Hello, Ty so much for the mod, I always thought the same about the original mod. I downloaded but before launching the game, I wanted to make sure that it didn't conflict with anything. But since the original mod was so complicated I'm a bit lost in FO4Edit and can't really understand what's overwritten and what's not.
First of all I'm using the "SKE-AWKCR-AE-VIS v1.3 loose" version of the original mod and I'm hoping this one is compatible with that?
I noticed that some Armorsmith Extended and AWKCR keywords and huge amounts of settings are not carried for the "Armor_Raider_Gasmask" Also in "Leveled Item" FormID's, many items are missing a lot of "Leveled List Entries". Were these intended this way?
I suspect these are carried from the original mod, but I was wondering if you had any knowledge on the subject?
Yes, in fact this mod was built using that version!
As for the gasmask, we unfortunately don't know much about the custom armor that comes with cannabis commonwealth. Did these cause any problems during gameplay?
When in inventory the gas mask in this mod's current state and with my setup, causes CTD when using the armor workbench (have to be scrolled to mask's line) and aside from workbench, it loses all it's properties and new functions which are brought by AWKCR and AE... So I created my own patch for it using FO4Edit and it's all fine now.
We knew how to get pollen, but we just liked making huge weed farms all around the commonwealth. We made a little thing to help with that, and thought other people might enjoy.
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Ty so much for the mod, I always thought the same about the original mod.
I downloaded but before launching the game, I wanted to make sure that it didn't conflict with anything.
But since the original mod was so complicated I'm a bit lost in FO4Edit and can't really understand what's overwritten and what's not.
First of all I'm using the "SKE-AWKCR-AE-VIS v1.3 loose" version of the original mod and I'm hoping this one is compatible with that?
I noticed that some Armorsmith Extended and AWKCR keywords and huge amounts of settings are not carried for the "Armor_Raider_Gasmask"
Also in "Leveled Item" FormID's, many items are missing a lot of "Leveled List Entries".
Were these intended this way?
I suspect these are carried from the original mod, but I was wondering if you had any knowledge on the subject?
As for the gasmask, we unfortunately don't know much about the custom armor that comes with cannabis commonwealth. Did these cause any problems during gameplay?
When in inventory the gas mask in this mod's current state and with my setup, causes CTD when using the armor workbench (have to be scrolled to mask's line) and aside from workbench, it loses all it's properties and new functions which are brought by AWKCR and AE...
So I created my own patch for it using FO4Edit and it's all fine now.