Patching mods to use custom mashes for the animations is above my pay grade (ie the vault 13 canteen/fo3 style whiskey) I suggest you make those requests on the actual IAF mod page and AnotherOne might make a patch using those custom meshes
It was really nice to have the patch for The Bleachers. I am wondering if there needs to be an update for the next evolution in the story, which includes edited The Bleachers content as well as Fen's Sheriff Department content. I haven't played the with FSD yet, so I was hoping to have everything playing nice together before I start the game, as least as well as I'm able to.
I also notice that on elzee's 'Have A Seat' mod that I get an animation and sound after standing up. Was curious if there is a simple fix in xEdit within the IAF or if a patch is needed to be made to fix it.
anyone know if the advanced needs 2 patch will work with the newly overhauled and made advanced needs 76 since that's just a mod culmination of all his previous content put together.
Just FYI your MRE patch is actually for @fadingsignal's MRE mod (https://www.nexusmods.com/fallout4/mods/25824?tab=files) but you show a different MRE mod in the requirements.
The other one is for MRE - New Consumable. There's nothing to explain that the other patch labeled just "MRE Patch" is for fadingsignals MRE mod. I came here looking for clarification because I have fadingsignals MRE mod.
I am using Immersive Partial Chems v2.0 with IAF v1.3.2. Installed IAF Immersive Partial Chems Patch, went into xedit and the IAF Immersive Partial Chems Patch is showing 'Fancy Lads Snack Cakes, Sugar Bombs, Bubblegum, Buffjet, Buffout, Bufftats, Day Tripper, Grape mentats, Mentats, Orange Mentats and Rad-X records as "purple errors", no matching record from IPC to overwrite. All corresponding records are in IPC but the patches FormIDs do not match. Is it a simple fix, just copying IPC's FormIDs into the matching IAF IMC Patch record or is there more to it?
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I also notice that on elzee's 'Have A Seat' mod that I get an animation and sound after standing up. Was curious if there is a simple fix in xEdit within the IAF or if a patch is needed to be made to fix it.
Just FYI your MRE patch is actually for @fadingsignal's MRE mod (https://www.nexusmods.com/fallout4/mods/25824?tab=files) but you show a different MRE mod in the requirements.
I came here looking for clarification because I have fadingsignals MRE mod.