Fallout 4

27 comments

  1. SpiralFX
    SpiralFX
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    So recently I've uninstalled this city plan that got included inside the megapack so that I can have more space on my plugin list. So I tried to install this version and check inside the design plan, it didn't appear.

    Anyone know how to fix this?
    1. SimSatan
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      I use Mod Organizer 2 to handle all of my mods and there will be times where I will install and enable a city plan in the program and then check the plugins list only to find that the desired mod was not checked in the box to be enabled. There is no hard dependencies on this city plan that will disable it if one of the suggested addons such as Wasteland Ventures isn't installed. Make sure it is installed and enabled in your load order.
  2. Captainradish
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    Out of curiosity, why is the Green Hills 2.0 plan in the SS2 Plan Contest Megapack SO different than this one?
    1. SimSatan
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      Long story short I went back to use this city plan in a recent play through of the game and found it to be completely broken for designers choice and some sections of the power grid as well. I couldn't leave it in such a state so I went back and got to work polishing it but some areas such as the front gate and cul-de-sac area received many additions. Added a couple settlers to make it an even 30 max population city plan rebalanced the plot choices for all levels. I wish I had spent this much time checking for errors and testing it in previous releases and other uploads but version 2.0 should be the last update it gets. Hope you enjoy this version of it, I will contact the SS2 team for including this update so if and when I get an update I will make sure to include a link to the megapack when that's done. Also thank you for bringing this to my attention, I had forgotten this was a city plan contest entry.
    2. Captainradish
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      Personally I vastly prefer this one to the one in the Megapack anyway. The one there is too busy and has too many hanging chained bodies. I'm running a civilized village here, not an abattoir.
    3. Ecloaker
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      Has there been any update on whether or not they will be including the updated plan? Just curious as I havent seen anything regarding this in the months following this post
    4. SimSatan
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      It's currently live as the Main File to download, version 2.0. If you prefer the older one that is in the older files.
    5. Ecloaker
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      I meant in regards to the updated plan being added to the megapack, sorry if I wasnt clear enough
    6. SimSatan
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      No apologies needed as I actually had that thought in the back of my mind but I have to communicate with the Sim Settlements team for such a thing to occur as they are the ones that curate the mods. I will reach out to the team here soon I just need to play test it a bit more and make sure nothing is broken or out of place. In the meantime I made a small bundle of all 3 of my city plans available in ESL and ESP format.
  3. bill8872
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    I like the city plan, works great for the early ss2 quests.
    Just one thing changing the .esp name might creat issues with existing games, as its will be looking for the old .esp
    1. SimSatan
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      Appreciate you pointing that out, I changed the filename this morning so that should avoid that headache for anyone else. Glad you like the city plan
  4. Corocotan
    Corocotan
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    how do I install this manually? I tried to download using vortex, but nothing happens when I click it. it says its going to download but vortex doesn't download anything....

    never mind I got it to work, I had to go to my settings in vortex and then downloads and then "fix nexus mod links in chrome". that solved the issue
  5. JuliusNishi
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    I've been using this plan for a while now but I have a problem with (electrical) power. 
    When I first chose the plan and the level 0 got built, everything was okay. Then I went on to continue playing and when I fast travelled back to Sanctuary, the power number was red and EVERYTHING was unpowered (the red bolt icon). At first I thought maybe there wasn't enough power for everything so I built TWO fusion generators and the number was still red. I then went through the hassle of scrapping all of the power lines and reconnecting everything by hand and that fixed it, everything was powered again.
    To my despair (lol), when I fast travelled back to Sanctuary again after playing some more, everything was unpowered again... Cut to "fixing" the power four times and I gave up lol.
    I don't think it's a problem on my end since Sanctuary is the only settlement that has this problem. I'm using community city plans on various other places and I don't have this power problem anywhere. Does anyone know what might be the problem?

    Ps: Workshop Framework options to "fix power grid" and "destroy power grid" don't do anything.
    1. SimSatan
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      Sorry to hear you are experiencing this issue with Sim Settlements 2 but it appears to be an issue with Municipal Power Pylons and the plot itself. I hate to suggest this because it takes some time to do but manually redo all the wires. Let me know if that works for you because it is what I have been doing since Sim Settlements 2 first came out and I started releasing city plans. After some play testing on my County Crossing City Plan I isolated the Caravan Municipal plot with a vanilla Large Generator and kept it seperate from the rest of the settlement. I check via pip boy to see if my supply lines got disrupted and I returned on foot to find that the section that was powered with the vanilla power was functioning correctly where as the area with the municipal power supply was all unpowered and I had to re-do all the wiring to re-establish power to the settlement. I do not yet know of a permanent fix for this or even what specifically triggers this but consider removing the Municipal Power Pylon and you could leave or destroy the 3x3 power plot if you want but I highly recommend using 3x Fusion Generators because this settlement needs somewhere in the ballpark of 220+ Power total if I recall. Be sure to keep your sim settlements 2 and Workshop Framework updated as they may implement a fix for it over time. Delighted to hear you use this settlement build and hope this information helps you. 
    2. Captainradish
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      OK, I had the same issue. Here's the fix according to Kinggath:

