Is there some reason that when you bundle materials that the bundle moves quick but when you bundle ammo, it takes an extended amount of time? Just curious if you set it up that way.
I'll have to look into that. I used the same script as a template, just change the properties. I'll look into it and if I can find a solution, I will update it. I'm developing a framework mod for all my mods right now. I will be integrating the framework in this mod. I will look at it after I get off work.
I've noticed something else. This is a wonderful mod and intend to endorse regardless but I also use a mod called Auto Mines by neeher that I really love and I really don't want to have to choose. Is there a way to make a patch for them to work together. Or something to help me figure out how to do it. Sorry, 63 years old and wish I could create mods for people to use.
NM. Helps if all mods are installed to begin with, lol. My ASS is old. Pardon my french.
Is there a way to do this with other ammo types? I play a lot of different weapons and it would be great to learn how you did this so as to implement this to other uses. Never tried modding except in New Vegas and that was to only port Fallout 3 mods to New Vegas for my own use. Would really appreciate it if you could give me some pointers. TIA!
I did this in the ck, and took it into F04Edit for a cleaner look at it. I can do a tutorial on the basic scripting I did to get it to work. I'm still learning, and it's kind of my introduction to scripting. I will start making multiple patches for it once I get the mod to where I want it. My goal was to make more advanced shipments from the base games, because I felt it was lacking requirements. It's standalone, so it doesn't touch vanilla shipments. Just another option to make traveling with item more interesting. Give me about a week or two (Preparing for a hurricane on Sunday) and I will release 2 batches of patches.
Trying to introduce myself to scripting. I like having an option to make caps off of the bundles, but if you're not at a vendor, I believe that player shouldn't get the entire amount of caps worth.
I hope you are enjoying the mod. More updates to come.
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NM. Helps if all mods are installed to begin with, lol. My ASS is old. Pardon my french.
Would really appreciate it if you could give me some pointers. TIA!
BTW> Was this done in FO4Edit or CK?
I hope you are enjoying the mod.
More updates to come.