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SalientPhantom - EtCapra

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76 comments

  1. mvencel14
    mvencel14
    • member
    • 0 kudos
    Is this mod safe to remove mid-game? 
  2. FartPluser
    FartPluser
    • supporter
    • 2 kudos
    The folder and file with hashes 59c0bfd9b85e375f and 645e7f9d8a6923e1 in "C:/Program Files (x86)/Steam/steamapps/common/Fallout 4\Data\MK18 Armory Project - Main.ba2" are present in another BSA.
    The folder and file with hashes 59c0bfd9b85e375f and 64945bbe092a7580 in "C:/Program Files (x86)/Steam/steamapps/common/Fallout 4\Data\MK18 Armory Project - Main.ba2" are present in another BSA.The folder and file with hashes 59c0bfd9b85e375f and c1d9f9c59ce5a458 in "C:/Program Files (x86)/Steam/steamapps/common/Fallout 4\Data\MK18 Armory Project - Main.ba2" are present in another BSA.


    when installing this and running LOOT i get this warning.
    1. dinikXD
      dinikXD
      • BANNED
      • 0 kudos
      I get this as well, except with literally every other one of the armory projects. Really wanna solve it

      Edit: I have a theory that it has something to do with the armory project version and the actually guns mod version, try rolling back to a previous version of the mk18
  3. Meisakura77
    Meisakura77
    • member
    • 0 kudos
    Bro this added stuff to other guns like receivers and causes crashes whenever i try to modify a gun 

    Fix that or take it off
  4. bananaandshrimp
    bananaandshrimp
    • member
    • 0 kudos
    Does this work with FX0x01's MK18CQBR or only HyperX's MK18 CQBR? because im trying to download a mod that rearms the minutemen in WATMM and the requirements listed is FX0x01's MK18CQBR as well as this  
    1. ...They're the same person.
    2. Erthgod
      Erthgod
      • supporter
      • 0 kudos
      lowkey not this guy's fault for not knowing. HyperX has gone by FX0x01 on Nexus for years and pretty much only the old users on nexus or other modders know them as HyperX. This date's back as far as the pandemic in 2020 so it's been a while.
  5. dimul
    dimul
    • member
    • 0 kudos
    im having a bug where the attachments are showing up on other guns and are crashing my game, this includes barrels and receivers 
    1. simslim12
      simslim12
      • supporter
      • 1 kudos
      I’m having the same issue
    2. dimul
      dimul
      • member
      • 0 kudos
      let me know if you find a solution, ive given up
    3. AFreakingTRex
      AFreakingTRex
      • member
      • 0 kudos
      Here's a link to a fix that someone made https://www.nexusmods.com/fallout4/mods/78892
  6. MackedGG
    MackedGG
    • member
    • 0 kudos
    What mods do you use at the first screenshot? (I wanna props)
  7. sluggerofthenight
    sluggerofthenight
    • member
    • 0 kudos
    Can you add the EXPS 3 with the magnifier down for console players?
  8. kenobi1
    kenobi1
    • supporter
    • 0 kudos
    MK18 update broke sight alignments on all your addon mods. Author posted the new offsets on the main MK18 page. Can you update your addon mods please?
    1. CyberGhost101
      CyberGhost101
      • member
      • 0 kudos
      I don't think the mod author has the time to update it. The best thing you can do is just use a previous version of the MK18 like I did. I personally don't see any major reason to update my MK18. The only thing that annoys me in the old version is the reloading loop when using it with Sprint Reload but that's about it.
    2. ahmedomar2015
      ahmedomar2015
      • supporter
      • 0 kudos
      Which version for the MK18 do you recommend that has working sights with the Armory, Deluxe, and Another Addon? Cause I have that added in my game with Modern Weapons Replacer and think just reverting to the older version will fix everything.

      EDIT: I downloaded the base 1.0 still hosted on Nexus and it fixed the sights. Thanks for the suggestion friend.
    3. ZOMKILL
      ZOMKILL
      • member
      • 0 kudos
      +1
  9. DitzyDez666
    DitzyDez666
    • member
    • 25 kudos
    Why is it that most modded guns like this are invisible to the Commando perk even with an automatic receiver??? I thought the whole point of adding "TypeAutomatic" keywords and such to the OMODs was to allow that perk to control it. I've been trying to compare this gun to the esp for the RU556 (which does get dmg increase from the Commando Perk and Rifleman Perk for the right receivers) but this gone and others like the QBZ, IMI Uzi, all sorts of modded weapons, seem to have no differences really to the RU556 in keywords but none of these guns ever change their damage for any perks except a very few mod-added weapons I use. Like why is that? What do I do to fix that?
  10. BobLennart
    BobLennart
    • member
    • 1 kudos
    Could you also fix purple lenses please?
    1. Richgore
      Richgore
      • premium
      • 0 kudos
      That is an AMD issue I believe, I just downloaded this mod and have 0 issues with pink lenses. My specs: RTX 4090, Intel 13900k. I keep hearing about users using AMD having this issue but I am unsure if it is AMD processor or GPU related.
    2. MrUnlad
      MrUnlad
      • member
      • 0 kudos
      Yup this is an AMD GPU issue, every single mod out there has it if they're not patched for AMD. I should know, I have an 6900 XT and have seen the issue dozens of times.
    3. Tigertank0506
      Tigertank0506
      • supporter
      • 5 kudos
      year many guns mods have amd patch, some don't