      "If you are having this issue, you'll want to disable the Power Grid Auto-Repair and Power Grid Auto-Destroy options from Workshop Framework MCM menu"
  6. Captainradish
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    One additional question: I noticed you only post three of the four municipal plots. Does this include a caravan plot?

    EDIT: nevermind, I found a screenshot with it in it. Great!
  7. Captainradish
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    The link to Junk Town 2 goes to the wrong Junk Town (it goes to Junk Town Extreme). Junk Town 2 is here: Sim Settlements 2 - Junk Town 2 Addon Pack at Fallout 4 Nexus - Mods and community (nexusmods.com)
    1. SimSatan
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      I would like to thank you for pointing out that error in the mod details section. I found 2 links to be broken linking to Sim Settlements 1 mod pages and they are now corrected. Hope that didn't prevent you from enjoying the City Plan too much.
    2. Captainradish
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      Not at all. I already had Junk Town so there was no problem.
  8. ZirraAdalisk
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    I installed the addon but it doesn't show up anywhere. What am I doing wrong ?
    1. SimSatan
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      Make sure you have this installed >>>>https://www.nexusmods.com/fallout4/mods/47976

      You only need these mods here to act as DLC for this mod     https://www.nexusmods.com/fallout4/mods/30081 Wasteland Ventures 2
       ????????????? https://www.nexusmods.com/fallout4/mods/23917 Ruined Homes & Gardens
         ?????????????https://www.nexusmods.com/fallout4/mods/48399 Junktown 2
      These 3 mods are heavily recommended so that the plots that the city plan constructs will have what you see in the sceenshots, you can run this without them but it will be a bit barren and missing many features. If you can download and install those 3 additional mods to work with Sim Settlements 2 and this City Plan mod.

      I currently use Mod Organizer to install and manage my mods so make sure they are installed and enabled. After that open your Fallout 4 and open the "Mods" section of either the main menu or the pause screen in game. You can see if they are "enabled" through the list that will  be generated. When you have confirmed those all to be true the next step is if you are completely new to Sim Settlements 2 in Sanctuary on the Workshop Workbench in the house with the power armor/weapon/armor workbenches take that magazine and read it. If that Magazine is findable then you know you have Sim Settlements 2 installed correctly. All you should have to do next is build a City Planners Desk from workshop mode and you will need a follower such as Piper or Macready to act as the "Mayor" and you need to assign them to the City Planners Desk via workshop mode. You can also assign them from the desk itself if you interact with it but for now just manually assign them to the desk. Exit workshop mode and interact with the desk by clicking the blueprints on the desk and you should be able to find a Select City Plan option. Assuming everything is installed correctly you should be able to find my City Plans among the base Sim Settlements 2 City Plans that exist for each settlement. You will get a prompt to tear everything down "including the desk you just built" the city plan should start constructing before your very eyes in a cinematic. I hope these steps help guide you to using this City Plan.
    2. dochlldy
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      https://www.nexusmods.com/fallout4/mods/23917 Ruined Homes & Gardens This mod is for Sim Settlements 1.
    3. SimSatan
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      Oh I can't thank you enough for pointing out that error! Updated to show the correct Addon pack for SS2 :)
  9. millyrainbow
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    Also new to SS2 P:
    Junktown and Wasteland mods that are mentioned in the description arent available anymore. Will these missing plot plans be an issue? Or does the city plans include all the plot plans that are needed? O:
    1. SimSatan
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      You dont NEED those particular mods to make this city plan work but for the "plots" used in the screenshots you will need them if you want it to look the same. All required mods are in the description and still available for download. Hope this helps :)
  10. DadskieMo420
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    Hi I'm fairly new to SS2

    I scrapped the prewar homes in my current playthrough 
    will this be a problem if I use your city plan?
    1. SimSatan
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      If you are referring to the scrappable homes that you can do in the base game then you are fine because this city plan uses those spaces for plot based buildings. If you are using another mad that scraps all of the houses like the one with the workshop on it then it will just look really awkward with the plots and decorations inside. You shouldn't have any issues beyond that.