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ragnaroklucifer

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ragnaroklucifer

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24 comments

  1. xman563
    xman563
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    still works on NG, it also changes the timescale to default vanilla. So if you changed it manually it breaks that.
  2. elborregano
    elborregano
    • supporter
    • 0 kudos
    just wanted to pop in and say this works for me, as of 9 September 2023. at first it didn't seem to work, but after an hour of playtime and a few interior cells entered/exited, it started working perfectly.
  3. Gunrunner66
    Gunrunner66
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    • 8 kudos
    Without the Institute component, this would be golden.  Muh'Merzon plays second fiddle to Cool Factor.

    That being said, works.
  4. focusingfoundation
    focusingfoundation
    • BANNED
    • 3 kudos
    solid mod. I've recently taken to only activating it after I've completed powering up to increase immersion

    edit: would you consider making a version that only kicks in after "powering up"?
  5. Derwan
    Derwan
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    Does this mod continue to work after the Institute goes hostile, or you destroy it? Because in theory, with enough knowledge, the matter relay built by Sturges and yourself may also work.
    1. Deepstrike101
      Deepstrike101
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      It wouldn't work on its own. The device Sturges builds spoofs the signal from the Courser so *the Institute's* molecular relay pulls you instead of the Courser. Therefore, without the Institute's relay, this device would be useless. 
  6. Oblitus
    Oblitus
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    • 5 kudos
    Feels like it should also ignore overencumbrance.
    1. iRavenVI
      iRavenVI
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      • 11 kudos
      Use Unlimited Fast Travel mod as it has thew option to enable fast travel when overweight and a few other things. It's a simple F4SE plugin so can be safely installed mid-playthru.
  7. Odahviing
    Odahviing
    • supporter
    • 5 kudos
    Sooo after you're banished from the institute you lose the ability to teleport. :/
    Is there somehow a way to regain it? Maybe through a console command?
  8. CHALLENGERIZER
    CHALLENGERIZER
    • supporter
    • 2 kudos
    Does this allow you to teleport from interiors of buildings to places? That would help immersion for me alot and I find it so annoying to have to walk outside a building and let the exterior load only to instantly fast travel somewhere else lol. 
    1. LPlates
      LPlates
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      • 25 kudos
      I use Interior Teleportation Mod at Fallout 4 Nexus - Mods and community (nexusmods.com)
      and Unlimited Fast Travel - F4SE at Fallout 4 Nexus - Mods and community (nexusmods.com)
      works for me :) (not noticed any bugs in them, yet... :)
      Maybe this might require 1st mod above to teleport from interiors, don't know...
    2. ragnaroklucifer
      ragnaroklucifer
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      No, it doesn't. Only allow exterior to exterior for now except for player houses from Creation Club and home plates. But yea, maybe in 2.0 I will think about that. But that can easily break quests. Many quests need you to open a certain door for the script in the next stage to run.
    3. deleted72296763
      deleted72296763
      • account closed
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      I can attest that teleporting from interiors CAN break quests. Now to be honest, this has only happened once but it was enough to teach me to stop using mods that teleport from interiors. That quest was The Big Dig where early on Bobbi tells you to meet with her in Diamond City. If you teleport straight to Diamond City from her house or basement, she will NOT show up in Diamond City like she's supposed to. She doesn't even remain at her house either, so it's like she disappears from the game, thus effectively breaking the quest. Again, this could've been a one-time fluke on my end, but I would rather not risk it and just save myself the frustration in the future. (As for resuming the quest, I had to reload an earlier save and leave her house like normal. As added measure, I even exited Goodneighbor first before fast traveling to Diamond City.)
    4. evildarkarchon
      evildarkarchon
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      Doing a bit of necromancy, but I can attest that unlimited fast travel (or any interior to exterior F4SE mod, most likely) will still break The Big Dig, I've had to use setstage hacks to get the quest working again (or skip it entirely, haven't done it recently, so I don't remember).
  9. OutLawJohn
    OutLawJohn
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    • 2 kudos
    am I missing something
  10. Fe4n0r
    Fe4n0r
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    • 0 kudos
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