Prevents Interior 'dungeon music' from playing when in close proximity to the cells location in the exterior worldspace.
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DLC name
Automatron
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Noticed an issue in Fallout 4 (which I could swear wasn't there on launch) where interior dungeon music would randomly play when exploring the outside worldspace/Commonwealth. Eventually I narrowed the problem down and noticed it only happened when in close proximity to an interior worldspace, but not all worldspaces, only some (for whatever reason).
Two years later, got so annoyed at music chopping and changing I tracked the cause down, it's a MusicType entry under the NAM1 record against various Locations. The problem isn't present in Far Harbour or Nuka World so clearly the devs realised their mistake but just never bothered to fix it in the base game *rolls eyes*.
Regular dungeon music will continue to play when entering the actual interior cell (this is because MusicType can be attached at a CELL level, as it should be, rather than at a Location level).
Good places to experience the issue is outside the Super-Duper Mart and Hardware Town, exploration and dungeon music will typically switch between each other when entering and leaving the exterior cells near them.
Two files supplied, one for vanilla FO4 and one for FO4 and Creation Club content.
If I've missed any locations, or you notice this happen in a location/area not covered by the mod, drop a comment and let me know.