Been feeling burn-out from Fallout modding. Months since I've touched the game. School also started, so that's that. Posts and Bugs section will be locked, and bugs won't be fixed. However, feel free to use the animations on your mod as long as you credit the original animators of the partial animations and mod authors of the original mod.
ive managed to get partial reloads for everything except the m1 garand so far using the load order guide ill try making a new save see if that fixes it
I think the "Chinese AR with Vanilla Attachments" in the installer giving the wrong esp. It still require "another one" version esp __ Update: after checking in FO4Edit I think it's the right esp, just unintentionally has wrong master file. Loaded in up in FO4edit, removed unused master, saved. And now it's working perfectly.
Side note: See through scopes recently got updated to 2.5.1 which has built-in compatibility patch for TR (toggle in-game from it's setting holotape) so we don't need any form of compatibility patch for it anymore. But remington Model 700 still screws up vanilla weapons. I put TR vanilla down to the bottom of load order which seems to avoid all problems.
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EDIT: Okay, so the main FOMOD installer has the correct animation files for the mauser pistol but the standalone version does not.
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Update: after checking in FO4Edit I think it's the right esp, just unintentionally has wrong master file.
Loaded in up in FO4edit, removed unused master, saved. And now it's working perfectly.
Side note: See through scopes recently got updated to 2.5.1 which has built-in compatibility patch for TR (toggle in-game from it's setting holotape) so we don't need any form of compatibility patch for it anymore. But remington Model 700 still screws up vanilla weapons. I put TR vanilla down to the bottom of load order which seems to avoid all problems.