The folder and file with hashes 59c0bfd9b85e375f and 645e7f9d8a6923e1 in "C:/Program Files (x86)/Steam/steamapps/common/Fallout 4\Data\MK18 Armory Project - Main.ba2" are present in another BSA. The folder and file with hashes 59c0bfd9b85e375f and 64945bbe092a7580 in "C:/Program Files (x86)/Steam/steamapps/common/Fallout 4\Data\MK18 Armory Project - Main.ba2" are present in another BSA.The folder and file with hashes 59c0bfd9b85e375f and c1d9f9c59ce5a458 in "C:/Program Files (x86)/Steam/steamapps/common/Fallout 4\Data\MK18 Armory Project - Main.ba2" are present in another BSA.
when installing this and running LOOT i get this warning.
I get this as well, except with literally every other one of the armory projects. Really wanna solve it
Edit: I have a theory that it has something to do with the armory project version and the actually guns mod version, try rolling back to a previous version of the mk18
Does this work with FX0x01's MK18CQBR or only HyperX's MK18 CQBR? because im trying to download a mod that rearms the minutemen in WATMM and the requirements listed is FX0x01's MK18CQBR as well as this
lowkey not this guy's fault for not knowing. HyperX has gone by FX0x01 on Nexus for years and pretty much only the old users on nexus or other modders know them as HyperX. This date's back as far as the pandemic in 2020 so it's been a while.
I don't think the mod author has the time to update it. The best thing you can do is just use a previous version of the MK18 like I did. I personally don't see any major reason to update my MK18. The only thing that annoys me in the old version is the reloading loop when using it with Sprint Reload but that's about it.
Which version for the MK18 do you recommend that has working sights with the Armory, Deluxe, and Another Addon? Cause I have that added in my game with Modern Weapons Replacer and think just reverting to the older version will fix everything.
EDIT: I downloaded the base 1.0 still hosted on Nexus and it fixed the sights. Thanks for the suggestion friend.
Why is it that most modded guns like this are invisible to the Commando perk even with an automatic receiver??? I thought the whole point of adding "TypeAutomatic" keywords and such to the OMODs was to allow that perk to control it. I've been trying to compare this gun to the esp for the RU556 (which does get dmg increase from the Commando Perk and Rifleman Perk for the right receivers) but this gone and others like the QBZ, IMI Uzi, all sorts of modded weapons, seem to have no differences really to the RU556 in keywords but none of these guns ever change their damage for any perks except a very few mod-added weapons I use. Like why is that? What do I do to fix that?
That is an AMD issue I believe, I just downloaded this mod and have 0 issues with pink lenses. My specs: RTX 4090, Intel 13900k. I keep hearing about users using AMD having this issue but I am unsure if it is AMD processor or GPU related.
Yup this is an AMD GPU issue, every single mod out there has it if they're not patched for AMD. I should know, I have an 6900 XT and have seen the issue dozens of times.
76 comments
The folder and file with hashes 59c0bfd9b85e375f and 645e7f9d8a6923e1 in "C:/Program Files (x86)/Steam/steamapps/common/Fallout 4\Data\MK18 Armory Project - Main.ba2" are present in another BSA.
The folder and file with hashes 59c0bfd9b85e375f and 64945bbe092a7580 in "C:/Program Files (x86)/Steam/steamapps/common/Fallout 4\Data\MK18 Armory Project - Main.ba2" are present in another BSA.
The folder and file with hashes 59c0bfd9b85e375f and c1d9f9c59ce5a458 in "C:/Program Files (x86)/Steam/steamapps/common/Fallout 4\Data\MK18 Armory Project - Main.ba2" are present in another BSA.
when installing this and running LOOT i get this warning.
Edit: I have a theory that it has something to do with the armory project version and the actually guns mod version, try rolling back to a previous version of the mk18
Fix that or take it off
EDIT: I downloaded the base 1.0 still hosted on Nexus and it fixed the sights. Thanks for the suggestion friend.