Fallout 4

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Phenos

Uploaded by

Phenos

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About this mod

Covenant with guard stations on ramps around the houses overlooking the walls and more.

Requirements
Permissions and credits
Covenant/Tradehub almost vanilla blueprint.
-Built with the place everywhere mod, 1058 Items.
-Blueprint author: Phenos

It comes with:
- A basic lvl1 bar
- A large barn building with chemistry, armor, weapon workbenches, cooking stove on the 1st floor and the second floor has beds.
- Power armor station
- The 1st house on the right has 4 basic lvl1 stores. and clutter
- Defence positions around the walls have power connectors for powered turrets, settlement exported without new turrets on the existing turret stands so you can built your prefered turrets.
- Physics disabled on all the imported consumables/junk, it is static to prevent settlers and Dogmeat kicking everything around.
- Guard stations on ramps around the houses overlooking the walls.
- Unpowered recruitment beacon.
- Fusion generator

Installation Path
Takes up slot #10 of Transfer Settlements so if you already have a blueprint there back it up first before installing this.
I recommend manually downloading blueprints and place inside a free slot.

-Fallout4 main dir
 ->Data
  ->F4SE
   ->Plugins
    ->TransferSettlements
     ->blueprints
      -> Choose an empty folder without another blueprint between 1 and 50 and place the .json file inside that folder.

To do:
Remove/pickup the junk items and crops.
Leave the big elm tree in the middle, i added a turret platform on it, otherwise it will be floating in mid-air!
Leave the clean furniture, tables and the bookcases, in case something double stacks it's better to remove afterwards.
Remove the jukebox

On import:
Create a hard/manual save before importing, just in case something goes wrong.
Check
*[Import original items (not built by the Player)]
*[Import DLC Items]
*[Import mod-added items]
*[Import Farm animals (dogs, cats, brahmin)]
*[Import or nuke marker-based items]
*[Import wired power connections]
*[Restore snapped power connections]

I placed a few basic starter turret's for defence because having dozen's of free heavy laser turrets without having the perk ability's to build them is rather cheesy for me
Mods Required
All DLC's
-Automatron
-Wasteland Workshop
-Far Harbor
-Contraptions Workshop
-Vault-Tec Workshop
-Nuka-World
-
Optional Mods no hard requirements, you can ignore the warning if you don't use these mods.
-Craftable Cats.esp / Craftable Cats (Adds cats to the workshop menu)
 -Created by mm137
-> https://www.nexusmods.com/fallout4/mods/8477
-AkaInvisibleFurniture.esp / Invisible Furniture (Adds idle activity markers like smoking or leaning against walls for settlers to the workshop menu)
 -Created by Akarnan
-> https://www.nexusmods.com/fallout4/mods/13343

Some settlement mods i consider as must haves!:
-"Fallout 4 Script Extender (F4SE)" Created by F4SE Team
https://www.nexusmods.com/fallout4/mods/42147
---
-"Place everywhere" Created by TheLich - this is a godsend
https://www.nexusmods.com/fallout4/mods/9424
---
-"More attackers - Get off my buildzone" Created by wim95
https://www.nexusmods.com/fallout4/mods/27465
---
-"Better Generators" Created by Expired6978
https://www.nexusmods.com/fallout4/mods/1029?tab=description
---
-"Longer Power Lines" Created by Puma
https://www.nexusmods.com/fallout4/mods/2241