******************************************************************************************** If you have read the comprehensive solution description and still need support, use the SKK Mods Discord channel? https://discord.gg/tgKNT77DC8 ********************************************************************************************
Please ensure you have actually [ >>> SUBMITTED ] changes in holotape before complaining about stuff not working. Because 99.9999% of the time thats the actual operator issue.
Hello, friend. A great mod. Can I ask you to increase the maximum defense limit of the settlement? After all, the defense is built in order to repel attacks, and not to watch the turrets spin in one place. :D Do I understand correctly that the maximum parameter is configured only in Terminal->Menu item #48->CTDA-> Comparison value? Or somewhere else?
This mod, among many of your mods, stands easily in my top recommended.
This mod brings a whole new level of tension, especially when you play it with mods making the nights darker or enforce no fast travel. I had to spend an entire game night camped out on top of a train's boxcar, unable to leave as the swarm tried desperately to claw at me. Not enough ammo to lay down some punishment and clear a path... just the long agony of looking down at a sea of ghouls And honestly, you might think spending 6 hours in game stuck on top of a train would be boring, but it was one of the best experiences I've ever had playing this game and keeps me coming back to this mod with every install.
ok, now I downloaded skk stalkers and skk encounters, Is it possible for you to make a terminator version of all 3 of these mods. They all work great, had ghouls shredding me to pieces. Now my nice new street is blood stained. Had the stalkers invade my bar, went in and left chunks of meat all over the top of the bar. I have robots from robot home defense and for some reason they wouldn't go in. Chicken shits.I even have them jacked up. Anyhow between your 4 mods, I could have the terminator movie going. I use terminators on your attack system. easy to add even for me. The night spawns mod is spawning ghouls for some reason. True storms, I really don't see any, Just in the glowing sea, I hate the dusty weather stuff, and you can't see anything from true storms. I deleted all those files. lol. I'll see how it works out. Anyhow the best 4 are this one, SKK attack system, SKK stalkers and SKK encounters. There would be more than enough terminators from the 4 before the game melted. But I don't know how much this game can take. It is hanging on by a thread all on its own. Thanks for the great mods, terminators or not. Plenty to fight.
I use mostly terminator stuff, I add them to your attack system, it works flawlessly. If you could make one of these with the terminators from "Terminator night spawns ". that would be awesome. It uses night of the creeps and overrides the npcs. Your mod needs no overrides and would work better. The other works, but in a much different way. Your mod would give more options and flexibility. The characters are in the mod and I think for someone who knows what they are doing it would be a quick change. I kind of muddle through things and wouldn't know where to begin. Anyhow, us terminator peoples are counting on you :)
Sorry, I dont really understand your sentence when you say " This solution name is feral NIGHTS " I suppose you mean that the solution is to use Feral Nights? I never heard anyone use the phrase THIS SOLUTION NAME IS.
Amazing mod, adds so much spice that you need a glass of milk at the ready at all times. One slight caveat, I went into Kellogs memories during the night and the ferals spawned into Kellogs dream sequence when I entered it. Probably the best laugh I got out of Fallout 4, so be careful to either disable feral nights interiors before entering or go in during daytime, or otherwise Kellogs dreams become literally a nightmare :D
By default ferals spawn regardless if the player is in an interior, scene, combat, crafting, sleeping, waiting. ANYWHERE. Except at a safe workshop ...
As soon as those spawned Ghouls are too far away from the Player, they teleport directly to me and I do not have FGEP installed. Is there a way to just make them despawn?
Disable spawning in the holotape will clean up any existing spawns.
The AI packages will only teleport direct to the player if (a) the actor is 3d loaded and there is no navmesh path to the player or (b) sleep/wait time has passed and the AI package calculates it should have reached the player.
202 comments
If you have read the comprehensive solution description and still need support,
use the SKK Mods Discord channel? https://discord.gg/tgKNT77DC8
********************************************************************************************
Because 99.9999% of the time thats the actual operator issue.
A great mod. Can I ask you to increase the maximum defense limit of the settlement? After all, the defense is built in order to repel attacks, and not to watch the turrets spin in one place. :D
Do I understand correctly that the maximum parameter is configured only in Terminal->Menu item #48->CTDA-> Comparison value? Or somewhere else?
This mod brings a whole new level of tension, especially when you play it with mods making the nights darker or enforce no fast travel. I had to spend an entire game night camped out on top of a train's boxcar, unable to leave as the swarm tried desperately to claw at me. Not enough ammo to lay down some punishment and clear a path... just the long agony of looking down at a sea of ghouls And honestly, you might think spending 6 hours in game stuck on top of a train would be boring, but it was one of the best experiences I've ever had playing this game and keeps me coming back to this mod with every install.
So I think I have to use this one Feral Night, can it spawn in daytime too?.
Is English not your first language ?
Sorry, I dont really understand your sentence when you say
" This solution name is feral NIGHTS "
I suppose you mean that the solution is to use Feral Nights?
I never heard anyone use the phrase THIS SOLUTION NAME IS.
I'm just japing, thanks for the reply man.
The AI packages will only teleport direct to the player if (a) the actor is 3d loaded and there is no navmesh path to the player or (b) sleep/wait time has passed and the AI package calculates it should have reached the player.