Fallout 4

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Zhinjio

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zhinjio

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  1. zhinjio
    zhinjio
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    I'm going to be moving all support for my city plans over to the CM (Collective Modding) discord, and specifically, the -ss2-addons-city-plans channel on there. Discussion and comments will be locked on here from now on. Bug reports can still be submitted if necessary.
  2. Captainradish
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    Correct me if I'm wrong, but it appears everything is in between the road and the river, correct? The other buildings are untouched and available for expansion? It appears the only building that actually has anything built in its interior is the Rosa house (the house across from the PC's house) right?
    1. zhinjio
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      Correct.
  3. desuzakido
    desuzakido
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    https://www.nexusmods.com/fallout4/mods/47906

    SS2 Garden walls is a requirement for your mod, however, the required mod is defunct. Please assist.
    1. davethepak
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      It is a "soft" requirement - SS2 will substitute another plot of similar type.
    2. Captainradish
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      It's only one plot anyway. Just swap it with something else.
  4. thecreepyman1
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    Is this plan safe? im playing on automated settelrs cuz im not the type to play sim city game, but i want my settlement to be at least furnished, i tried using city plans for red rocket and sanctuary. It started good but eventually i keep getting ctd when i come there, i need to know this is safe. Also, do you know how i can use transfer settlement mod to copy blueprints but also run ss2 at the same time? im trying to find ss2 city plans with no other req and i need a safe plan for automated ss2. 

    a reply would be much appreciated
    1. zhinjio
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      RR, Sanctuary and Abernathy are very close together, which often creates problems. This isn't really a function of the SS2 City plan other than if those plans go crazy with decorations, animations and other stuff that introduces significant script load. I try to minimize those elements in these plans, but I can't guarantee things won't go sideways if you're doing too much at once or use other plans that have significant resources. There are a variety of ways you can try to limit these things, but no, I can't make any guarantees.

      One tip: don't allow auto-upgrades on plans or plots. Go into each settlement one at a time and manually upgrade plots and plans and wait in the settlement until those upgrades fully complete. This limits the scripting load to events you are manually controlling and thus, control the pace. If you want to leave those on auto-upgrade, try not to have more than one (or two) settlements going through those processes at the same time.
    2. davethepak
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      Yes, you can use Transfer blueprints and SS2 plots in the same game.

      I even use them at the same settlement.   However, I load up the TB files, and wait a game day or two before I start building things in the settlement.
  5. karvoc1
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    I love the idea, can you post more pictures, please. 
    1. zhinjio
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      Sure can. I'll jump in over the next couple of days and get a few more.
    2. zhinjio
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      There you go. 
    3. karvoc1
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      you should see about getting these on to Xbox
    4. zhinjio
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      I honestly haven't thought about it at all, or looked into how. Once I get a few more settlements going, I'll investigate.
  6. dferstat
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    I'm a bit confused. I've just installed this city plan (first time I've ever installed one) and I find that the weapons, armor and power armor stations that used to share the carport with the Sanctuary workshop have disappeared from there. Nor can I find them in the rest of the settlement.

    Is there something I've missed, or is this not working as designed? 
    1. zhinjio
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      That is true. I do a scrapall before making my plan to start fresh. After you've installed the plan, you can of course still place crafting stations however you like. In some cases, the plots have some built in, but you're not limited by that, of course.