Fallout 4

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zhinjio

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  1. zhinjio
    zhinjio
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    I'm going to be moving all support for my city plans over to the CM (Collective Modding) discord, and specifically, the -ss2-addons-city-plans channel on there. Discussion and comments will be locked on here from now on. Bug reports can still be submitted if necessary.
  2. Captainradish
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    Question: do the individual city plans posted after this was last updated supersede these? I want to make sure I get the final versions available.
    1. steveley
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      Zhinjo released an update to Tenpines that fixes this.
  3. FungusTrooper
    FungusTrooper
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    Whisper has set both WG and WPP to hidden, and both are required by a few of these plans. Just fyi.
    1. Captainradish
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      As far as I can tell it's about a half-dozen plots spread out over all the maps, so I think we'll be OK. If you have a missing plot the game will just substitute a different one. No big deal unless the new plot is some horrible monstrosity.
  4. mepradayounada
    mepradayounada
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    can you add the updated Tenpines to this pack, please? the exploding one is still included here, heads up. 
    1. zhinjio
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      Thanks for the heads up. I had forgotten about that. I'll try to get that done this weekend, time permitting.
  5. mkriss5681
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    I'm noticing missing tables with these plans (Sunshine and Abernathy). Is there a mod you are using that is missing for these?
    1. ComradeKemosabe
      ComradeKemosabe
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      They are listed in the description.
  6. useralmatykz
    useralmatykz
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    ?Hello!
    Should I replace Tennpennis Bluff and the Red Rocket with files from separate publications, or can I no longer be afraid of crashes?
    You have wonderful city plans, they are very beautiful, they look natural and natural for the world in which there was the Atomic Holocaust, and people want to adapt and survive.
    In Sanctuary Hills, FPS is consistently 45-60 frames.
    (But I love shadows. Sharp shadows. Long distance. At 1660ti). 

    P.S. google transliteration. Sorry, English is not my language.
  7. LunaLycan287
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    I'm having an other issue right now running 1.4.1 with Tennpennis Bluff.
    I can select it, it builds up everything and the people start building there. The first time I (fast) travel back to the town, after the settlers have build their homes, everything explodes and is erased.
    1. zhinjio
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      Yes, this has been reported in that city plan mod as well. It appears the mod was posted incorrectly, and it is missing the L1 plan proper. Until I get a chance to relocate all my save files and remake it, I'm afraid it isn't going to get fixed. Its on my list :)
  8. LunaLycan287
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    Are you sure they are all soft requirements? I tried to create Red Rocket City Plan with only ILS & PRA installed and it crashed in the planning phase every time.
    EDIT: and apparently Vault-Tec Tools & Wasteland Ventures SS2 (forgot I had those ^^')
    1. LunaLycan287
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      I have now installed all of the required mods but it somehow looks like something is wrong with the city plan. There seem to be platforms missing and not all plots can be correctly accessed.
      https://imgur.com/a/NxCeCgD
      Load Order:
      Spoiler:  
      Show

