Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Beluga

Uploaded by

Beluga

Virus scan

Safe to use

Tags for this mod

32 comments

  1. sn0b0ard
    sn0b0ard
    • member
    • 0 kudos
    Tested and working well on latest NG update 1.10.984. These are some very high quality interiors. Adds to the game without taking away from anything else. Perfect.
  2. Jauros
    Jauros
    • member
    • 0 kudos
    how come you didn't make a vault player home for fallout 4 you did make one for fallout 3 and fallout new vegas if needed the vault player home will be in an area near diamond city since you know we already have one near the players hometown in the games beginning 
  3. calazzo
    calazzo
    • supporter
    • 9 kudos
    Thanks for your work.
  4. jamestk97
    jamestk97
    • member
    • 0 kudos
    Sorry guys, next update is delayed. This guy needs to play Hunt: Showdown NOW
  5. raajdon
    raajdon
    • member
    • 0 kudos
    Cool mod. Just a single esl file adding content to the game. 
  6. Lonsurvivor
    Lonsurvivor
    • member
    • 0 kudos
    So is this fixed?

    Whats in the update?
    1. Beluga
      Beluga
      • premium
      • 13 kudos
      Yup, the broken precombine was fixed in 1.21.

      Today's update adds another interior.
  7. Frzncore
    Frzncore
    • member
    • 23 kudos
    Any chance of getting this as an ESL? I'm in need
    1. Beluga
      Beluga
      • premium
      • 13 kudos
      I’ll look into this for the next update.

      Edit: an ESL version is now available under optional files!
  8. notaconfirmeduser
    notaconfirmeduser
    • premium
    • 3 kudos
    A very nice mod!

    FYI, if anyone is interested: I checked this mod out in xEdit, and here are the results  BASED ON VERSION 1.0.

    •     Precombines are intact
    •     No ITM (Identical to master) problems.
    •     No exterior Navmesh touched.
    •     No vanilla assets overwritten.
    •     No deleted items. 
    •     No dirty edits.

    In terms of compatibility with other mods, I compared this mod to:

    • Beantown Interiors.
    • Lexington Interiors.
    • Concord Revised.
    • Plenty 'o' Exploration.
    • Commonwealth Underground and Forgotten Spaces
    • Inside Jobs
    • Stumble Upon Interiors.

    Here are the results:

    • Confirmed no conflict with Beantown Interiors. (yay!)
    • The Apartments, ZPLInterior02, conflict with the Blue Hotel of Lexington Interiors. All of the exterior doors in that massive structure are used. The door to the apartments may be moved elsewhere, but Lexington is tough because Lexington Interiors uses lots of buildings. I can recommend a door if Beluga would find the information helpful.
    • The Concord Laundry, ZPLInterior01, conflicts with one of the doors of Concord Hotel Colonial in Concord Revised. Fortunately, the Hotel Colonial has two doors, and the Laundry only blocks the left one. Also good news: The door for the laundry is set forward a little bit, so it may be used normally. The two locations may actually live side by side without too much fuss. 
    • The Office (ZPLInterior03) seems to have landed in a favorable spot. I didn't notice any conflicts.

    Best regards.
    1. Beluga
      Beluga
      • premium
      • 13 kudos
      Thanks! Where would you recommend placing the Apartments entrance?
    2. Anthippos
      Anthippos
      • member
      • 3 kudos
      Thanks for all the Info! I double-checked your findings and have to add something.

      for CONCORD you wrote:
      "The Concord Laundry, ZPLInterior01, conflicts with one of the doors of Concord Hotel Colonial in Concord Revised. Fortunately, the Hotel Colonial has two doors, and the Laundry only blocks the left one."

      BUT,  when your are inside the Hotel, you still have 2 exit doors the one leads outside again but you find yourself in front of the laundry. That´s no problem, it´s just lacking some logic here. I personally ignore this but others might get irritated....

      Now for Lexington:
      The office door conflicts with Hidden Corners Mod and is placed before the Arnold Music Corporation door. They share the same spot. your mod together with Hidden Corners also conflict with subway runner as the subway entrance is also located on that spot.
      So I end up with 3 Doors blocking each other.



      The apartment door that is being blocked by one of the 3 doors from the blue Hotel:
      I entered and checked the interior cell. Small and easy one.

      I think I found a perfect Spot for that door.
      Enable Lexington Interiors mod. Start the game and go to Lexington and look for Someone´s Home Nr.8"

      To its right there is a partially destroyed Building with some Stairs. go up the stairs until you face a wall. Perfect location when you compare your interior Cell to that building. They would work fine together even visually.
    3. sgfdehfh
      sgfdehfh
      • member
      • 0 kudos
      Don't mislead people, mod requires repair of broken previsibins:
      ERROR: CELL 0000DDDE (of Landwer_Interiors_Project.esp) has disabled Previsbines due to later Timestamp on REFR 000394A6
      Warning: CELL 0000DDDE (of Landwer_Interiors_Project.esp) Cluster 0000DDBE is missing 9 Cells (probably they have no RVIS)
      Warning: CELL 0000DEE1 (of Landwer_Interiors_Project.esp) Cluster 0000DEE1 is missing 9 Cells (probably they have no RVIS)
      Warning: CELL 0000E019 (of Landwer_Interiors_Project.esp) Cluster 0000E01A is missing 9 Cells (probably they have no RVIS)
    4. Beluga
      Beluga
      • premium
      • 13 kudos
      notaconfirmeduser and Anthippos based their reports on version 1.0.

      I’ll try to repair the broken precombine this week.

      Edit: fixed in 1.21.
    5. BigBozat
      BigBozat
      • member
      • 13 kudos
      Wondering:  would the Lex Apts potentially conflict with companion Darlene's home/apartment (Apt #303) fr. the "I'm Darlene" mod?
      I'm Darlene at Fallout 4 Nexus - Mods and community (nexusmods.com)
    6. Beluga
      Beluga
      • premium
      • 13 kudos
      Shouldn't conflict!
    7. BigBozat
      BigBozat
      • member
      • 13 kudos
      Sweet! Thx!
  9. SunshineBlind
    SunshineBlind
    • member
    • 2 kudos
    For some reason my MO2 can't download this. It's on 0b/0b and downloading 0%. Any other interior mod works just fine though.
    1. Beluga
      Beluga
      • premium
      • 13 kudos
      Hmm...

      Planning to have an update out this week. No specific fixes for MO2 but maybe a fresh release will help.
  10. BrokeAF
    BrokeAF
    • member
    • 0 kudos
    Hi, this might seem unrelated, but how do you have godrays(?) in the picture? That's an interior I assume. I have godrays enabled but none of my interiors does that. What's your godrays settings or do you have any mod that enable interiors? Thanks