About this mod
Allows you to teleport along with the SFX from not just the institute but anywhere on the map to save on loading time (no more bug from the other mod)
- Permissions and credits
I know there is already a mod that sort of does that but that mod has got bugs and they were never fixed. Here, I wrote the script from scratch and also make it work for survival mode and a patch for "Survival Options". It should no longer have those bugs with an exception (see below).
Important:
You have to understand how this mod works to understand a limitation. I personally have not seen the bug but you may. This mod works by registering for the player teleport event and changing fast travel speed when you open the pipboy so that you fast travel super fast so that no time passes, and when the event fires, the script checks if you have changed cell, if yes, it applies the FX. Then when you close the pipboy, it waits for 0.5 second and unregisters the event and restore to default travel speed.
Therefore, when you close the pipboy and you instantly enter a transition that has no animation and wait like maybe the ladder in the Prydwen, you may still see the teleportation FX. But most of the time the doors have animation that run longer than .5 second so you shouldn't see the FX effects applied incorrectly. Unfortunately, without injecting code into fast travelling, I cannot use an event that only applis to fast traveling using the pipboy map so this is the best compromise I can come up with.
If you don't know how to install this mod, use a mod manager. If you install with the load old game option, you need to go into an interior cell first to be able to teleport from anywhere else (teleporting to the institute is the fastest option).
PS: some people argue that teleporting outside areas of CIT is lore-friendly as you see synths being teleported to just about anywhere on the map. Actually, you do need devices like the relay grenade for the teleportation to work. It actually makes sense that you can only teleport to CIT from the institute unless there are devices installed at those locations to focus the signal. X6-88 could teleport directly to Kellog maybe because he already has a tracking device that the institute need him to wear or it's installed in the safehouse. I personally do not think being able to teleport everywhere is lore-friendly but for convenience and an extra bonus to join the institute to make them more appealing, I have made this mod.