      # Automatically generated by Vortex
      Fallout4.esm
      DLCRobot.esm
      DLCworkshop01.esm
      DLCCoast.esm
      DLCworkshop02.esm
      DLCworkshop03.esm
      DLCNukaWorld.esm
      Unofficial Fallout 4 Patch.esp
      CanarySaveFileMonitor.esl
      ArmorKeywords.esm
      HUDFramework.esm
      WorkshopFramework.esm
      SS2.esm
      EchoLakeRestoration.esl
      ZJ PerfPlan - Abernathy.esl
      ZJ PerfPlan - RedRocket.esl
      ZJ PerfPlan - Tenpines.esl
      ZJ-Starlight-PerfPlan.esl
      Gavman_MurkTreesMAY21_Cityplan.esl
      IDEKsLogisticsStation2.esl
      SS2WorkshopHUDOverride.esl
      SS2_CityPlan_TheAlley Cabaret.esp
      LOST IDEKs Logistic Station 2 Patch.esp
      SettlementMenuManager.esp
      LOST Settlement Menu Manager Patch.esp
      LOST Sim Settlements 2 Patch.esp
      VisibleCompanionAffinity.esp
      LOST Visible Companion Affinity Patch.esp
      LOST Workshop Framework Patch.esp
      SS2WhisperPowerPlots.esp
      SS2WalledGardensAndMore.esp
      SimHomestead2.esp
      SS2_ruined_simsettlement_addonpack.esp
      JunkTown-FENCES2.esp
      SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
      SS2 Junk Storage Capacity.esp
      VIS-G Item Sorting.esp
      VIS-G Item Sorting Vanilla Weight Patch.esp
      IDEKsLogisticsStation2_SS2_Patch.esp
      NoNegativeAffinityVanilla.esp
      SS2AOP_VaultTecTools.esp
      SS2Extended.esp
      BTInteriors_Project.esp
      3DNPC_FO4.esp
      BTInt_Optimization.esp
      BTInt_Menus.esp
      LOST Beantown Interiors Patch.esp
      LOST Tales Commonwealth Patch.esp
      3DNPC_FO4_DLC.esp
      SS2_FDK_TinyLiving.esp
      ohSIM_Sim2_Settlements_Scrappers_Addon.esp
      nightfm.esp
      SS2WastelandVenturers.esp
      LOST SS2 Wasteland Venturers Patch.esp
      SS2_SIMPDDDD.esp
      SolarPower.esp
      K9TacticalHarness.esp
      LOST K9 Harness Patch.esp
      EveryonesBestFriend.esp
      Finch and Graygarden Elevator.esp
      swingonthevine.esp
      tsrbeta.esp
      WastelandWailersRadio.esp
      AtomicRadio.esp
      SS2-Jampads2.esp
      JunkTownTwo.esp
      SS2Addon_MS_BareEssentials.esp
      SS2-PraRandomAddon.esp
      SS2-PraRandomAddon-VIS.esp
      SSEX.esp
      zootsuitradio.esp
      w-rck road trip radio.esp
      citadel radio.esp
      starset society v. 2.0.esp
      Existence 2.0.esp
      Scrap Everything - Ultimate Edition.esp
      Scrap Everything - Scrap Loot Reducer Patch.esp
    2. zhinjio
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      Ah, Red Rocket. Yeah, I need to go back and fix that. I was originally using a mod that had some additional walls and stuff in it that is kind of broken and I need to go back and fix it. This is the only city plan that used those though. Thanks for the reminder. I'll jump on that and re-release shortly.
    3. monkeywithtacos
      monkeywithtacos
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      @zhinjio 
      Did you get a chance to go in and fix the Red Rocket issues? I looked at your posted changelog and it doesn't mention it .I am looking forward to being able to use it. Thanks in advance and thanks for sharing your creations with us.
    4. zhinjio
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      Thanks for reminding me. I fixed RR, but then never put the updated ESL in this pack. Should be fixed in 1.4.1.

      - Z
    5. LunaLycan287
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      Yes the issue is fixed in 1.4.1
  9. a1racer
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    When building the plans only use 1 of the municipal power poles or boxes that get the power from the power plots. Any more then 1 can good up the power output or just not register with the plot. Not saying the plans don’t work just that only 1 of the power poles that transfer power from the plots is needed and when more then 1 are used it can effect the power grid. 

    on a side not I’ve used a few of your plans and like them good work. I like the more simple plans that don’t drop my FPS by 20 just looking at them. Plus the layouts are well done and easy to move around. 
    1. zhinjio
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      Can you give me an example where I used more than one on a plot? I'm not sure I understand.

      And thanks! That was definitely the goal. At least until I get my new PC, I'm pretty constrained and need things to be lightweight and performant.

      Cheers,
      - ZJ
    2. zhinjio
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      Hrm. Now I need to go back and do some cleanup.

      Thank you. I was not aware of this.

      - ZJ
    3. a1racer
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      Not sure it matters to much as the Abernathy basic plan has 2 in it as well. Just that only 1 is needed and anything extra is basically useless. 

      like I said though I like the plans they offer a decent compromise between looks usefulness and not being so large or crazy it hurts performance. 
    4. a1racer
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      My bad double post nexus internet connection is fishy like always. 
    5. zhinjio
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      I've gone back and reviewed all the mods that had power "issues" and I've fixed everything except Red Rocket and Sanctuary. I need to go back and revisit those two and clean them up. Thanks for the tips. I've found a couple mods that also help "audit" power issues to make sure you are clean before you release, so this shouldn't happen again.
    6. a1racer
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      right on and thanks i use this dudes ?number 5 power grid tool to help check for issues with my stuff. also i forgot but ill endorse the city plans they where pretty good.   
    7. zhinjio
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      Yup, exactly. I check everything with cpg now before I complete the plan.
  10. casma164
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    I'd like to request that you place the add-on pack requirements on this mod file page.  You have them listed on the individual cityplans, but it's kinda PITA to check the individual cityplan requirements etc.
    1. zhinjio
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      Sure thing. I'll take care of that in the morning.
    2. zhinjio
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      Should all be present now, listed as Soft Requirements.