally a button click you can do while looking at your Load Order. It seems kind of silly to expect an author to upload a variation to account for that when the users that need it as an option can do it quickly, easily, and should know how to already. It's the same reason I do not have a 'loose files' version even though some people need that: if you need it, you already know how to extract stuff from an archive, and it's quite literally a few seconds of work.
I've been out of the modding game for FAR too long, because I actually *don't* know how to do that (or put things into an .ba2 archive or the like either). But I have only a single 'esp only' mod to my name, and that was for oblivion.
If you are getting to the point you're reaching the plugin limit I would highly suggest you learn how to change plugin types and how to pack and unpack stuff (royal you here, for anyone else reading), it will vastly increase your ability to customize things to your liking - especially for mods like this where they are just texture replacers. It's not uncommon for people to unpack these, swap pieces out with other texture mods, and then repack them for personal use to tailor to their specific tastes. x)
Both xEdit and the Creation Kit can change plugin types, and some Mod Managers have a button that will quick flag esps as light if they're eligible. For archives you can download Bethesda Archive Extractor on nexus, or Archive2 which comes with the Creation Kit download. I believe kinggath has videos on youtube for how to set up and use these tools. :)
This really is one of the better, if not the best shack retexture. It's not over the top, it's not brand spanking new looking. Fits in beautifully with the world, just cleaner, and higher res. Nice work!
60 comments
This is a must have, absolute hard requirement in my game now.
Just wanted to say thanks!
Also, I hope the recovery from the car accident is going well. Best of luck with it all.
The plywood boards took the longest out of everything specifically because of this fact - they are used in so many places for so many items that adding the level of rot detail I wanted actually made it look worse and stand out in a bad way. I opted for subtle rot detail to balance it out. There's actually still some place this is used where I think it looks really bad (several places in concord) but it's better than it was and most places it fits in nice comparatively. I've had repetition pointed out to me in the paint flakes in the main wood as well - literally "These are so good I notice the details too much". Making retextures is hard sometimes because you want to just go all out, but you really can't just fly off the handle with it, or the results will not be good. It's different if you were making your own assets from scratch though.
Also that type of plywood is called OSB Board, if you were curious. It's used as subflooring in trailers most commonly. :)
I always get a bit confused with plywood names, OSB is a type that doesn't even have a proper name in my language so I've always heard people call it the same as particle board, even though it's easy to tell em apart. For the longest time there was only either normal plywood or particle board in use here, OSB still feels like a rarity to me. Pity, cause it looks cool; I remember seeing a table made out of a big OSB plate once, it was covered in a thin transparent resin or plastic layer so you could see all the flakes.
I'd consider maybe dulling them and/or reducing saturation to make them look a bit older. However, in reality you shouldn't find any OSB board or plywood outside in the Commonwealth in the 2280s - none at all. After all, no factory has made any plywood or OSB for 200yrs. Outdoors, unprotected plywood will last maybe 5yrs, but OSB isn't even remotely weatherproof. And even if sealed and regularly recoated, even the highest-grade OSBs & plywoods will start to fall apart after a decade or two, even if only because of the glues used. Even if you found some of the very highest quality stored in a vault, the glues will only last about 50yrs - stored plywood will just be delaminating and gradually losing strength, but OSB will be literally crumbling. After a century? Two centuries? Well, it may be conceivable for a resourceful wastelander to re-glue and re-press plywood, but it's highly unlikely given how scarce good glues are. And they aren't going to stick all the little bits of OSB back together. In theory, advanced groups like the Institute or BoS could make some, I suppose, but you wouldn't find it scattered all across the wasteland in lots of shacks etc.
That said, nice looking textures - and certainly notably nicer than vanilla - thus, very endorsed. And my thanks.
That being said after playing with this enough I still feel like both the plywood replacers just stand out too much in general. I might go back in and try again or I might just pull them altogether eventually (working on other projects right now). We'll see. Take them as they are right now, or don't, whatever. x)
Omg my immmuuuuuzzzzzioooooonnnnn!
The giant mutant alligators and massive suits of power armor or ancient computers with complex ai far beyond what we have today, all these things are fine but the name of the plywood and it's existence in a mod that you don't actually have to download, that's a big issue is it?
Never said you attacked me, just that you were being rude. Most mod authors find nitpicking about lore no one can agree on rude, especially when you use language that implies the mod was done 'wrong' or it was a 'mistake'. Those aren't attacks, but they are rude. No need to defend yourself from an accusation I didn't make. Putting words in people's mouths is also rude, by the way.
Mostly only noticeable if you really look, but.. the wind gets in, settlers are complaining of a draft in the shack I built.
But seriously, great clean mod. Minor issue but overall great. Definitely endorsed.
~JD
If you are at the point you're worrying about the plugin limit you should be able to make small adjustments to mods to cater to your load order needs. It's two seconds of work and only needed in limited circumstances. Example: I use Vortex, and flagging something as light is literally a button click you can do while looking at your Load Order. It seems kind of silly to expect an author to upload a variation to account for that when the users that need it as an option can do it quickly, easily, and should know how to already. It's the same reason I do not have a 'loose files' version even though some people need that: if you need it, you already know how to extract stuff from an archive, and it's quite literally a few seconds of work.
Hope this answers your question.
I've been out of the modding game for FAR too long, because I actually *don't* know how to do that (or put things into an .ba2 archive or the like either). But I have only a single 'esp only' mod to my name, and that was for oblivion.
Both xEdit and the Creation Kit can change plugin types, and some Mod Managers have a button that will quick flag esps as light if they're eligible. For archives you can download Bethesda Archive Extractor on nexus, or Archive2 which comes with the Creation Kit download. I believe kinggath has videos on youtube for how to set up and use these tools. :)
These really do look amazing, Nai. I love what you did with these. Thanks for sharing them! Great to see you back at it!